Search found 40 matches

by rubberduck
November 7th, 2013, 8:13 pm
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 16873

Re: A lot of terrain-graphics

i don't have so much time for this, but i already started to change some things
all dirty spots are away now.
by rubberduck
November 7th, 2013, 7:50 pm
Forum: WML Workshop
Topic: Problem with adding overlay- please help.
Replies: 4
Views: 2101

Re: Problem with adding overlay- please help.

i tried it but it doesn't help
by rubberduck
October 30th, 2013, 9:59 am
Forum: WML Workshop
Topic: How to make custom terrains available in the map editor
Replies: 26
Views: 18448

Re: How to make custom terrains available in the map editor

Somthing about typical mistakes you can make when adding terrain would be helpful. Also an easy-to-find wiki page about coding graphics with a link to some helpful pages. for me these pages and files are very helpful http://wiki.wesnoth.org/TerrainCodesWML http://wiki.wesnoth.org/TerrainCodeTableWML...
by rubberduck
October 29th, 2013, 3:20 pm
Forum: WML Workshop
Topic: Problem with adding overlay- please help.
Replies: 4
Views: 2101

Re: Problem with adding overlay- please help.

i tried it but it didn't help when i start the editor, i can see the graphics in the side-menu, then i select it and i want to place it somewhere on the map. but there is nothing what i can see, (similar to an village- or castle-overlay, i still see the grass, but when i go over this field with the ...
by rubberduck
October 28th, 2013, 9:25 pm
Forum: WML Workshop
Topic: Problem with adding overlay- please help.
Replies: 4
Views: 2101

Problem with adding overlay- please help.

i have a problem, i want to add graphics to the game they won't draw in editor or game. my graphics-files are named ice-parts1, ice-parts2 ... until ice-parts6 they are in a folder named frozen (i tried to rename it to frozen2, because frozen is used by mainline but i still have the problem) in terr...
by rubberduck
October 22nd, 2013, 11:08 am
Forum: Technical Support
Topic: Can't take screenshots in editor
Replies: 0
Views: 591

Can't take screenshots in editor

when i want to take a screenshot in the editor, it doesn't work. on http://wiki.wesnoth.org/Screenshots there are some screenshots from the editor sometimes i want to take a screenshot from new added graphics, i have to save the map and start the game for this. does it work for you or is this a bug?...
by rubberduck
October 18th, 2013, 4:56 pm
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 16873

Re: A lot of terrain-graphics

i added now the icebridge, transitions to walls, cave-walls and mountains aren't tested yet. there are also some dirty spots beside the bridge and black spots in the icechasm close to the transition also transition from icechasm to normal chasm is not right (it should be like the transition from nor...
by rubberduck
October 16th, 2013, 6:40 am
Forum: Off-Topic
Topic: Dirty Words like "sh*t" in unit names
Replies: 12
Views: 7353

Dirty Words like "sh*t" in unit names

yesterday i saw two "dirty" words in unit names. the first was a drake named Gaush*tt (from Gaush ii + Verd itt ???) you also can find the word in names.cfg: Vash*tt the second was a drarf named An*lus ( An aithas+ Al alus ???) or directly from names.cfg: An*llos, An*lol, An*lsil, An*lus a...
by rubberduck
October 15th, 2013, 5:06 pm
Forum: Off-Topic
Topic: Funny units names
Replies: 198
Views: 121436

Re: Funny units names

some more funny unit names:

An*lus the dwarf (* = a)
Gaush*tt the drake (* = i)
Hasch (german word for hash, drug) the saurian
Kuh the troll (german word for cow)

i activated debug-mode and spawned a lot of units to get some funny names
by rubberduck
October 15th, 2013, 1:27 pm
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 4853

Re: Learning to add Terrain to the game

i solved the problem now
by rubberduck
October 14th, 2013, 7:47 am
Forum: Off-Topic
Topic: Funny units names
Replies: 198
Views: 121436

Re: Funny units names

I had a troll whelp named Luk Ruk Ruk i also had an elvish unit named "elend" (the german word for misery) sometimes they have 2 parts but here were 3 parts and sometimes i give some units names like kalenz (only for elves), Mal Ravanal for Liches or Malin Keshar for dark adepts. also in t...
by rubberduck
October 13th, 2013, 3:02 pm
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 4853

Re: Learning to add Terrain to the game

on the top of the image you can see my chasm-terrain. on the bottom there are two kinds of chasm: normal and lava-chasm every chasm has a kind of transition to non-frozen terrain (here a transtition with grass) then a added different kinds of frozen terrain to the chasm the normal stone-chasm has a ...
by rubberduck
October 12th, 2013, 5:08 pm
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 4853

Re: Learning to add Terrain to the game

i have a problem now with adding the ice-chasm terrain. the icechasm has an extra chasm-wall i called the terrain code "Qxa" so it is affected by this code (you get "regular-snow"-transitions to ice or snow-hexes) {WALL_TRANSITION_LF Qx* (Ai*,Aa*,Ha*,Ms*,) -90 ground chasm/regula...
by rubberduck
October 9th, 2013, 7:30 am
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 16873

Re: A lot of terrain-graphics

next days i will work on the graphics I think part of the issue could be resolved by making the top of the ice cave wall the same flat black as the other types of wall. That should make it clear it's impassible i think that the cave doesn't look like an icecave if i make the top of it black so i don...
by rubberduck
October 2nd, 2013, 6:31 am
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 16873

Re: A lot of terrain-graphics

There is a lot of to do for now but i don't have the time at the moment ( i think that i will work on it next week if possible)