Search found 1519 matches

by ForestDragon
November 20th, 2018, 11:52 am
Forum: Art Workshop
Topic: DeCoolest Art
Replies: 53
Views: 11453

Re: DeCoolest Art

Nice to see you're still working on the project of yours. A few suggestion for how to tweak the bear sprites: 1) the new sun/sloth bears look good, but it would be a good idea to add a shadow to them. 2) the brown bears' back shape should be somewhat reworked to be smoother, and the fur should proba...
by ForestDragon
November 20th, 2018, 11:45 am
Forum: Art Contributions
Topic: Dunefolk Facelift: Redux 2.0
Replies: 21
Views: 1937

Re: Dunefolk Visual Rework

ForestDragon here. I'd like to tell you that I'm not actually the one who made the dunefolk sprites (Kwandulin did), so it's probably a good idea to edit the posts.

Glad to see someone's actually working on the dunefolk, btw.
by ForestDragon
November 2nd, 2018, 10:09 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1606
Views: 194207

Re: Era of Magic (EoMa) 3.2

The one with only three encounters? And at the end of the wizard becomes the master of the elements level 10 Could you explain a bit more in detail, or at least show a screenshot of the campaign you are talking about? I'm not sure if what you are describing is TLU or not. TLU has more encounters, a...
by ForestDragon
November 2nd, 2018, 10:02 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1606
Views: 194207

Re: Era of Magic (EoMa) 3.2

Dargon wrote:
November 2nd, 2018, 9:58 am
I love this age may have some campaigns from this age? i'm hope
Well, there is a campaign called To Lands Unknown if you're looking for a campaign with EoMa units.
by ForestDragon
October 29th, 2018, 3:58 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12/1.13)
Replies: 31
Views: 9797

Re: XP Bank (MP/SP modification for 1.12/1.13)

Lord-Knightmare wrote:
October 29th, 2018, 3:50 pm
I play on the 1.14 branch...was trying HttT on hard and decided to use your Mod...
Could you explain the bug in more detail?

EDIT: nevermind, I see what you mean. Uploaded a fix to the add-on server.
by ForestDragon
October 28th, 2018, 6:05 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12/1.13)
Replies: 31
Views: 9797

Re: XP Bank (MP/SP modification for 1.12/1.13)

Lord-Knightmare wrote:
October 28th, 2018, 4:30 pm
Your add-on's "Deposit from this unit" option in the pop-up menu doesn't work at all.
Really? does this occur on the 1.12 or 1.14 version of the add-on?
by ForestDragon
October 3rd, 2018, 12:54 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1606
Views: 194207

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

I'll answer this feedback as a inferno8's contributor: Nice campaign, but you made a great mess: there are already many Weapon Special ( backstab, berserk, charge, drains, first strike, magical, marksman, plague, poison, slows, and swarm ), I don't understand why have you put so many others of them....
by ForestDragon
September 24th, 2018, 7:51 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 122453

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

white_haired_uncle wrote:
September 24th, 2018, 6:59 am
But then, "your" now seems to be an acceptable contraction for "you are", so English has pretty much gone straight to heck since the release of the 56K modem.
As one of the few young people that avoid using smartphones/most social media, I very much agree with you on this part.
by ForestDragon
September 17th, 2018, 8:48 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 127
Views: 29409

Re: A Random RPG Adventure

Hi. Some suggestions: -It would be nice if there a few smaller maps (the size of the average bfw multiplayer maps) for the human DM mode. -It would also be very great if the addon came with a multiplayer mod that allowed using the human dm interface on any map (with the dm side being adjustable by [...
by ForestDragon
September 15th, 2018, 5:14 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 122453

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

vorwi wrote:
September 14th, 2018, 5:50 pm
Thanks for your answer would be nice if there's a way to make your post more visible like pin it somewhere or i dont know ... :/
Well, I suppose I'll ask inferno8 to put it on the front page if he wants. Until then, I'll quote my post whenever someone brings up the question again.
by ForestDragon
September 14th, 2018, 5:38 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 122453

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

I have seen a positive answer like in 8years ago and yet there is still only one campaign... Well, the thing is, the with the actual situation (as inferno8 personally told me, since we sometimes work together on addons), is that with wesnoth's declining popularity and his shortage of spare time, it...
by ForestDragon
September 13th, 2018, 5:16 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 122453

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

vorwi wrote:
September 13th, 2018, 3:36 pm
I'm wondering if there is another story like this one? Prequel, Sequel, diffrent view, anything of that kind?
This question has been answered by inferno8 on the previous page(s) of this thread multiple times. You can have a look.
by ForestDragon
August 31st, 2018, 10:32 am
Forum: Multiplayer Development
Topic: Alliances Mod (for 1.12)
Replies: 10
Views: 2934

Re: Alliances Mod (for 1.12.1.14)

Hello everyone. After months of neglect, I decided to revive the project a bit. This time I uploaded the add-on to 1.14, and tracked down the cause of the bug reported by players, and hopefully fixed it for real (I accidentally wrote "for_side=" in messages when I should have wrote "side_for="). How...
by ForestDragon
August 27th, 2018, 5:52 am
Forum: Art Workshop
Topic: The Official Neorice topic.
Replies: 59
Views: 11562

Re: The Official Neorice topic.

Zoomo wrote:
August 26th, 2018, 10:27 pm
He makes the comic Hero oh Hero and he's pretty active on twitter & tumblr :)
Could you please post the links?
by ForestDragon
August 19th, 2018, 11:40 am
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 50
Views: 6409

Re: Voyage of a Drake: an RPG

The thing about allowing the player to be caught/punished for misdeeds is that (to try to keep things realistic-ish) people would eventually stop trusting Voadar. The only way to make it believable would be to make a whole new set of conversations for every character that knows the player has been ...