Search found 724 matches

by Eagle_11
June 13th, 2018, 7:01 am
Forum: Writers’ Forum
Topic: Would someone like to write unit descriptions
Replies: 10
Views: 626

Re: Would someone like to write unit descriptions

Ah, np. Take your time.
by Eagle_11
June 6th, 2018, 9:28 am
Forum: Ideas
Topic: [mainline] Knalgan Alliance Promotions
Replies: 5
Views: 211

Re: [mainline] Knalgan Alliance Promotions

Something like your described unit exists, charger.png linebreaker.png however will not be adding it for Knalgans for multiple reasons: 1. this faction already have impact damage o'plenty. 2. dwarf units already have high enough resists. Remember having tried an 20% physical resistance boosting aura...
by Eagle_11
June 3rd, 2018, 7:32 pm
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 101
Views: 6304

Re: Default+Dunefolk era balance

It would be an improvement, as currently must use weapon-specials to define an soft-chaotic(awful?) alignment. Soft version would obtain 10% instead 25% and suffer no penalty. Thats cause there has got be an difference between an simple bandit and an undead creature of darkness, they both are evil, ...
by Eagle_11
June 1st, 2018, 9:26 am
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 18186

Re: Bitron's Art Thread

Looks somewhat like the original wose sprite, nicely done.
by Eagle_11
June 1st, 2018, 9:25 am
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 7
Views: 674

Re: Eagle's combined MP modifications thread

I am sorry. Fix is up now.
by Eagle_11
May 31st, 2018, 12:10 pm
Forum: Ideas
Topic: Improvements to minimap
Replies: 1
Views: 174

Improvements to minimap

Currently we are using dots to signify village ownership. How about we use colored hex shape instead for villages, as the dot can be quite confusing to guess which hex that is, inspecially on larger maps where the minimap remains too small. Speaking of that, how about an minimap zoom level too ? As ...
by Eagle_11
May 30th, 2018, 3:47 pm
Forum: WML Workshop
Topic: Clearing one specials id instead whole tag, but how to ?
Replies: 4
Views: 156

Re: Clearing one specials id instead whole tag, but how to ?

Thank you both! I know of the effect wml, as have already used it elsewhere, but still wanted able to do it in this way too.
Ravana, what is that other better way you hinted, was it the EffectWML zookeeper mentioned ?
by Eagle_11
May 30th, 2018, 1:13 pm
Forum: WML Workshop
Topic: Clearing one specials id instead whole tag, but how to ?
Replies: 4
Views: 156

Clearing one specials id instead whole tag, but how to ?

{CLEAR_VARIABLE enchanted_refresh[$i].attack.specials.chance_to_hit } work, however cleans any [chance_to_hit] on that attack of the unit, i need to clean only enchanted. {CLEAR_VARIABLE enchanted_refresh[$i].attack.specials.chance_to_hit.id.enchanted } does not have any effect. Ive tried putting e...
by Eagle_11
May 29th, 2018, 4:34 pm
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 7
Views: 674

Re: Eagle's combined MP modifications thread

Fixed the Shambling Thrall's missing advancement. Both the extra advancements and extra recruits for default era mod crashes my game if I tick either of there boxes. I have attempted to shorten tooltip of both addons, think its occuring because text is too long to get displayed in a tooltip causing ...
by Eagle_11
May 29th, 2018, 8:59 am
Forum: Writers’ Forum
Topic: Would someone like to write unit descriptions
Replies: 10
Views: 626

Re: Would someone like to write unit descriptions

added some information to first post on where to find them for closer examination if needed.
by Eagle_11
May 28th, 2018, 6:50 pm
Forum: WML Workshop
Topic: how to change a side of an attacked unit
Replies: 19
Views: 1030

Re: how to change a side of an attacked unit

have you tried velendar3.level, also dont write the level 4 as an [else] to this [if] but as another [if] block.
by Eagle_11
May 28th, 2018, 6:46 pm
Forum: Writers’ Forum
Topic: Would someone like to write unit descriptions
Replies: 10
Views: 626

Re: Would someone like to write unit descriptions

Great Ogre: "Many Ogres don't get too old, as their size and lack of finesse make them valuable prey for the more cunning and ruthless of predators. But those that survive by adapting to their environment continue growing as they age. These great Ogres become veritable giants, surpassing even troll...
by Eagle_11
May 28th, 2018, 12:38 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.2
Replies: 3
Views: 3757

Re: Wesnoth 1.14.2

disclaimer i have skipped 1.14.1, those issues are from 1.14.0 so if already fixed do ignore. while scrolling down the lobby first item got corrupted as such: graphicorrupt.png I had an [modification] which had this as its description= defined, hovering mouse cursor over the addon during game creati...
by Eagle_11
May 27th, 2018, 8:17 pm
Forum: Ideas
Topic: Ammunition
Replies: 3
Views: 291

Re: Ammunition

Could be done as yet another mp modification for those who want to use it.
by Eagle_11
May 26th, 2018, 9:09 pm
Forum: Writers’ Forum
Topic: Would someone like to write unit descriptions
Replies: 10
Views: 626

Would someone like to write unit descriptions

I happent to in need for unit descriptions. The units that need an new description are: level 3 Great Ogre(currently using same as Ogre), its only a stats upgrade. Done by Saloghost, see post below. the level 2 dunefolk Raider, which is using same as dunefolk Robber, the robber -> raider unit-line h...