Search found 22 matches
- September 13th, 2014, 1:43 am
- Forum: Strategies & Tips
- Topic: NR-Infested Caves - Clear the Caves, Min. Gold, Nightmare
- Replies: 5
- Views: 4522
Re: NR-Infested Caves - Clear the Caves, Min. Gold, Nightmar
The term "expert" has little relation to tactical prowess for this campaign. It should be "memorized" and not on mainline. There are other campings that I didnt finish because I re-installed my operating system and lost the saves or I didnt upgrade to the new version. By upgrade,...
- August 17th, 2014, 10:28 pm
- Forum: Technical Support
- Topic: Map Bug - editor does not store data
- Replies: 7
- Views: 2423
Re: Map Bug - editor does not store data
My intuition is that it would make sense to have the .cfg file override parameters in a map file. The term "override" makes it sound like the starting gold info for a particular side is being loaded from a file more then once. Actually, a better idea probably is to call a function at game...
- August 14th, 2014, 10:54 pm
- Forum: Technical Support
- Topic: Map Bug - editor does not store data
- Replies: 7
- Views: 2423
Re: Map Bug - editor does not store data
Anyway, the basic point remains: more specific details are needed. I have not explained exactly which data is missing largely because I don't understand the data myself. A wml authority maybe able to explain that. There exists a .cfg file for canal dispute in a multiplayer map contest map pack for ...
- August 12th, 2014, 11:02 pm
- Forum: Technical Support
- Topic: Map Bug - editor does not store data
- Replies: 7
- Views: 2423
Map Bug - editor does not store data
In order for a map to be complete, it seems that the map should have some non-terrain information. For example, starting gold. This data should be stored persistently. Why not have this data stored in the map file? It seems like "Landscape Tool" maybe clearer terminology then "Map Edi...
- August 9th, 2014, 11:32 pm
- Forum: Technical Support
- Topic: Map Editor - .cfg
- Replies: 1
- Views: 1053
Map Editor - .cfg
How do I make a .cfg file with the map editor? I didnt see anything about a .cfg file on the wiki page: http://wiki.wesnoth.org/BuildingMaps I read the thread: http://forums.wesnoth.org/viewtopic.php?f=4&t=39290&p=559079&hilit=.cfg+map+editor#p559079 Is this the case for version 1.10.2 a...
- August 1st, 2014, 9:42 pm
- Forum: Multiplayer Development
- Topic: ANNOUNCEMENT: 4player Map Contest and Overhaul!
- Replies: 58
- Views: 31322
- July 17th, 2014, 3:02 am
- Forum: Release Announcements, Compiling & Installation
- Topic: On Beta Testing
- Replies: 79
- Views: 34777
Re: On Beta Testing
What? I am wondering about the process of compilation in general. My compilation experience consists of clicking the compile button in eclipse for a homework assignment. I learned, in a classroom, that a compiler is something that takes an HLL and put it into an assembly language usually via p-code...
- July 12th, 2014, 11:28 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: On Beta Testing
- Replies: 79
- Views: 34777
Re: On Beta Testing
It sounds like you are taking C++ code and using a compiler+assembler+linker to convert the C++ code into 32-bit machine language and then taking 32-bit machine language and interpreting it into 64-bit machine language at run time so it will run on a 64-bit x86 processor. If that is the case, why no...
- July 2nd, 2014, 5:10 am
- Forum: Release Announcements, Compiling & Installation
- Topic: On Beta Testing
- Replies: 79
- Views: 34777
Re: On Beta Testing
Pre-googling: Windows is 64-bit, but I'm using the 32-bit version of the compiler. I am not a processor person or a systems administrator, but your problem seems obscure. In theory, it could be a problem that the compiler is bit specific. But that sounds like a really bad compiler. 64-bits means tha...
- June 27th, 2014, 3:04 am
- Forum: Release Announcements, Compiling & Installation
- Topic: On Beta Testing
- Replies: 79
- Views: 34777
Re: On Beta Testing
Perhaps the term "C libs" is ambiguious. From my understanding, not all libs associated with C are compatible. unix and linux C libs seem rather incompatable.loonycyborg wrote:But I think all C libs are supposed to be compatible..
- June 27th, 2014, 2:59 am
- Forum: Multiplayer Development
- Topic: Creep War
- Replies: 53
- Views: 29075
Re: Creep War
1. What version of Creep War do you play? the version where killing a guard is victory 2. What's your favourite format of Creep War to play? the version where creeps spawn from the keep 3. What era do you use to play Creep War? Creeps Wars v0.2.12 4. Which heroes (in Creep War Era) do you never use?...
- May 27th, 2014, 8:48 pm
- Forum: Technical Support
- Topic: Engine Bug - undo until last shroud update
- Replies: 14
- Views: 3651
Re: Engine Bug - undo until last shroud update
sylph: You don't file bug reports on irc. You file them on bugs.wesnoth.org. http://wiki.wesnoth.org/ReportingBugs Sorry, I have never filed a bug report on Wesnoth before. A bug is when the program deviates from the specification intolerably. Your definition of the word "bug" is obscure....
- May 26th, 2014, 9:35 pm
- Forum: Technical Support
- Topic: Engine Bug - undo until last shroud update
- Replies: 14
- Views: 3651
Re: Engine Bug - undo until last shroud update
No one knew what you were asking, because your question was very unclear. It was not rude to say that your question is only understandable with screenshots and cleaner speech. The rudeness, to which I was referring, was looking at a good question and upon clarification ignoring the question. Can yo...
- May 24th, 2014, 9:15 pm
- Forum: Technical Support
- Topic: Engine Bug - undo until last shroud update
- Replies: 14
- Views: 3651
Re: Engine Bug - undo until last shroud update
I asked this question: If you make a move and the move updates the shroud, should you be able to undo until the last shroud update even if part of the move updates the shroud? I naively expected somebody with some C++ knowledge to state an intelligently reply, such as: No, it is unfortunate that und...
- May 3rd, 2014, 5:44 pm
- Forum: Technical Support
- Topic: Engine Bug - undo until last shroud update
- Replies: 14
- Views: 3651
Re: Engine Bug - undo until last shroud update
The only sensible interpretation for the question I can think of would be "if the last step(s) of a move do not reveal any shroud but the previous steps did, can you undo those last step(s) even if you can't undo the whole move?". Is that right? "should" not "can" It s...