Search found 10 matches

by Pagawan
August 22nd, 2019, 12:21 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 324
Views: 83806

Re: World Conquest II

Alright. I know a few good players, I can get them to support.
by Pagawan
August 20th, 2019, 2:40 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 324
Views: 83806

Re: World Conquest II

Where do we (good players) cast our votes? It's well known merman/maid find usually counts as wasted point.
by Pagawan
August 18th, 2019, 1:11 pm
Forum: Multiplayer Development
Topic: Ageless Scrolling Survival
Replies: 7
Views: 3223

Re: Ageless Scrolling Survival

Hi quequo, I would like to inquire on the current maintener of Default Scrolling Survival. It is not clear whether you maintain both Ageless and the Default one. If you do maintenance on both, please balance the difficulty in Default Scroll. Even the easiest difficulty (Hard) pauses a serious challe...
by Pagawan
August 8th, 2019, 1:52 pm
Forum: Ideas
Topic: Unit Names
Replies: 4
Views: 387

Re: Unit Names

Orcish Crossbow/ Heavyarcher, Dwarvish Guard and I never saw Elvish Spear... But there you go, a name that clearly communicates the unit type and race
by Pagawan
July 22nd, 2019, 1:51 pm
Forum: Add-on Feedback
Topic: Feedback Thread for Xara's Add-ons
Replies: 41
Views: 14202

Re: Feedback Thread for Xara's Add-ons

Is there any thread for the scrolling survival difficulty mode. I have some issues with it as it has proven unplayable even on the easiest difficulty. Even ageless factions get beaten by drakes (furthest I got). Only way to play is really lower cost bonus requirements which is noobish. Please take a...
by Pagawan
July 14th, 2019, 6:28 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 324
Views: 83806

Re: World Conquest II

Some heroes could use some improvements. For example the merman units as heroes are considered useless. The naga isn't that bad since in later stages he can navigate dry land well enough.
by Pagawan
July 7th, 2019, 1:27 pm
Forum: Ideas
Topic: Unit Names
Replies: 4
Views: 387

Re: Unit Names

I think it does. The suffix 'man' cannot be used in a name of an orc. Maybe call it Orcish Arbelast then.
by Pagawan
July 7th, 2019, 11:17 am
Forum: Ideas
Topic: Unit Names
Replies: 4
Views: 387

Unit Names

I propose the review of unit names and re-assignments to proper names that take the units faction into consideration. For example the Dwarvish 'GuardsMAN' should simply be a 'Dwarvish Guard'. The suffix man doesn't really make sense here. The same applies to Orcish Crossbowmen. There might be others...
by Pagawan
July 7th, 2019, 10:42 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 324
Views: 83806

Re: World Conquest II

I enjoy this campaign the most and it's fair to say it's all I play in the World of Wesnoth. But I would like to suggest a HARDER mode than NIGHTMARE! That's right, make it even harder! How? Well, how about a mode where player controlled leaders start at level 1 or 0! To balance this, the extra abil...
by Pagawan
July 6th, 2017, 8:15 am
Forum: Users’ Forum
Topic: Orcish Assassin Terrain MPs
Replies: 2
Views: 842

Orcish Assassin Terrain MPs

It is my understanding that all (default) orcs easily navigate through hills with 1mp required to cross this terrain. However this rule doesn't seem to be applied to the Orcish Assassin who uses 2mps to cross hill terrain. I believe this should be changed. That is unless there is a reasonable point ...