Search found 61 matches

by GodlyDragon
August 10th, 2016, 5:56 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81147

Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5

I've the same problem at the start of the 4th scenario when the enemy show up.
by GodlyDragon
January 20th, 2016, 12:00 am
Forum: Scenario & Campaign Development
Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
Replies: 41
Views: 10325

Re: Kalbruk's Journey BETA: Feedback Wanted

Hi again, I did not found any of the 2 cave bears, but I have found the undeads (Zombies)

Also, Evolved bears excepted Bolkuvek have 15 MP, was it intended?

EDIT: I found the cave bears.
by GodlyDragon
January 18th, 2016, 10:49 pm
Forum: Scenario & Campaign Development
Topic: Hunters of the East
Replies: 100
Views: 16307

Re: Hunters of the East (new campaign)

I play on BfW 1.12.5 and the lastest version of your campaign on easy.

And yes, they disappeared after the campfire appeared.
by GodlyDragon
January 18th, 2016, 8:26 pm
Forum: Scenario & Campaign Development
Topic: Hunters of the East
Replies: 100
Views: 16307

Re: Hunters of the East (new campaign)

Hi there, I am playing the 3rd scenario ( the huge map ) and at the 3rd after I'm on the island, ALL poachers and its advances, including the hero, just disapeared.

I really like your campaign so far but I stoped playing it because of this bug, could you fix it please?
by GodlyDragon
January 18th, 2016, 1:48 am
Forum: Scenario & Campaign Development
Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
Replies: 41
Views: 10325

Re: Kalbruk's Journey BETA: Feedback Wanted

I found none of them where are they?

Improved résistances sound nice and for the chaotic alignement, I don't know if it will be Worth it since we can have trolls after a few scenarios. But well you're the boss so it's your choice.
by GodlyDragon
January 18th, 2016, 12:35 am
Forum: Scenario & Campaign Development
Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
Replies: 41
Views: 10325

Re: Kalbruk's Journey BETA: Feedback Wanted

13 turns for scenario 2 and 10 turns for scenario 3, but I played on easy.

I also have a question: Grizzly bears are stronger and tougher than Polar bears yet, they have the same level, why?
by GodlyDragon
January 17th, 2016, 9:54 pm
Forum: Scenario & Campaign Development
Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
Replies: 41
Views: 10325

Re: Kalbruk's Journey BETA: Feedback Wanted

Hi there, I just made it to the 4th scenario and I did not get the trolls in my team, what's more, I killed all the undeads and the scenario did not end.

Nice and original campaign so far, I look foward to the next scenarios :D
by GodlyDragon
January 17th, 2016, 9:00 pm
Forum: Add-on Feedback
Topic: Tale of Alan
Replies: 15
Views: 7498

Re: Tale of Alan

Hey there, thanks for porting ToA on 1.12! I have found 2 bugs so far: 1) When I equip items on units in the first town, they don't have them in the next scenario 2) In the Crossroad Village scenario, the Death baron does not appear so I can't finish the battle. I'm looking foward to the next version
by GodlyDragon
January 6th, 2016, 10:38 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 147362

Re: 1.12 SP Campaign - Bad Moon Rising

It's me again, on 1.13, the inventory system work only in the first playable scenario in part 2, after that, when I click on the Unit Status button, nothing shows up, could you fix it please?
by GodlyDragon
January 5th, 2016, 2:47 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 147362

Re: 1.12 SP Campaign - Bad Moon Rising

Hi doofus-01, I'm just here to says that the inventory system don't work on 1.13
Also, the shop work again on 1.12

Continue your great work!
by GodlyDragon
December 3rd, 2015, 5:02 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 147362

Re: 1.12 SP Campaign - Bad Moon Rising

I meant the add-on version ( sorry, I thaught it was obvious ). I just tried both of your suggestions and it didn't removed the problem. In the previous BMR version, I had the import/export mod and there wasn't any problem. The problem showed up when I updated BMR to the current version. I guess I'l...
by GodlyDragon
December 2nd, 2015, 4:54 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 147362

Re: 1.12 SP Campaign - Bad Moon Rising

I just go talk to the selling merchant and that's all, the bug appears. As I said before, I didn't had this problem with the previous version, your guess is better than mine.
by GodlyDragon
December 1st, 2015, 7:41 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 147362

Re: 1.12 SP Campaign - Bad Moon Rising

The crash always happen so yes, I can reproduce it. If it could help, I noticed that it doesn't happen in the previous version. If you can't reproduce it, the problem is surely on my side, any idea on how I can fix it?

PS: Sorry for my poor English :oops:
by GodlyDragon
December 1st, 2015, 4:01 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 147362

Re: 1.12 SP Campaign - Bad Moon Rising

There is a save file, I hope it will help. EDIT: An error message appear and says: Assertion failed! Program: ... File: src/gui/widjets/gridd.cpp Expression: false For information on how your program can cause an assertion failure, see the visual C++ documentation on assets (Press Retry to debug the...
by GodlyDragon
November 30th, 2015, 6:10 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 147362

Re: 1.12 SP Campaign - Bad Moon Rising

Hello there, just found a bug: when I try to buy something in a shop, the game crashes and closes.

I really enjoy playing this campaign so could you try to fix it please?