Search found 24 matches

by Picka79
November 27th, 2014, 11:03 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 337745

Re: Standing and idle animations?

Hello :) I draw a "se" bob for Draug : draug-bob.gif To have a torn cape, I change a little bit the old frames. They are all here : Draug.zip Then I tried to create the "ne" frame, but my drawing is not satisfactory. I should put the shield in the other hand, isn't-it? The following problem is that ...
by Picka79
November 25th, 2014, 3:10 pm
Forum: Art Workshop
Topic: female units
Replies: 13
Views: 8788

Re: female units

About the appearance of armors, I think that armors for woman and for man are alike, but possess differences too : the size of shoulders, or the pectoral muscles. When we see the frame of the general, we see a male silhouette. In my opinion, to wear an armor of this shape would be, for a woman, real...
by Picka79
November 24th, 2014, 1:16 pm
Forum: Art Workshop
Topic: Spearman Female
Replies: 8
Views: 6104

Re: Spearman Female

It is feasible, but long... :whistle:
First, it's necessary to know if you like this frame, and if they will be useful. 53 useless frames, it's a waste of time.
by Picka79
November 24th, 2014, 8:19 am
Forum: Art Workshop
Topic: Spearman Female
Replies: 8
Views: 6104

Re: Spearman Female

I read your advice and I tried to apply them :
spearman+female.png
spearman+female.png (1.21 KiB) Viewed 4590 times
by Picka79
September 21st, 2014, 8:07 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 337745

Re: Standing and idle animations?

Hello! :) I'm creating a standing anim for Draug. When he looks at north, we will see his cloak. On the attack frames, we can see a perfect cloak, without any tear or hole. But to my mind, an undead should be a little decomposed! And on the portrait, there isn't any cloak. What must I do? Draw a per...
by Picka79
September 13th, 2014, 7:21 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 337745

Re: Standing and idle animations?

Hello! ;)
I created 2 bob for revenant! I hope it can be useful.
Se-bob.gif
Se-bob.gif (9.61 KiB) Viewed 4603 times
Ne-bob.gif
Ne-bob.gif (8.31 KiB) Viewed 4603 times
All pictures are here :
Revenant.zip
(28.64 KiB) Downloaded 272 times
by Picka79
May 1st, 2014, 1:07 pm
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 442300

Re: New animations

You prefer with or without spikes? I need to know before creating the standing anim ^^
by Picka79
April 30th, 2014, 1:28 pm
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 442300

Re: New animations

Hello-agaaaain!
nightgaunt-n-1bis.png
nightgaunt-n-1bis.png (2.12 KiB) Viewed 6921 times
I tried to improve but it's difficult... If you think it's always not good, I believe we're going to need a better artist than me because I have difficulties to manipulate the shadows and orientation :doh:

EDIT : if you prefer, I can add the spikes!
by Picka79
April 30th, 2014, 9:30 am
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 442300

Re: New animations

Hello! Thank you for your advices! First, I replaced the hand which was missed. I hope it's better. About the thumb, I think it's in the good side because his palm looks at his body. nightgaunt-n-1.png Then, I read Max's message and I tried to add spikes. nightgaunt-n-1+spike.png I'm waiting for you...
by Picka79
April 29th, 2014, 8:18 am
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 442300

Re: New animations

I tried to create a picture for north but I find there is something strange in my picture... Can you help me to find the problem?
nightgaunt-n-1.png
nightgaunt-n-1.png (2.04 KiB) Viewed 4937 times
by Picka79
April 28th, 2014, 2:09 pm
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 442300

Re: New animations

And now the attack : nightgaunt-s-attack.gif (Sorry for the speed of the gif) All the pictures are here : nightgaunt.7z I used shadow's WLM animation but I havn't north pictures... It's a little bit strange when a nightgaunt attacks an enemy in the north :? [defend] start_time=-126 [if] hits=hit off...
by Picka79
April 27th, 2014, 3:20 pm
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 442300

Re: New animations

Hello!
nightgaunt.gif
nightgaunt.gif (5.17 KiB) Viewed 5077 times
I created two small pictures to give an animation to this poor nightgaunt. I hope they can be useful ^^.
by Picka79
April 27th, 2014, 2:41 pm
Forum: WML Workshop
Topic: Halo at night
Replies: 3
Views: 1137

Re: Halo at night

Thank you very much for your fast answer ^^
by Picka79
April 27th, 2014, 12:27 pm
Forum: WML Workshop
Topic: Halo at night
Replies: 3
Views: 1137

Halo at night

Hi!

I'm trying to add a halo to a unit. However, I want it appears only during night. I don't know how to include this condition...

Code: Select all

[unit_type]
...
    halo="halo/aura/arcane-[1~6].png:100"
    ???time_of_day=chaotic
...
[/unit_type]
Thank you for your help! ^^
by Picka79
March 20th, 2014, 7:30 am
Forum: WML Workshop
Topic: Defense and abilities
Replies: 21
Views: 3283

Re: Defense and abilities

Thank you for your advices. If I download an adds-on, I suppose that I should modify her too? Because I had no solution, I changed idea for my horseman and I used Dugi's code for my thieves, who have a ranged and a melee attack. [chance_to_hit] id=defended apply_to=opponent add=-10 [filter_self] [fi...