Search found 754 matches

by Eagle_11
September 18th, 2018, 8:13 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 80
Views: 7314

Re: Edwylm's sprite alterations

I think from Lieutenant onwards should have full helm, entirely covering his head as the old sprites had, like his portrait has one.
by Eagle_11
September 10th, 2018, 8:24 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 41
Views: 6000

Re: A mod to make Wesnoth's RNG a little less frustrating

in Mp player 1 has this enabled and player 2 doesnt, does it get disabled for both ? if p1 was the host does this setting overrides for p2 joining his game ?
by Eagle_11
September 9th, 2018, 2:55 pm
Forum: Art Workshop
Topic: ToD graphics
Replies: 5
Views: 466

Re: ToD graphics

Sorry and Thanks, that does it.
by Eagle_11
September 7th, 2018, 1:13 pm
Forum: Strategies & Tips
Topic: Campaigns lacking strategic deph?(deathball)
Replies: 4
Views: 424

Re: Campaigns lacking strategic deph?(deathball)

This may be worth considering: Do put an maximum cap to the initial gold available possible, rest of the carried over gold will not evaporate into thin air but arrive at a later turn(s if too much).
by Eagle_11
September 7th, 2018, 1:09 pm
Forum: Art Workshop
Topic: ToD graphics
Replies: 5
Views: 466

ToD graphics

I happent to be in need of two Time of Day graphics made in the new style, for Midday and Midnight.
Had those been made and if so where can i find them ?
If not, im sure one of you can create them in a few minutes. Pls.
by Eagle_11
September 7th, 2018, 8:44 am
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 19
Views: 2482

Re: Eagle's combined MP modifications thread

I get an error that occurs whenever I advance to an Executioner (pikeman L3) in the Extra Advancements mod. I'll advance a unit and finish a turn just fine, but when I hit end turn, an error pops up and the executioner vanishes. Doesn't happen with any other units in this mod (That I've encountered...
by Eagle_11
August 29th, 2018, 6:12 pm
Forum: Multiplayer Development
Topic: 4p - Lotus Fields, mappack
Replies: 3
Views: 209

Re: 4p - Lotus Fields, mappack

Atra hasis cross: Those villages are way too near each other, the map could use a lengthening at northeast-southwest by like 1-5 tiles. Lotus fields: this one looks interesting as it seems to have decent water ways for amphibian usage. tree of life: The villages are lined up perfectly symetrical nor...
by Eagle_11
August 28th, 2018, 8:08 pm
Forum: Writers’ Forum
Topic: The Sleepless Sea
Replies: 8
Views: 1566

Re: The Sleepless Sea

I would have simply thought of as the sea never calms, its shores being always tidey and its waters turbulent. That may have explain why the Dunefolk never bothered to develop their sea tech and focused on building land armies instead.
by Eagle_11
August 25th, 2018, 7:19 pm
Forum: Art Workshop
Topic: Racial unit group icons
Replies: 7
Views: 361

Monster edits

Turned those blue lizards into firebreathing monsters.
lesser-lizard.png
lesser-lizard.png (2.61 KiB) Viewed 333 times
lizard.png
lizard.png (2.54 KiB) Viewed 333 times
greater-lizard.png
greater-lizard.png (3.42 KiB) Viewed 333 times
gargantuan-lizard.png
gargantuan-lizard.png (8.09 KiB) Viewed 333 times
teamcolor alteration(enhancement?) to nightblade:
nightblade.png
nightblade.png (2.88 KiB) Viewed 330 times
by Eagle_11
August 25th, 2018, 7:16 pm
Forum: Art Workshop
Topic: Racial unit group icons
Replies: 7
Views: 361

sprites for Athvari unit-line

athvari-wanderer.png
athvari-wanderer.png (3.24 KiB) Viewed 334 times
athvari-remembrancer.png
athvari-remembrancer.png (3.34 KiB) Viewed 334 times
athvari-preserver.png
athvari-preserver.png (3.74 KiB) Viewed 334 times
athvari-wordbearer.png
athvari-wordbearer.png (4.11 KiB) Viewed 334 times
athvari-dervish.png
athvari-dervish.png (3.77 KiB) Viewed 334 times
by Eagle_11
August 25th, 2018, 7:14 pm
Forum: Art Workshop
Topic: Racial unit group icons
Replies: 7
Views: 361

Unit alterations

edits to dark legion, subtle edit to make lvl3 cavalry more evil and to turn chakram unit line into leadership unit with banner.
horse-cavalier.png
horse-cavalier.png (3.7 KiB) Viewed 338 times
sword-warrior.png
sword-warrior.png (2.61 KiB) Viewed 338 times
sword-fighter.png
sword-fighter.png (2.59 KiB) Viewed 338 times
alteration to orcish assassin and slayer to have an trim on its shoulderpad:
assassin.png
assassin.png (2.34 KiB) Viewed 331 times
slayer.png
slayer.png (2.54 KiB) Viewed 331 times
by Eagle_11
August 25th, 2018, 7:06 pm
Forum: Art Workshop
Topic: Racial unit group icons
Replies: 7
Views: 361

Celestial unit sprite alterations

iron using versions of celestials, cont.
sentinel.png
sentinel.png (2.22 KiB) Viewed 349 times
legionaire.png
legionaire.png (2.55 KiB) Viewed 349 times
praetorian.png
praetorian.png (2.91 KiB) Viewed 349 times
cavalier.png
cavalier.png (4.14 KiB) Viewed 349 times
cavalier-heal.png
cavalier-heal.png (3.7 KiB) Viewed 349 times
by Eagle_11
August 25th, 2018, 7:00 pm
Forum: Art Workshop
Topic: Racial unit group icons
Replies: 7
Views: 361

Some units now

this sprite i have pieced together from multiple:
quester.png
quester.png (4.09 KiB) Viewed 356 times
altered celestials:
judicator.png
judicator.png (2.71 KiB) Viewed 356 times
arbiter.png
arbiter.png (3.16 KiB) Viewed 356 times
squire.png
squire.png (2.33 KiB) Viewed 349 times
inquisitor.png
inquisitor.png (2.48 KiB) Viewed 349 times
by Eagle_11
August 25th, 2018, 6:57 pm
Forum: Art Workshop
Topic: Racial unit group icons
Replies: 7
Views: 361

Some units now

Sprite for dark elf cavalry had made
lizard-rider.png
lizard-rider.png (5.31 KiB) Viewed 357 times
lizard-master.png
lizard-master.png (5.43 KiB) Viewed 357 times
edits to zealot, militant, sicarius to wield an weapon and chakram
zealot.png
zealot.png (2.07 KiB) Viewed 357 times
militant.png
militant.png (2.37 KiB) Viewed 357 times
sicarius.png
sicarius.png (2.69 KiB) Viewed 357 times
by Eagle_11
August 25th, 2018, 6:49 pm
Forum: Art Workshop
Topic: Racial unit group icons
Replies: 7
Views: 361

Re: Racial unit group icons + more

based on dwarf's, supposed to be depicting an minotaur from beastmen:
race_beastmen_30.png
race_beastmen_30.png (602 Bytes) Viewed 360 times
could be an demon, based on oger:
race_demon_30.png
race_demon_30.png (494 Bytes) Viewed 360 times
Ive also made edits for an lvl4 and lvl5 dwarvish lord:
high-lord.png
high-lord.png (3.46 KiB) Viewed 360 times
supreme-lord.png
supreme-lord.png (4.57 KiB) Viewed 360 times
some edits to orcish lvl4 assassin:
king-slayer.png
king-slayer.png (2.41 KiB) Viewed 360 times