Search found 29 matches

by Doomchicken
October 30th, 2014, 12:00 pm
Forum: Ideas
Topic: [mainline] Red mages naming
Replies: 30
Views: 8131

Re: [mainline] Red mages naming

How about we make it: Bad Mage -> Average Mage -> Good Mage -> Great Mage? Kidding, of course. I think that we should look at changing not just the L3 and L4's names but also the L1 and possibly the Silver Mage. My reasoning for this is because 'Mage' sounds like a more generalist Red/White Mage, ra...
by Doomchicken
February 16th, 2014, 10:51 am
Forum: Users’ Forum
Topic: Formal critique against Khalifate faction.
Replies: 72
Views: 34758

Re: Formal critique against Khalifate faction.

taptap wrote: Northerners are the orcs. Southerners is an obvious parallelism to orcs. Orcs are evil -> ...
I would disagree. Northerners and Southerner are opposites, so Southerners will be assumed to be good as the orcs are evil.
by Doomchicken
February 16th, 2014, 10:46 am
Forum: Art Workshop
Topic: Delfador the great.
Replies: 4
Views: 2622

Re: Delfador the great.

It's very good, but it isn't really Wesnoth's art style.
by Doomchicken
November 10th, 2013, 10:54 pm
Forum: Users’ Forum
Topic: Why Cold = Evil?
Replies: 21
Views: 4790

Re: Why Cold = Evil?

Ravana wrote:There is no cold=evil, whatever you use has to be good as you can not be evil.
I disagree. The player can definitely be evil, and for many people being evil in games is great fun. Just look at the success of Grand Theft Auto, a game where the characters are all evil.
by Doomchicken
November 10th, 2013, 8:48 pm
Forum: Users’ Forum
Topic: Why Cold = Evil?
Replies: 21
Views: 4790

Re: Why Cold = Evil?

If the mermaid initiate had a cold attack instead of impact, it would have zero impact on the game so its probably a fluke that this didn't happen anyways. While it might not be important in multiplayer, it would completely wreck the balance of Dead Water. Dead Water could be given a campaign-only ...
by Doomchicken
November 10th, 2013, 7:22 pm
Forum: Ideas
Topic: Villages not visited for a long time should defect
Replies: 9
Views: 2838

Re: Villages not visited for a long time should defect

Maybe they could even properly rebel and spawn a unit to defend it, based on which faction style village it is.
by Doomchicken
November 10th, 2013, 7:19 pm
Forum: Ideas
Topic: Temporary alliances
Replies: 17
Views: 4400

Re: Temporary alliances

Doomchicken wrote : >Perhaps a power assessment should factor in 25% of the player's allies, unless they're allied to the assessor already. I think more like 50%. We can consider that at each turn, allies (AI or Human) may choose to breach or not. So it's half and half, I guess. The way I would ass...
by Doomchicken
November 9th, 2013, 4:48 pm
Forum: Ideas
Topic: Switch Hex Option
Replies: 3
Views: 1456

Re: Switch Hex Option

Oh, sorry, I forgot to read that. Can you lock this please?
by Doomchicken
November 9th, 2013, 3:48 pm
Forum: Ideas
Topic: Switch Hex Option
Replies: 3
Views: 1456

Switch Hex Option

I think that there should be a function that allows two units to switch hex with each other. I think that this would be useful when cycling units in and out of a defensive line, and would save quite a bit of unnecessary hassle.
by Doomchicken
November 9th, 2013, 3:46 pm
Forum: Technical Support
Topic: Gold reset to zero
Replies: 10
Views: 3044

Re: Gold reset to zero

Until it's fixed, you can just use debug to put the gold back in.
by Doomchicken
November 9th, 2013, 3:37 pm
Forum: Ideas
Topic: Temporary alliances
Replies: 17
Views: 4400

Re: Temporary alliances

Perhaps a power assessment should factor in 25% of the player's allies, unless they're allied to the assessor already.
by Doomchicken
November 9th, 2013, 7:12 am
Forum: Ideas
Topic: Temporary alliances
Replies: 17
Views: 4400

Re: Temporary alliances

JaMiT wrote:Consider this: the difference between campaigns and scenarios lies in what happens before and after playing -- while the map is shown, there is no difference.
Well, in campaigns you can quite often get events.
by Doomchicken
November 8th, 2013, 9:13 pm
Forum: Art Workshop
Topic: Rbuck's Junk thread (currently Steelhiveish Villages)
Replies: 33
Views: 11738

Re: Rbuck's Junk thread (currently Steelhiveish Villages)

That's a lot better, and the red light is a nice touch.
by Doomchicken
November 8th, 2013, 5:20 pm
Forum: Ideas
Topic: Temporary alliances
Replies: 17
Views: 4400

Re: Temporary alliances

I think this'd be a really cool feature, so I fully support it.
by Doomchicken
November 8th, 2013, 4:35 pm
Forum: Heir to the Throne
Topic: Scenario 4: Bay of Pearls
Replies: 127
Views: 146939

Re: Scenario 4: Bay of Pearls

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.11, the medium difficulty (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? Very clear. (4) How clear and interesting did you find the dialog and storyline of t...