Search found 189 matches
- November 30th, 2020, 10:08 pm
- Forum: Writers’ Forum
- Topic: The Mists of Time: Reimagining Irdya as Earth's Mythical Past
- Replies: 4
- Views: 1472
The Mists of Time: Reimagining Irdya as Earth's Mythical Past
Though it is well-established in Wesnoth lore that Irdya is a different world from our own, for the purposes of this post I aim to reimagine it as the mythical past of our own world, as a thought experiment. 1. The World's Name The name "Irdya" is itself conductive to this idea, as it is r...
- November 7th, 2020, 12:21 pm
- Forum: Writers’ Forum
- Topic: Where in the Wesnoth timeline is their information age?
- Replies: 9
- Views: 2164
Re: Where in the Wesnoth timeline is their information age?
I'll say Wesnoth never reaches the information age since the apocalypse happened before humans even started to use guns(based on canon lore only). Indeed. Though they could reach an information age after that? Another idea is that Oflameo could place his Wesnothian information age in a divergent ti...
- November 23rd, 2018, 6:25 pm
- Forum: Users’ Forum
- Topic: Potentially stolen artwork from Battle for Wesnoth in steam game
- Replies: 13
- Views: 14389
Re: Potentially stolen artwork from Battle for Wesnoth in steam game
I actually downloaded the Linux client from www.denizenseven.com and unpacked it. Without running it, I found a file called GrandStrategyClient-0.9.35-Release.jar inside of it; unpacking that one as well, I found a readme.txt with the following content: The SGX libgdx theme in the game is the work ...
- September 15th, 2018, 11:43 am
- Forum: Technical Support
- Topic: Name Generation Bug?
- Replies: 0
- Views: 2882
Name Generation Bug?
My understanding is that for units' given names, context-free grammar name generation should take precedence over the markov chain generation. However, for dwarvish names, that does not seem to be happening. If I replace the markov name list with a new name list, dwarvish names will be entirely gene...
- September 3rd, 2017, 10:54 am
- Forum: Users’ Forum
- Topic: Descent into darkness: oversight?
- Replies: 12
- Views: 4223
Re: Descent into darkness: oversight?
Allright, as far as I understand it, the main characters home is in the northern estmarks, just south of the great river, and far east of the Ford of abez. Now, the Ford of aber is the easternmost point where the river can be crossed. So why does the village have problems with orc raids from the mo...
- May 25th, 2017, 11:30 am
- Forum: Writers’ Forum
- Topic: Hymir
- Replies: 2
- Views: 3389
Hymir
One of the elvish names defined in names.cfg is "Hymir", which is the name of a giant/ettin in Norse mythology. Wouldn't that name make more sense as an orcish, ogre or troll name?
- April 9th, 2017, 1:42 pm
- Forum: Art Contributions
- Topic: Using artwork in another game
- Replies: 15
- Views: 11108
Re: Using artwork in another game
Hello. I read a lot of topics about licensing of wesnoth art in this forum. If i understand correctly, it is possible to use artworks in other GPL'ed projects. But how to be in situation, where project consist of two parts: open-source (GPL v2) client (with art) and server (not GPL predominantly). ...
- March 1st, 2017, 11:46 am
- Forum: Users’ Forum
- Topic: May I post Wesnoth music and sound effects to Fanburst?
- Replies: 4
- Views: 3225
Re: May I post Wesnoth music and sound effects to Fanburst?
"Any use that isn't making money off of it is fine" really has nothing to do with GNU. It's actually okay to make money off of GNU things. The main idea in the GNU GPL is copyleft which basically means you have to share-alike any derivative works that you make. Indeed. The GNU has nothing...
- February 21st, 2017, 10:59 am
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 218893
Re: Mainline campaign sprites and animations needed
Wow Pretty cool stuff.doofus-01 wrote:Well, I have no idea what's going on with the noble, but the Royal Warrior looks like a low-hanging fruit (it's in core, looks like an old sprite). Is this a desired improvement? (It's an edit of the marshal sprite.)
- February 13th, 2017, 1:33 pm
- Forum: Users’ Forum
- Topic: Official Steam Greenlight discussion thread
- Replies: 65
- Views: 32830
Re: Official Steam Greenlight discussion thread
According to Dave, we should not have any issues with Wesnoth as it has already been Greenlit, and as Tad_Carlucci pointed out, Greenlight has not yet been dissolved. However, to prevent any future complications, we are moving ahead with the necessary paperwork ASAP and are considering uploading th...
- September 24th, 2016, 8:46 pm
- Forum: Art Contributions
- Topic: More sigils for Wesnoth!
- Replies: 20
- Views: 11235
Re: More sigils for Wesnoth!
I'm not a fan of the saurian sigils. Sure, when we think about saurians we think about lizards (they're even named after lizards, after all), but I doubt they think of themselves that way any more than we think of ourselves as apes -- a technical truth, but hardly something that defines us or that ...
- September 10th, 2016, 11:20 am
- Forum: Faction & Era Development
- Topic: Saint Seiya
- Replies: 10
- Views: 4358
Re: Saint Seiya
Depends on the country where you live in, may it is called in an another way. Anyway its a serie of manga and cartoons with warrior knights (that usually fight with bare hands and have various special powers) based on astrological signs. I think there will be copyright problems. Yes, it would be co...
- September 6th, 2016, 9:48 am
- Forum: Legend of Wesmere (single player)
- Topic: 03 - Ka'lian under Attack
- Replies: 38
- Views: 35740
Re: V1.9/1.10 - 03 - Ka'lian under Attack
Playing v1.12.5, the map labels for the Ka'lian Under Attack map seem to be completely messed up. The map seems to have been changed but the labels were maintained in the same positions - so that they are now in arbitrary locations, instead of i.e. village names appearing under villages.
- August 24th, 2016, 9:38 pm
- Forum: Users’ Forum
- Topic: Wesnoth2 ruleset (or undoing Wesnoth)
- Replies: 39
- Views: 12292
Re: Wesnoth2 ruleset (or undoing Wesnoth)
That's kind of the appeal. :) A battle is not an orderly, predictable thing, and nobody really has control. It's not only wrong moves that can turn the tide, but dumb luck, the weather, a slippery spot, one unit getting there slightly too early or too late, or any number of other things, and being ...
- August 19th, 2016, 2:17 pm
- Forum: Users’ Forum
- Topic: facebook.com/wesnothian - subscribers needed
- Replies: 63
- Views: 32257
Re: facebook.com/wesnothian - subscribers needed
I've subscribed The posts are quite nice, seeing cool UMC stuff was a good surprise