Search found 40 matches
- November 7th, 2013, 8:13 pm
- Forum: Art Contributions
- Topic: A lot of terrain-graphics
- Replies: 36
- Views: 16873
Re: A lot of terrain-graphics
i don't have so much time for this, but i already started to change some things
all dirty spots are away now.
all dirty spots are away now.
- November 7th, 2013, 7:50 pm
- Forum: WML Workshop
- Topic: Problem with adding overlay- please help.
- Replies: 4
- Views: 2101
Re: Problem with adding overlay- please help.
i tried it but it doesn't help
- October 30th, 2013, 9:59 am
- Forum: WML Workshop
- Topic: How to make custom terrains available in the map editor
- Replies: 26
- Views: 18448
Re: How to make custom terrains available in the map editor
Somthing about typical mistakes you can make when adding terrain would be helpful. Also an easy-to-find wiki page about coding graphics with a link to some helpful pages. for me these pages and files are very helpful http://wiki.wesnoth.org/TerrainCodesWML http://wiki.wesnoth.org/TerrainCodeTableWML...
- October 29th, 2013, 3:20 pm
- Forum: WML Workshop
- Topic: Problem with adding overlay- please help.
- Replies: 4
- Views: 2101
Re: Problem with adding overlay- please help.
i tried it but it didn't help when i start the editor, i can see the graphics in the side-menu, then i select it and i want to place it somewhere on the map. but there is nothing what i can see, (similar to an village- or castle-overlay, i still see the grass, but when i go over this field with the ...
- October 28th, 2013, 9:25 pm
- Forum: WML Workshop
- Topic: Problem with adding overlay- please help.
- Replies: 4
- Views: 2101
Problem with adding overlay- please help.
i have a problem, i want to add graphics to the game they won't draw in editor or game. my graphics-files are named ice-parts1, ice-parts2 ... until ice-parts6 they are in a folder named frozen (i tried to rename it to frozen2, because frozen is used by mainline but i still have the problem) in terr...
- October 22nd, 2013, 11:08 am
- Forum: Technical Support
- Topic: Can't take screenshots in editor
- Replies: 0
- Views: 591
Can't take screenshots in editor
when i want to take a screenshot in the editor, it doesn't work. on http://wiki.wesnoth.org/Screenshots there are some screenshots from the editor sometimes i want to take a screenshot from new added graphics, i have to save the map and start the game for this. does it work for you or is this a bug?...
- October 18th, 2013, 4:56 pm
- Forum: Art Contributions
- Topic: A lot of terrain-graphics
- Replies: 36
- Views: 16873
Re: A lot of terrain-graphics
i added now the icebridge, transitions to walls, cave-walls and mountains aren't tested yet. there are also some dirty spots beside the bridge and black spots in the icechasm close to the transition also transition from icechasm to normal chasm is not right (it should be like the transition from nor...
- October 16th, 2013, 6:40 am
- Forum: Off-Topic
- Topic: Dirty Words like "sh*t" in unit names
- Replies: 12
- Views: 7353
Dirty Words like "sh*t" in unit names
yesterday i saw two "dirty" words in unit names. the first was a drake named Gaush*tt (from Gaush ii + Verd itt ???) you also can find the word in names.cfg: Vash*tt the second was a drarf named An*lus ( An aithas+ Al alus ???) or directly from names.cfg: An*llos, An*lol, An*lsil, An*lus a...
- October 15th, 2013, 5:06 pm
- Forum: Off-Topic
- Topic: Funny units names
- Replies: 198
- Views: 121436
Re: Funny units names
some more funny unit names:
An*lus the dwarf (* = a)
Gaush*tt the drake (* = i)
Hasch (german word for hash, drug) the saurian
Kuh the troll (german word for cow)
i activated debug-mode and spawned a lot of units to get some funny names
An*lus the dwarf (* = a)
Gaush*tt the drake (* = i)
Hasch (german word for hash, drug) the saurian
Kuh the troll (german word for cow)
i activated debug-mode and spawned a lot of units to get some funny names
- October 15th, 2013, 1:27 pm
- Forum: WML Workshop
- Topic: Learning to add Terrain to the game
- Replies: 21
- Views: 4853
Re: Learning to add Terrain to the game
i solved the problem now
- October 14th, 2013, 7:47 am
- Forum: Off-Topic
- Topic: Funny units names
- Replies: 198
- Views: 121436
Re: Funny units names
I had a troll whelp named Luk Ruk Ruk i also had an elvish unit named "elend" (the german word for misery) sometimes they have 2 parts but here were 3 parts and sometimes i give some units names like kalenz (only for elves), Mal Ravanal for Liches or Malin Keshar for dark adepts. also in t...
- October 13th, 2013, 3:02 pm
- Forum: WML Workshop
- Topic: Learning to add Terrain to the game
- Replies: 21
- Views: 4853
Re: Learning to add Terrain to the game
on the top of the image you can see my chasm-terrain. on the bottom there are two kinds of chasm: normal and lava-chasm every chasm has a kind of transition to non-frozen terrain (here a transtition with grass) then a added different kinds of frozen terrain to the chasm the normal stone-chasm has a ...
- October 12th, 2013, 5:08 pm
- Forum: WML Workshop
- Topic: Learning to add Terrain to the game
- Replies: 21
- Views: 4853
Re: Learning to add Terrain to the game
i have a problem now with adding the ice-chasm terrain. the icechasm has an extra chasm-wall i called the terrain code "Qxa" so it is affected by this code (you get "regular-snow"-transitions to ice or snow-hexes) {WALL_TRANSITION_LF Qx* (Ai*,Aa*,Ha*,Ms*,) -90 ground chasm/regula...
- October 9th, 2013, 7:30 am
- Forum: Art Contributions
- Topic: A lot of terrain-graphics
- Replies: 36
- Views: 16873
Re: A lot of terrain-graphics
next days i will work on the graphics I think part of the issue could be resolved by making the top of the ice cave wall the same flat black as the other types of wall. That should make it clear it's impassible i think that the cave doesn't look like an icecave if i make the top of it black so i don...
- October 2nd, 2013, 6:31 am
- Forum: Art Contributions
- Topic: A lot of terrain-graphics
- Replies: 36
- Views: 16873
Re: A lot of terrain-graphics
There is a lot of to do for now but i don't have the time at the moment ( i think that i will work on it next week if possible)