Search found 33 matches

by gloccusv
December 8th, 2018, 3:47 am
Forum: Scenario & Campaign Development
Topic: 3p MP Campaign - The Great Quest
Replies: 26
Views: 8862

Re: 3p MP Campaign - The Great Quest

It is great that this has been ported to 1.14; I've just played it and enjoyed it very much. However, the final scenario causes instant defeat with an error message saying that the temp_unit_variable doesn't exist. I have managed to get it working by changing the 6 in line 80 of TGQ_Scenario6_Homela...
by gloccusv
December 8th, 2018, 3:37 am
Forum: Scenario & Campaign Development
Topic: The Great Quest 3p MP Campaign
Replies: 4
Views: 2432

Re: The Great Quest 3p MP Campaign

I don't know why it doesn't work, but I do know what is not working. In TGQ_Scenario6_Homeland.cfg line 80 loops over all six sides, but the AI sides don't have a leader yet, so no unit gets stored. If you change the 6 to a 3 then the scenario will work, but I don't understand the code well enough t...
by gloccusv
October 1st, 2018, 1:03 am
Forum: Scenario & Campaign Development
Topic: [Scenario] Sepulchre of Elran [1.16/1.18]
Replies: 18
Views: 7283

Re: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later

If you want to have the enemies defeated event trigger whilst the bat leader is still alive, you could try setting the bats' defeat condition to always. I know that the scenario is supposed to be hard, but I don't believe the hardest difficulty is even feasible, given the turn limit. I tested it by ...
by gloccusv
September 28th, 2018, 3:08 am
Forum: Users’ Forum
Topic: How to change themes (user interface)?
Replies: 17
Views: 12388

Re: How to change themes (user interface)?

Here is a screenshot: asymmetric.jpg It shows the combat odds in the sidebars for each available weapon, when you select one of your units and then hover over a potential target. It's a lot quicker than clicking on the target to open the attack dialogue and then selecting each weapon in turn and che...
by gloccusv
September 28th, 2018, 2:22 am
Forum: Scenario & Campaign Development
Topic: A Northern Village (SP Campaign for 1.12 and 1.14)
Replies: 16
Views: 8372

Re: A Northern Village (SP Campaign for 1.12)

I'm sorry it has taken me nearly two years to reply to this thread. I really do value all the comments, although it might not seem like it. Real life commitments took over for a while, but I have now (finally) undated A Northern Village to 1.14 and uploaded it to the add-on server. Scenario 5. The e...
by gloccusv
September 28th, 2018, 1:55 am
Forum: Scenario & Campaign Development
Topic: My first campaign - An Undead Incursion
Replies: 12
Views: 7737

Re: My first campaign - An Undead Incursion

An Undead Incursion has now been updated to 1.14 and uploaded to the 1.14 add-on server. There are no gameplay changes, so please let me know if anything doesn't seem right.
by gloccusv
September 28th, 2018, 1:45 am
Forum: Scenario & Campaign Development
Topic: A Beastly Tale (SP campaign for 1.12 and 1.14)
Replies: 16
Views: 13184

Re: A Beastly Tale (SP campaign for 1.12)

Thank-you to everyone who has left comments. I apologise for not responding at the time, but real-life commitments took over. I have just finished updating A Beastly Tale to 1.14, which was less than straightforward due to some unexpected changes in behaviour since 1.12. It is not available on the 1...
by gloccusv
September 12th, 2018, 4:35 am
Forum: Users’ Forum
Topic: How to change themes (user interface)?
Replies: 17
Views: 12388

Re: How to change themes (user interface)?

Wow! I wasn't actually expecting anyone to take the time and trouble to fix this issue (it works perfectly in 1.14.4, by the way). Thank you very much indeed. I'll upload an updated theme file to my post above, although the one for 1.12 would probably still work. I'd better get round to updating my ...
by gloccusv
July 2nd, 2018, 3:59 am
Forum: Users’ Forum
Topic: How to change themes (user interface)?
Replies: 17
Views: 12388

Re: How to change themes (user interface)?

Something has broken the real-time combat odds in 1.14.x so that those less than 10% show up rounded to the nearest percent, whilst those of 10% and over are given in scientific notation to one significant figure; not very useful or readable. As a result, I won't be using 1.14 myself unless or until...
by gloccusv
December 15th, 2015, 1:13 am
Forum: Scenario & Campaign Development
Topic: A Beastly Tale (SP campaign for 1.12 and 1.14)
Replies: 16
Views: 13184

Re: A Beastly Tale (SP campaign for 1.12)

Thank you for all your assistance and advice, Chief Chasso. I have just uploaded a new version with a few tweaks, mainly to scenarios 2 and 5, which should make the game a bit fairer on the higher difficulties. Full details will be in the changelog in the first post in this thread. I can now usually...
by gloccusv
December 15th, 2015, 12:52 am
Forum: Scenario & Campaign Development
Topic: My first campaign - An Undead Incursion
Replies: 12
Views: 7737

Re: My first campaign - An Undead Incursion

Thank you, Marat. The Russian translation is now available on both 1.10 and 1.12 add-on servers.
by gloccusv
November 23rd, 2015, 4:46 am
Forum: Scenario & Campaign Development
Topic: A Beastly Tale (SP campaign for 1.12 and 1.14)
Replies: 16
Views: 13184

Re: A Beastly Tale (SP campaign for 1.12)

Thank you for taking the time and effort to play and review my campaigns. It really helps me improve for the future. Scenario 1 I really didn't know why the miller (Thug) was there or what his purpose was? I don't think he said anything. And don't know why you couldn't move him? The miller turns the...
by gloccusv
November 23rd, 2015, 2:21 am
Forum: Scenario & Campaign Development
Topic: A Northern Village (SP Campaign for 1.12 and 1.14)
Replies: 16
Views: 8372

Re: A Northern Village (SP Campaign for 1.12)

Thank you very much for such useful and extensive feedback. It's exactly what I need to improve the next version of the campaign. Scenario 1 I found it a bit odd that Tanner just happens to find an elvish blade in the cave, but it's a nice power up (I wouldn't change it though, because you definitel...
by gloccusv
November 20th, 2015, 6:49 am
Forum: Scenario & Campaign Development
Topic: A Northern Village (SP Campaign for 1.12 and 1.14)
Replies: 16
Views: 8372

Re: A Northern Village (SP Campaign for 1.12)

Thank you for playing, and even more so for taking the time to leave a message. I'm glad you liked it and your comments are extremely helpful. I intended the campaign to be very quick and quite easy, but I have to admit that when testing I did lose a couple of times, even on the easiest setting, whi...
by gloccusv
October 21st, 2015, 5:46 am
Forum: Scenario & Campaign Development
Topic: A Northern Village (SP Campaign for 1.12 and 1.14)
Replies: 16
Views: 8372

Re: A Northern Village (SP Campaign for 1.12)

The first scenario is intended to be an easy introduction to the campaign, but I didn't think it was possible to win on turn 1. Would you mind uploading your replay so that I can see how you managed it? If everything is working as intended, then first you need to defeat the Troll, Grudd and then his...