Search found 1564 matches

by ForestDragon
January 8th, 2021, 7:40 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Eh, more waiting. :P Such is life :| Hmm, if it's almost finished why is it alpha or beta thing? Maybe that's just me and previous experiences with add-on eras aka. this quality lvl is 1.0 usually. Oh, right, I'd like to clarify something: the alpha only has the two factions shown in this art threa...
by ForestDragon
January 4th, 2021, 7:35 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Wow thats some rich faction you guys have there. :D True, true :) How is era development going? ;) Pretty good. It's about 95+% done on the wml side, and 80+% done on the art side. We decided not to rush the release though, and polish it until around january 20-29th. It may be an alpha-beta kind of...
by ForestDragon
January 4th, 2021, 5:49 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Hejnewar wrote: January 4th, 2021, 4:31 pm Hmm, Lvl 2 of Slaves looks well equiped. :P
Unlike most nations, the Khaganate can afford to properly equip its cannon fodder :)
by ForestDragon
December 21st, 2020, 7:18 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 329
Views: 109222

Re: The Altaz Mariners (2p non-linear pirate campaign)

Konrad2 wrote: December 20th, 2020, 12:25 pm If I remember correctly the Ogres leave you in the next scenario anyway. >.<
Yeah, I remember that too.
by ForestDragon
December 21st, 2020, 6:30 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Lord-Knightmare wrote: December 21st, 2020, 5:32 pm Woah. Those Naga(?) look amazing :D
I very much agree.
Lord-Knightmare wrote: December 21st, 2020, 5:32 pmMaybe they should be separated into their own race like "Serpentine" :hmm:
They already are :) (Can confirm as the era's coder)
by ForestDragon
December 21st, 2020, 4:34 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

All hail the Great Khagan! :) Anyway, great sprite.
by ForestDragon
December 19th, 2020, 9:50 am
Forum: Writers’ Forum
Topic: A Sylph description is a bit too much transcendental
Replies: 13
Views: 3091

Re: A Sylph description is a bit too much transcendental

Celtic_Minstrel wrote: July 21st, 2020, 5:12 am Perhaps it's a little over-flowery
I'd say that's a bit of an understatement...
by ForestDragon
December 19th, 2020, 9:47 am
Forum: Users’ Forum
Topic: How is the in-game editor used?
Replies: 33
Views: 1165

Re: How is the in-game editor used?

I've never seriously (opening it up to see what the heck it is once doesn't count :P ) used the scenario editor at all, and code everything manually (even WML itself can feel a bit limiting at times, so you can imagine what my opinion on the scenario editor would be :P). As for what would the point ...
by ForestDragon
December 16th, 2020, 8:56 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

The idea of a unit changing between night and day is absolutely awesome! will he be a predominantly melee unit in the day and a ranged unit at night? that would be really cool. Yeah, that's basically how how it works. There are a lot of things you could do for the transformation animation, I can't ...
by ForestDragon
December 15th, 2020, 1:27 pm
Forum: Users’ Forum
Topic: What does these words (tree-shagger, wose-spawned, wose-born) mean?
Replies: 8
Views: 353

Re: What does these words (tree-shagger, wose-spawned, wose-born) mean?

BTIsaac wrote: December 15th, 2020, 1:23 pm That sounds too much like "gosh-dangit to heck". I don't see any organic reason for why orcs of all races shouldn't use profanities in their insults.
Seems we have the same opinion on the matter, nice.
by ForestDragon
December 14th, 2020, 12:22 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Hejnewar wrote: December 14th, 2020, 12:18 pm Oh no. My least favourite type of game, the waiting game.
Lol
Hejnewar wrote: December 14th, 2020, 12:18 pm About animation: dark Lvl up animation from EoMa could fit well I think.
Will consider that.
by ForestDragon
December 14th, 2020, 8:06 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

we will want to see a transform animation We don't have one yet, but thanks for the idea! If possible, I'll try to whip up something before the alpha. Im curoius how you guys will try to balance this units. (Its more than possible, Im just curious.) Top Well, once we release the era's alpha (hopefu...
by ForestDragon
December 13th, 2020, 2:18 pm
Forum: Users’ Forum
Topic: What does these words (tree-shagger, wose-spawned, wose-born) mean?
Replies: 8
Views: 353

Re: What does these words (tree-shagger, wose-spawned, wose-born) mean?

In my opinion, "tree-shagger" seems like the best one of out of the three posted by the OP. "wose-spawned" and "wose-born" just sound too... tame and sanitized to be something an orc would say (personally, I'd imagine they'd be one of, if not the, most vulgar race(s) in...
by ForestDragon
December 10th, 2020, 9:57 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Thanks! Everything looks normal in the game. Maybe I'll show you a screenshot later. Today I drew a sketch of an Eastern vampire. During the day, it looks like a person, at night it will turn into a creepy ghoul. So far, the daily version. According to the idea, this is a warrior in dark clothes an...
by ForestDragon
December 8th, 2020, 2:17 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Table Of Content / Change-Log
Replies: 19
Views: 4985

Re: Dunefolk Rework - Table Of Content / Change-Log

Hello, thank you guys for your time testing this. Reason for your impressions is that the add-on you were testing became at some obsolete as most of the changes discussed here were implemented quickly into the game for 1.15 version. After that point, further balance changes happened with the guidan...