Search found 1414 matches

by ForestDragon
April 12th, 2018, 5:39 pm
Forum: Art Workshop
Topic: ghype's Daily Art #10 - Horned Skeletons
Replies: 27
Views: 2025

Re: ghype's Daily Art #3

These look great! Small suggestion: it would be nice if the lvl4's crown had a dark-yellow outline instead of black. also, the lvl2/3 look like they're facing southwest and not southeast :hmm:
by ForestDragon
April 11th, 2018, 7:13 pm
Forum: Art Workshop
Topic: ghype's Daily Art #10 - Horned Skeletons
Replies: 27
Views: 2025

Re: ghype's Daily Art #2

Excellent sprites! However, I think it add more variety if the advancements had unique headgear, like, for example, helmets.
by ForestDragon
April 11th, 2018, 12:23 pm
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 270

Re: Create menu in mod

LordAndrew wrote:
April 11th, 2018, 12:02 pm
I can bind hotkeys ? if i use [event] in menu . For fast access separate (individual) menu
it can be done by putting something like this into the [set_menu_item]:

Code: Select all

        [default_hotkey]
            key=r
        [/default_hotkey]
by ForestDragon
April 11th, 2018, 11:49 am
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 270

Re: Create menu in mod

LordAndrew wrote:
April 11th, 2018, 11:47 am
Ok. And how i can call this [event] name=menu ?
by putting a [fire_event] into [command]
by ForestDragon
April 10th, 2018, 5:25 pm
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 270

Re: Create menu in mod

menu loops can be made like this (to get the desired results, you might want to put [while]/[do] loops into eachother): [set_variable] name=shoppingdone value=no [/set_variable] [while] [variable] name=shoppingdone equals=no [/variable] [do] [message] speaker=narrator message= _ "menu text" [option]...
by ForestDragon
April 8th, 2018, 12:04 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 801
Views: 76408

Re: To Lands Unknown v2.2 (3.0 coming soon)

Here is the save. ok. if you know where the add-on files are located on your OS, put this file (I mean the text file attached below) in ~1.12/data/add-ons/Era_of_Magic/utils, restart the scenario and check if the bug happens again (preferably back up the old save file, just in case. not fully sure ...
by ForestDragon
April 8th, 2018, 11:52 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 801
Views: 76408

Re: To Lands Unknown v2.2 (3.0 coming soon)

EoMa 3.0.0, scenario Ka-Gatta (comes after the 'how to use your magic circle' tutorial). I think it would be a good idea to either install the github version of eoma, or wait until the 3.1 update, which should be released in about a week or so. (both are basically the same thing) Strange, I can ope...
by ForestDragon
April 8th, 2018, 11:37 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 801
Views: 76408

Re: To Lands Unknown v2.2 (3.0 coming soon)

bugs related to the banishment ability (and others) are specific to EoMa (Era of Magic), not TLU. could you please also specify the eoma version/scenario name? It might be possible that the bug has been fixed in the Github version of EoMa, though I'm not sure. note: I didn't see the save, as the yad...
by ForestDragon
April 6th, 2018, 2:56 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 173
Views: 7830

Re: ForestDragon's WML questions

Ravana wrote:
April 6th, 2018, 2:52 pm
https://wiki.wesnoth.org/LuaWML/Misc#we ... ame_config has debug key.
ok, thanks.
by ForestDragon
April 6th, 2018, 2:47 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 173
Views: 7830

Re: ForestDragon's WML questions

Ravana wrote:
April 6th, 2018, 2:39 pm
It is possible to check debug state during game at least.
could you please explain what exactly do you mean?
by ForestDragon
April 6th, 2018, 2:19 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 173
Views: 7830

Re: ForestDragon's WML questions

small question: is it possible to filter debug by using #ifdef? (to add debug-exclusive features, like add-on specific debug features)
by ForestDragon
March 31st, 2018, 5:23 pm
Forum: Art Workshop
Topic: Vyncyn's sprites
Replies: 84
Views: 16363

Re: Vyncyn's sprites

Vyncyn wrote:
March 31st, 2018, 2:52 pm
The second image could work as standing sprite though, so I might just throw the first one away.
Maybe the first one could be used for a 1-frame movement animation? The leg position there feels quite aerodynamic, or maybe it's just me.
by ForestDragon
March 31st, 2018, 7:25 am
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 187
Views: 31032

Re: SFault's (franken) art

the orcs looks nice, but I think it would be a good idea to make their helmets use a similar palette to that of the armor (though it might make the sprite more monotone color-wise, not sure)
by ForestDragon
March 27th, 2018, 6:53 pm
Forum: Strategies & Tips
Topic: Let's Play After the Storm
Replies: 84
Views: 18259

Re: Let's Play After the Storm

Nice to see the playthrough back! :) the humor's great as usual!

oh, and Elyssa is basically "Mal Keshar v2.0: undead-free edition"
by ForestDragon
March 25th, 2018, 6:56 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 801
Views: 76408

Re: To Lands Unknown v2.2

Konrad2 wrote:
March 25th, 2018, 6:40 pm
Spoiler:
this has already been fixed in the upcoming release, but thanks anyway.