Search found 8 matches

by moopli
March 25th, 2014, 5:17 pm
Forum: Ideas
Topic: A Wesnoth API for other games
Replies: 3
Views: 2549

Re: A Wesnoth API for other games

That's some really good food for thought; though you're correct about the misunderstanding -- I'm interested in making an API, for host games to use wesnoth to decide the outcome of just the battles : consider how the Total War series has real-time tactical battles jointly with turn-based strategy -...
by moopli
March 25th, 2014, 12:35 am
Forum: Ideas
Topic: A Wesnoth API for other games
Replies: 3
Views: 2549

A Wesnoth API for other games

Consider the open-source ecosystem's many turn-based strategy wargames -- they're great, I'm not gonna launch into a discussion of all their merits and faults, but what're they all missing? Wesnoth. FreeCiv and TripleA jump immediately to mind -- you send units around doing strategical things, but t...
by moopli
March 24th, 2014, 11:07 pm
Forum: Multiplayer Development
Topic: Introducing WesMod -- The Wesnoth Modern/Total Modification!
Replies: 13
Views: 10318

Re: Introducing WesMod -- The Wesnoth Modern/Total Modificat

... <Obligatory voice of reason> Although cool, altogether that's getting very wide in scope. I'd say it would be a much better idea to stick to wesnoth's standard tactical interface instead of a two-level strategic/tactical system. That does raise an interesting (and quite OT) idea though -- what ...
by moopli
March 12th, 2014, 10:34 pm
Forum: Multiplayer Development
Topic: Introducing WesMod -- The Wesnoth Modern/Total Modification!
Replies: 13
Views: 10318

Re: Introducing WesMod -- The Wesnoth Modern/Total Modificat

In case anyone still cares, the data Marwic posted is pretty interesting, and I put it all in a spreadsheet :D
https://docs.google.com/spreadsheet/ccc ... sp=sharing
If you like, leave comments there with ideas on making the data more useful.
by moopli
March 12th, 2014, 8:30 pm
Forum: Strategies & Tips
Topic: Let's Play "Liberty"
Replies: 22
Views: 11589

Re: Let's Play "Liberty"

It's been a while since I've read a good AAR. Yours is definitely turning out to be one -- well-written, very insightful. So it strikes me a bit odd that you prefer to skimp on the endings of scenarios. I'd guess so far that's just because there aren't any tactical insights to be gained?
by moopli
March 2nd, 2014, 3:14 pm
Forum: Writers’ Forum
Topic: Trolls
Replies: 29
Views: 11642

Re: Trolls

... I'm not sure if the current description needs to be added to, but regardless, that'd be good stuff to talk about in a campaign for example. I agree that the description shouldn't be affected by what we decide here -- after all, it reflects general in-universe knowledge, and who is to say even t...
by moopli
March 2nd, 2014, 5:21 am
Forum: Writers’ Forum
Topic: Trolls
Replies: 29
Views: 11642

Re: Trolls

Necromantisfying because I'd like to see this interesting discussion continue, and it seems there's quite a bit left open. In terms of more or less everything here (apart from the physiology issue, as I haven't come up with anything even satisfactorily self-consistent yet) I'll throw my lot in with ...
by moopli
March 1st, 2014, 5:51 pm
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 684
Views: 285347

Re: Some call me ... Tim?

Some call me moopli. Others call me Felippe. I'm not sure why, my name isn't Felippe, but a very particular few do. Anyway, I've been playing Wesnoth sporadically for a few years, and I've dabbled with WML, making units, scenarios, etc. I've recently started studying the source code -- what with my ...