Search found 1539 matches

by ForestDragon
May 19th, 2020, 7:32 am
Forum: Faction & Era Development
Topic: The Golden Age
Replies: 273
Views: 54351

Re: The Golden Age

any specific examples of WML functions that have to be rewritten for compatibility with BfW 1.14.x? my era is intended to work on both 1.14.x and some older versions of BfW, so it would be nice to know about gotchas you've stumbled upon while making your mods Been many months since I last touched w...
by ForestDragon
May 18th, 2020, 12:49 pm
Forum: Faction & Era Development
Topic: The Golden Age
Replies: 273
Views: 54351

Re: The Golden Age

TGA is an amazing art recourses. Together with Gnats era tRotL, they were the base for my spiriting "career" if you can call it that. Thanks, though 90+% of the art in TGA is from others' add-ons. At least it does compile it all in one place. And one thing it has over Ageless Era in terms of resour...
by ForestDragon
May 18th, 2020, 6:00 am
Forum: Faction & Era Development
Topic: The Golden Age
Replies: 273
Views: 54351

Re: The Golden Age

Hey i am sorry is there no chance of TGA ever returning to wesnoth? Well, I kinda abandoned wesnoth for now, and porting TGA to the current version would require changing a decent amount of code, so having it return is relatively unlikely. If someone else willing to maintain the project, it would b...
by ForestDragon
December 28th, 2019, 3:40 pm
Forum: Art Workshop
Topic: Dingo7's Art
Replies: 35
Views: 15325

Re: Dingo7's Art

These are quite well done, good job!
by ForestDragon
December 10th, 2019, 12:50 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1007
Views: 138707

Re: You've been playing Wesnoth too long when...

The_Gnat wrote:
December 10th, 2019, 2:03 am
Yes, the first is definitely the hall mark of someone who spends too much time developing add-ons for wesnoth :lol: :D
Indeed.
by ForestDragon
December 9th, 2019, 12:36 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1007
Views: 138707

Re: You've been playing Wesnoth too long when...

The_Gnat wrote:
December 8th, 2019, 9:55 pm
m1309: When your desktop is covered in wesnoth files and images. :whistle:

m1310: When you open wesnoth because you want a good soundtrack while you work :lol:
Both actually happened to me back in the day :P seems like I have play wesnoth too long after all...
by ForestDragon
October 18th, 2019, 4:12 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 4341

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Great era. :) Lots of good ideas for abilities and interesting faction concepts. Thanks! :) About balance, for me it's no longer as important for UMC as it once was, I have mainline factions if I want something balanced. Reaching good enough balance for most units can take a lot more work for UMC c...
by ForestDragon
October 17th, 2019, 4:01 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 4341

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hello everyone. Haven't worked in an era for some time, but here's an update I was sitting on for a while and didn't release: changelog: Ogres: Builders: -new feature: siege auto-pilot (rightclick option that makes catapults automatically fire at random enemies at the start of each turn. Useful if y...
by ForestDragon
September 21st, 2019, 12:49 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 4341

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

new update (quite a large one this time): Ogres: -added the "loyal" ability to Royal Guard/Savage Builders: -replaced the dwarf fighter line with a similar custom one (with some changes, including a thunderstick attack for lvl2/lvl3, but slightly nerfed stats to match the rest of the faction). The u...
by ForestDragon
September 12th, 2019, 2:04 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 4341

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hi everyone. Been some time since the last update, but here's a large new one (new lvl2/lvl4 units, and many small tweaks): Ogres: -changed boulderlobber's fist attack from 14-2 to 9-3, and boulder attack from 18-2 to 17-2 -reduced crossbow ogre's cost a bit -tweaked the slave infantry sprite a bit ...
by ForestDragon
August 31st, 2019, 3:43 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 4341

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hello, I played this era today and I must say it has quite an unusual concept of themed factions. Good job! Thanks! :) The mentioned abilities (slave and disloyal) are really cool but at the same time they increase difficulty a lot, because you need to be really careful and take unexpected defectio...
by ForestDragon
August 30th, 2019, 5:46 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 4341

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

new update (Quite a big update this time, so the changelog is split between the different factions): Misc: -fixed most missing portraits in 1.14 -some units now use mainline portraits Ogres: -once liberated, slaves are no longer called slaves, for realism ("slave worker" becomes "worker", and "slave...
by ForestDragon
August 28th, 2019, 5:56 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 4341

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

new update: -master architect can now build encampment/encampment keep terrain, to make him more useful -dwarvish sage now has a lightbeam attack instead of missile, to make him stand out more from other dwarf mages -new zombie crypt sprite -new fungu gardener sprite -new poison trap/undead trap spr...
by ForestDragon
August 26th, 2019, 7:44 am
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 4341

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Bugfix update, for bugs reported by doofus-01:
-fixed the ogre portraits in 1.14
-(hopefully) fixed the lua stack overflow bug in 1.14
-removed {MAGENTA_IS_THE_TEAM_COLOR} from 1.14

The download link has been updated with the new version, so re-download it from there
by ForestDragon
August 26th, 2019, 5:41 am
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 4341

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hi, thanks for your feedback! Here's my response to the individual points: 1. Fungus farmer and warrior are both 15g, that seems a little high for a level 0 farmer, unless work2 is really overpowered The farmer's purpose is not combat, but rather its work 2 ability (think of it like this: it pays ba...