Search found 189 matches

by Andrettin
November 30th, 2020, 10:08 pm
Forum: Writers’ Forum
Topic: The Mists of Time: Reimagining Irdya as Earth's Mythical Past
Replies: 4
Views: 1410

The Mists of Time: Reimagining Irdya as Earth's Mythical Past

Though it is well-established in Wesnoth lore that Irdya is a different world from our own, for the purposes of this post I aim to reimagine it as the mythical past of our own world, as a thought experiment. 1. The World's Name The name "Irdya" is itself conductive to this idea, as it is r...
by Andrettin
November 7th, 2020, 12:21 pm
Forum: Writers’ Forum
Topic: Where in the Wesnoth timeline is their information age?
Replies: 9
Views: 2056

Re: Where in the Wesnoth timeline is their information age?

I'll say Wesnoth never reaches the information age since the apocalypse happened before humans even started to use guns(based on canon lore only). Indeed. Though they could reach an information age after that? Another idea is that Oflameo could place his Wesnothian information age in a divergent ti...
by Andrettin
November 23rd, 2018, 6:25 pm
Forum: Users’ Forum
Topic: Potentially stolen artwork from Battle for Wesnoth in steam game
Replies: 13
Views: 14325

Re: Potentially stolen artwork from Battle for Wesnoth in steam game

I actually downloaded the Linux client from www.denizenseven.com and unpacked it. Without running it, I found a file called GrandStrategyClient-0.9.35-Release.jar inside of it; unpacking that one as well, I found a readme.txt with the following content: The SGX libgdx theme in the game is the work ...
by Andrettin
September 15th, 2018, 11:43 am
Forum: Technical Support
Topic: Name Generation Bug?
Replies: 0
Views: 2834

Name Generation Bug?

My understanding is that for units' given names, context-free grammar name generation should take precedence over the markov chain generation. However, for dwarvish names, that does not seem to be happening. If I replace the markov name list with a new name list, dwarvish names will be entirely gene...
by Andrettin
September 3rd, 2017, 10:54 am
Forum: Users’ Forum
Topic: Descent into darkness: oversight?
Replies: 12
Views: 4189

Re: Descent into darkness: oversight?

Allright, as far as I understand it, the main characters home is in the northern estmarks, just south of the great river, and far east of the Ford of abez. Now, the Ford of aber is the easternmost point where the river can be crossed. So why does the village have problems with orc raids from the mo...
by Andrettin
May 25th, 2017, 11:30 am
Forum: Writers’ Forum
Topic: Hymir
Replies: 2
Views: 3332

Hymir

One of the elvish names defined in names.cfg is "Hymir", which is the name of a giant/ettin in Norse mythology. Wouldn't that name make more sense as an orcish, ogre or troll name? :hmm:
by Andrettin
April 9th, 2017, 1:42 pm
Forum: Art Contributions
Topic: Using artwork in another game
Replies: 15
Views: 11010

Re: Using artwork in another game

Hello. I read a lot of topics about licensing of wesnoth art in this forum. If i understand correctly, it is possible to use artworks in other GPL'ed projects. But how to be in situation, where project consist of two parts: open-source (GPL v2) client (with art) and server (not GPL predominantly). ...
by Andrettin
March 1st, 2017, 11:46 am
Forum: Users’ Forum
Topic: May I post Wesnoth music and sound effects to Fanburst?
Replies: 4
Views: 3195

Re: May I post Wesnoth music and sound effects to Fanburst?

"Any use that isn't making money off of it is fine" really has nothing to do with GNU. It's actually okay to make money off of GNU things. The main idea in the GNU GPL is copyleft which basically means you have to share-alike any derivative works that you make. Indeed. The GNU has nothing...
by Andrettin
February 21st, 2017, 10:59 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 208010

Re: Mainline campaign sprites and animations needed

doofus-01 wrote:Well, I have no idea what's going on with the noble, but the Royal Warrior looks like a low-hanging fruit (it's in core, looks like an old sprite). Is this a desired improvement? (It's an edit of the marshal sprite.)
Wow :D Pretty cool stuff.
by Andrettin
February 13th, 2017, 1:33 pm
Forum: Users’ Forum
Topic: Official Steam Greenlight discussion thread
Replies: 65
Views: 32521

Re: Official Steam Greenlight discussion thread

According to Dave, we should not have any issues with Wesnoth as it has already been Greenlit, and as Tad_Carlucci pointed out, Greenlight has not yet been dissolved. However, to prevent any future complications, we are moving ahead with the necessary paperwork ASAP and are considering uploading th...
by Andrettin
September 24th, 2016, 8:46 pm
Forum: Art Contributions
Topic: More sigils for Wesnoth!
Replies: 20
Views: 11043

Re: More sigils for Wesnoth!

I'm not a fan of the saurian sigils. Sure, when we think about saurians we think about lizards (they're even named after lizards, after all), but I doubt they think of themselves that way any more than we think of ourselves as apes -- a technical truth, but hardly something that defines us or that ...
by Andrettin
September 10th, 2016, 11:20 am
Forum: Faction & Era Development
Topic: Saint Seiya
Replies: 10
Views: 4347

Re: Saint Seiya

Depends on the country where you live in, may it is called in an another way. Anyway its a serie of manga and cartoons with warrior knights (that usually fight with bare hands and have various special powers) based on astrological signs. I think there will be copyright problems. Yes, it would be co...
by Andrettin
September 6th, 2016, 9:48 am
Forum: Legend of Wesmere (single player)
Topic: 03 - Ka'lian under Attack
Replies: 38
Views: 32207

Re: V1.9/1.10 - 03 - Ka'lian under Attack

Playing v1.12.5, the map labels for the Ka'lian Under Attack map seem to be completely messed up. The map seems to have been changed but the labels were maintained in the same positions - so that they are now in arbitrary locations, instead of i.e. village names appearing under villages.
by Andrettin
August 24th, 2016, 9:38 pm
Forum: Users’ Forum
Topic: Wesnoth2 ruleset (or undoing Wesnoth)
Replies: 39
Views: 12193

Re: Wesnoth2 ruleset (or undoing Wesnoth)

That's kind of the appeal. :) A battle is not an orderly, predictable thing, and nobody really has control. It's not only wrong moves that can turn the tide, but dumb luck, the weather, a slippery spot, one unit getting there slightly too early or too late, or any number of other things, and being ...
by Andrettin
August 19th, 2016, 2:17 pm
Forum: Users’ Forum
Topic: facebook.com/wesnothian - subscribers needed
Replies: 63
Views: 32115

Re: facebook.com/wesnothian - subscribers needed

I've subscribed :) The posts are quite nice, seeing cool UMC stuff was a good surprise