Search found 675 matches

by Eagle_11
Yesterday, 10:13 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 24
Views: 1704

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

Units that do not have the sprites made for an north facing attack-animation will use one of the existing attack anims instead, that is not a bug.
by Eagle_11
Yesterday, 9:28 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 24
Views: 1704

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

Sadly, do not have any save as i was observing.
by Eagle_11
April 22nd, 2018, 9:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 24
Views: 1704

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

this one came up during an AI vs AI.
watizdisagin.png
by Eagle_11
April 17th, 2018, 5:40 pm
Forum: Art Contributions
Topic: Orcish Castle - Destoyed // Mainline?
Replies: 36
Views: 956

Re: Orcish Castle - Destoyed // Mainline?

Well done! That indeed looks a lot more ruined, you can proceed with the remaining walls. For how to implement, look into BfWdir\data\core\terrain-graphics.cfg If that remains too much chinese, you can attach the set on this thread after completing the set, one of us will deliver an screenshot on ho...
by Eagle_11
April 17th, 2018, 10:42 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 24
Views: 1704

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

regarding the font scaling: Its maybe an better idea to create an wide-screen version of the UI for larger screens, that can be selected by the user in settings.
by Eagle_11
April 17th, 2018, 10:38 am
Forum: Art Contributions
Topic: Orcish Castle - Destoyed // Mainline?
Replies: 36
Views: 956

Re: Orcish Castle - Destoyed // Mainline?

I did not understand why the solid cornerstones crumble while the vulnerabler wooden palisade stays more or less the same. The walls would have suffered the bulk of the damage, because now it looks worn down and damaged, yet still intact, inspecially the keep tile. Still, in the light of having no o...
by Eagle_11
April 17th, 2018, 10:31 am
Forum: WML Workshop
Topic: Eagle WML Questions: how to filter disabled attacks? +more
Replies: 32
Views: 1964

Re: Eagle WML Questions: how to filter disabled attacks? +more

Fixed regression where unit filters in [disable] weapon specials would not match the attacking unit. Thanks to this, its now disabling for adjacent hex attacks properly again. However spawned an new issue: The ranged attacks component now fetches disabled ranged attack of unit. The [not] special_ac...
by Eagle_11
April 16th, 2018, 10:33 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 39
Views: 1819

Re: [mainline] Melee "marksman"

well, 'Swordsmanship' ? 'Warrior's Prowess', 'Melee Prowess', 'Melee Proficiency', 'Fencer's Merit',... 'Marksman' isnt that removed from reality actually, as standing army professional troops of medieval got distinguished by their Mark or Badges they had. Im fairly ascertain there existed an 'Mark ...
by Eagle_11
April 14th, 2018, 8:47 am
Forum: Users’ Forum
Topic: 100% Accuracy. 0% Resistances/Defenses. Effect on Wesnoth?
Replies: 10
Views: 552

Re: 100% Accuracy. 0% Resistances/Defenses. Effect on Wesnoth?

- You can decrease damage over range via implementing an ranged penalty above a radius, see AoW3 tactical combat shooting mechanics. - You can ensure Archers can get snared into melee, that way they will be forced to get protected by your other troops in order to shoot. - Shooting at night was not p...
by Eagle_11
April 7th, 2018, 11:31 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 468
Views: 20674

Re: Dunefolk(previously Khalifate) race description

I would like an standalone, on-foot version of the wyvern rider guy as he would make an good lvl0 unit, something like a dunefolk peasant, im talking about the orange leather wearing guy, obviously. There are also these two sprites Kwandulin had use in his OoA that could pass for an djinn. genie.png...
by Eagle_11
March 30th, 2018, 3:19 pm
Forum: WML Workshop
Topic: Eagle WML Questions: how to filter disabled attacks? +more
Replies: 32
Views: 1964

Re: Eagle WML Questions: how to filter disabled attacks? +more

1.13.10 : When 2 Elf Archers with this spec on their ranged attack are attempting to attack each other, correctly disables the attack the spec is given to for both. 1.13.12: Only the opponent's attack with this spec gets disabled. Wanted is behavior of .10 #define WEAPON_SPECIAL_IS_RANGED [disable] ...
by Eagle_11
March 30th, 2018, 11:16 am
Forum: WML Workshop
Topic: Eagle WML Questions: how to filter disabled attacks? +more
Replies: 32
Views: 1964

Re: Eagle WML Questions: how to filter disabled attacks? +more

As of 1.13.12, {WEAPON_SPECIAL_IS_RANGED} completely stopped taking effect. Why did this occur and how to fix it. ?
by Eagle_11
March 30th, 2018, 11:12 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.12 (1.14 RC 1)
Replies: 11
Views: 2207

Re: Wesnoth 1.13.12 (1.14 RC 1)

New main menu music sounds like an funeral march, can we get something more alive to play on the main menu ?
The new button click sound is irrating, what was wrong with the old one ?
by Eagle_11
March 21st, 2018, 10:10 pm
Forum: Writers’ Forum
Topic: The Questions that Have no answers.... yet.
Replies: 38
Views: 4903

Re: The Questions that Have no answers.... yet.

Eregonor.. sounds elvish, could be an far-off place that only the elves know the way to, somewhere deep into their forests, quite possibly inside the great Lintanir.
by Eagle_11
March 16th, 2018, 10:01 pm
Forum: Art Contributions
Topic: New animations
Replies: 1459
Views: 257489

Re: New animations

I still have to state: Its probably better for the 'swoosh' to not feature any magenta and be entirely white. Also if im remembering correctly it had been decided on inside facing of the shield to be not teamcolored but grey.