Search found 760 matches

by Eagle_11
October 22nd, 2018, 10:28 am
Forum: Users’ Forum
Topic: Undead Names
Replies: 8
Views: 2101

Re: Undead Names

Wight i had use as name for an lvl4 Skeleton.
by Eagle_11
October 6th, 2018, 11:20 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 46
Views: 9813

Re: A mod to make Wesnoth's RNG a little less frustrating

Well, i had this idea to get an more fast paced, fluently occuring combat. Basically we reverse all the cth values, # * A L T E R E D CTH * #conversion rates: #halving everything #90 become 100 ; 10% -> 0% #80 become 90 ; 20% -> 10% #70 become 85 ; 30% -> 15% #60 become 80 ; 40% -> 20% #50 become 75...
by Eagle_11
October 6th, 2018, 10:48 am
Forum: Ideas
Topic: [mainline]Balance - counting value of units.
Replies: 4
Views: 1317

Re: [mainline]Balance - counting value of units.

It claims opponents wouldnt prefer shooting orcs, which is plain wrong.
by Eagle_11
September 24th, 2018, 8:55 am
Forum: Faction & Era Development
Topic: Eagle_11's combined MP Factions thread
Replies: 14
Views: 3507

Re: Eagle_11's combined MP Factions thread

I dont know what Tech Tree mod does, but if it does respec units to give them new attacks that might be it.
by Eagle_11
September 24th, 2018, 8:46 am
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 24
Views: 5392

Re: Eagle's combined MP modifications thread

I do not have added any advancement for the Princess in HttT, so that must be another mod.
by Eagle_11
September 23rd, 2018, 12:32 pm
Forum: Users’ Forum
Topic: 1 Big Map Of Wesnoth
Replies: 8
Views: 1307

Re: 1 Big Map Of Wesnoth

Can you please try find it? Here. I found it in this post. I see a lot of weird things on that map. "Land of Giantfolk": do we even have giants ?!? "Hatu, the Land of Ban": what ? where is the clannate ? "The Five Tribes": whats this about ? "Thiril elven Republic": elves have an republic now ? and...
by Eagle_11
September 18th, 2018, 8:13 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 14697

Re: Edwylm's sprite alterations

I think from Lieutenant onwards should have full helm, entirely covering his head as the old sprites had, like his portrait has one.
by Eagle_11
September 10th, 2018, 8:24 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 46
Views: 9813

Re: A mod to make Wesnoth's RNG a little less frustrating

in Mp player 1 has this enabled and player 2 doesnt, does it get disabled for both ? if p1 was the host does this setting overrides for p2 joining his game ?
by Eagle_11
September 9th, 2018, 2:55 pm
Forum: Art Workshop
Topic: ToD graphics
Replies: 5
Views: 1931

Re: ToD graphics

Sorry and Thanks, that does it.
by Eagle_11
September 7th, 2018, 1:13 pm
Forum: Strategies & Tips
Topic: Campaigns lacking strategic deph?(deathball)
Replies: 4
Views: 1670

Re: Campaigns lacking strategic deph?(deathball)

This may be worth considering: Do put an maximum cap to the initial gold available possible, rest of the carried over gold will not evaporate into thin air but arrive at a later turn(s if too much).
by Eagle_11
September 7th, 2018, 1:09 pm
Forum: Art Workshop
Topic: ToD graphics
Replies: 5
Views: 1931

ToD graphics

I happent to be in need of two Time of Day graphics made in the new style, for Midday and Midnight.
Had those been made and if so where can i find them ?
If not, im sure one of you can create them in a few minutes. Pls.
by Eagle_11
September 7th, 2018, 8:44 am
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 24
Views: 5392

Re: Eagle's combined MP modifications thread

I get an error that occurs whenever I advance to an Executioner (pikeman L3) in the Extra Advancements mod. I'll advance a unit and finish a turn just fine, but when I hit end turn, an error pops up and the executioner vanishes. Doesn't happen with any other units in this mod (That I've encountered...
by Eagle_11
August 29th, 2018, 6:12 pm
Forum: Multiplayer Development
Topic: 4p - Lotus Fields, mappack
Replies: 3
Views: 1241

Re: 4p - Lotus Fields, mappack

Atra hasis cross: Those villages are way too near each other, the map could use a lengthening at northeast-southwest by like 1-5 tiles. Lotus fields: this one looks interesting as it seems to have decent water ways for amphibian usage. tree of life: The villages are lined up perfectly symetrical nor...
by Eagle_11
August 28th, 2018, 8:08 pm
Forum: Writers’ Forum
Topic: The Sleepless Sea
Replies: 10
Views: 20413

Re: The Sleepless Sea

I would have simply thought of as the sea never calms, its shores being always tidey and its waters turbulent. That may have explain why the Dunefolk never bothered to develop their sea tech and focused on building land armies instead.
by Eagle_11
August 25th, 2018, 7:19 pm
Forum: Art Workshop
Topic: Racial unit group icons
Replies: 8
Views: 1441

Monster edits

Turned those blue lizards into firebreathing monsters.
lesser-lizard.png
lesser-lizard.png (2.61 KiB) Viewed 1413 times
lizard.png
lizard.png (2.54 KiB) Viewed 1413 times
greater-lizard.png
greater-lizard.png (3.42 KiB) Viewed 1413 times
gargantuan-lizard.png
gargantuan-lizard.png (8.09 KiB) Viewed 1413 times
teamcolor alteration(enhancement?) to nightblade:
nightblade.png
nightblade.png (2.88 KiB) Viewed 1410 times