Search found 28 matches

by x42
April 28th, 2016, 10:19 pm
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

Thanks for the feedback. Looks like it's not too unbalanced after all, except, something needs to be done with the Dragon.. I'm glad you enjoyed the game. That's the whole point! If redoing a level makes it more fun to you , that's not cheating to me. You're right, about the images. Turns out I'm a ...
by x42
July 28th, 2015, 2:48 pm
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

Got it. now trying to understand and go through water colors, no idea so far. There are some hints showing up after a few turns, and the full explanation will eventually come. Alternatively go back to the last replay, and choose the alternate route :) PS. It's the last "hard" riddle :) I've just cl...
by x42
July 27th, 2015, 4:51 pm
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

vasek2 wrote:Thank you,

Hammer I got, egg is eaten...
but how I can get 70.14 willige, there is no village at the cost to land in??? I can only use the gates 55.15 and 55.18.
;-(
You can walk through shallow water.
by x42
July 27th, 2015, 1:44 pm
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

PS. I don't know if anyone plays the "Southern Cliffs" scenario like this, but the intended strategic trick here is to use the small boats as lure for various sea-monsters and the merfolk to capture villages ahead of time (leaving the Dwarf to move around freely).
by x42
July 27th, 2015, 1:38 pm
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

Hey guys, maybe I am crazy, but I cannot find the second part of map (I got the first and third one), all dwarfs villages checked but without success, where is it? Help please, I wanna finish this beautiful part. Thanks It's well hidden :) Here's a hint at first: I guess you found the "easy" ones, ...
by x42
May 9th, 2015, 12:30 pm
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

First: Great job, features, that were previously unknown to me (map-switching - really cool). Cheers! That's very appreciated feedback. Well, i am ashamed to say that i found everything without problems, but i got stuck for the cloak in the southern caves. I even found the second lever, but as ofte...
by x42
January 19th, 2015, 1:48 am
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

Hi Chep, Yeah sorry, I blame autocorrect to turning you into a chap :) Anyway, I'll be busy next week and it's unlikely I get to do more work on this campaign meanwhile. I edit it with a text-editor (vim) on Linux and occasionally OSX. I don't know if there's a Wesnoth specific thingy for windows. b...
by x42
January 16th, 2015, 11:27 pm
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

Agree on most points. Yes, there needs to be a more dialog interaction in the later parts. "Screen Writing" is on top of the help-wanted list (that comes with the campaign doc/HELP_WANTED.txt) :D English not being my 1st lang slows me down there a lot. I don't mind tweaking the flow of campaign eith...
by x42
January 16th, 2015, 10:51 pm
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

Just uploaded version 0.9.6.. This is a debug/devel version again. The start-level allows to directly jump to various scenarios. Useful for testing game-logic but useless for playtesting (missing recall lists, carried over gold etc). The most prominent part is the rework of scenario 17 "Through the ...
by x42
January 16th, 2015, 2:17 am
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

quick reply, I like the armor to mauler idea, and also had very similar ideas for the "Through the Hills". I'm still working on that. Crater Island: The Lich has been hiding underwater and the idea is that he emerges after 4 turns, moves to the empty castle and falls into your back with a small forc...
by x42
January 15th, 2015, 8:04 pm
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

(oops duplicate post - removed)
by x42
January 15th, 2015, 8:00 pm
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

Right on. How's it going? I do have an explanation for the missing leadership: For solving the "watercolors", Roboke and Rosie are awarded experience. The custom 'post advance' events and messages didn't trigger correctly (will be fixed in 0.9.6). In your case Roboke gained a level "the normal way" ...
by x42
January 15th, 2015, 6:42 am
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

Aah, since you called him "Reddie", well that explains some things. Since v0.9.4 (released Dec/24 2014) he has a proper name and is no longer called that :) That also explains the bug with the leadership (there was a bug fixed in that version) and to some extent the ease of "East Again" (dramaticall...
by x42
January 15th, 2015, 3:40 am
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

Hi Chap, No worries about double-post. Your criticism is just and to the point, I'm very grateful for that and am glad you enjoy the campaign. I've uploaded a new version just now. I opted for "There is a secret tunnel leading directly to the village (north|south) beyond the strait here." and added ...
by x42
January 14th, 2015, 2:27 am
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 10855

Re: Roboke's Island

Hi Chep, Thanks for the feedback, - the one where I have to defend my ship for 10 turns was by far the most difficult That level is indeed one of the weak-spots. It need balancing. It's an optional interlude. If in scenario 08 no ships are captured, but instead the main pirate is defeated, you get t...