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- December 27th, 2013, 7:39 pm
- Forum: Game Development
- Topic: What is the appeal of a rogue-like game?
- Replies: 36
- Views: 24061
Re: What is the appeal of a rogue-like game?
Even tiles made up of 8x8 or 16x16 pixels is enough to tell the difference between a mushroom, a piece of meat, and a sword. I already know what those look like, so I don't have to immediately memorize new stuff. On the other hand, I find it much easier to tell the difference between a D, an N, an ...