Search found 50 matches

by LordAwsomeness
July 9th, 2018, 3:41 pm
Forum: Multiplayer Development
Topic: LA Dungeon Master
Replies: 4
Views: 841

Re: LA Dungeon Master

Looks interesting. At first I thought this was set in Los Angeles, but I'd still play it! No the LA is my abbreviation for LordAwsomeness! Sorry for the confusion! I have found other 'dungeon master' add-ons so I wanted to make sure it was easier for my friends who I made this add-on for to be able...
by LordAwsomeness
July 9th, 2018, 3:39 pm
Forum: Multiplayer Development
Topic: LA Dungeon Master
Replies: 4
Views: 841

Re: LA Dungeon Master

HI I just downloaded this add very interesting add-on and encountered a bug while Wesnoth was in the "creating cache" phase The following add-on had errors and could not be loaded: C:\Users\Archie\Documents\My Games\Wesnoth1.14/data/add-ons/LA_MP_Pack/_main.cfg Please report this to the author or m...
by LordAwsomeness
June 8th, 2018, 12:11 am
Forum: Scenario & Campaign Development
Topic: Need Some Creative Minds
Replies: 3
Views: 924

Need Some Creative Minds

Greetings! I am currently working on a scenario that is a dungeon crawler (LordAwsomeness Dungeon Master) where 4 heroes are pitted up against 1 player who is the dungeon master. Currently I am making changes to the initial hero creation by adding more meaningful choices according to what options yo...
by LordAwsomeness
May 26th, 2018, 5:07 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 183
Views: 42903

Re: Bob's RPG Era

Hey Lord Awesomeness. How is your scenario going? I'd be happy to support it with this era, but there's a 'bug' I need to fix first. When are you looking to release your RPG? It may be a couple of months. Currently caught up working two jobs and doing an internship for college. Hopefully I will hav...
by LordAwsomeness
May 18th, 2018, 6:01 pm
Forum: Multiplayer Development
Topic: LA Dungeon Master
Replies: 4
Views: 841

LA Dungeon Master

Welcome to the LA Dungeon Master forum topic! Dungeon master is a multiplayer scenario where a set of heroes (generally set as 4 heroes, though not limited to that specific number) are pitted up against a dungeon master. With the 0.1.0 Beta release, the game boasts: A moderately large linier explora...
by LordAwsomeness
May 13th, 2018, 3:27 pm
Forum: WML Workshop
Topic: How do you remove the undead trait?
Replies: 9
Views: 515

Re: How do you remove the undead trait?

And calm down, I already knew about the gamestate; it doesn't change the fact that you cant undo a permanent trait runs off of the 'availability=musthave' I might sound like I'm annoyed or something, but it's probably just the way i put things in words.. it's not how i feel. You just never replied ...
by LordAwsomeness
May 12th, 2018, 12:50 am
Forum: WML Workshop
Topic: How do you remove the undead trait?
Replies: 9
Views: 515

Re: How do you remove the undead trait?

enclave wrote:
May 11th, 2018, 11:58 pm
{CLEAR_VARIABLE hero.modifications.trait}
Solved! Your CLEAR_VARIABLE worked!. Thank you all for your kind responses and help!
by LordAwsomeness
May 12th, 2018, 12:22 am
Forum: WML Workshop
Topic: How do you remove the undead trait?
Replies: 9
Views: 515

Re: How do you remove the undead trait?

enclave wrote:
May 12th, 2018, 12:11 am
Ravana wrote:
May 12th, 2018, 12:08 am
https://github.com/wesnoth/wesnoth/issues/2382 suggests rebuilding unit.
It might be one the examples I already shown, store unit and kill and then make new unit with [unit] in his place... if removing trait doesn't work.
Ill give it a shot! Thank you!
by LordAwsomeness
May 12th, 2018, 12:19 am
Forum: WML Workshop
Topic: How do you remove the undead trait?
Replies: 9
Views: 515

Re: How do you remove the undead trait?

To remove the trait after you store your unit the SECOND time, try to use {CLEAR_VARIABLE hero.modifications} or {CLEAR_VARIABLE hero.modifications.trait} or {CLEAR_VARIABLE hero.modifications[0].trait} and I'm not sure why you asking questions if later you finding answer somewhere else, because I ...
by LordAwsomeness
May 11th, 2018, 11:22 pm
Forum: WML Workshop
Topic: How do you remove the undead trait?
Replies: 9
Views: 515

How do you remove the undead trait?

Hi! I am having an issue with trying to remove the undead trait from a unit. In my current project I made use of the following macro: #define LA_HERO_STORE_CREATE TYPE [store_unit] [filter] side=$side_number canrecruit=yes [/filter] variable=hero kill=yes [/store_unit] {VARIABLE hero.variables.hero_...
by LordAwsomeness
May 11th, 2018, 1:14 pm
Forum: WML Workshop
Topic: How do you get a number and use it from sides having the same team name
Replies: 25
Views: 941

Re: How do you get a number and use it from sides having the same team name

Omg! the variable version is so easy!! You can also remove other choices of advancement as well!! like you can make a Dark Sorcerer only level up to a Lich! [event] name=post advance # id=dark_lord first_time_only=no [filter] id=dark_lord type=Lich x,y=$x1,$y1 [/filter] [store_unit] [filter] id=dark...
by LordAwsomeness
May 10th, 2018, 1:23 am
Forum: WML Workshop
Topic: How do you get a number and use it from sides having the same team name
Replies: 25
Views: 941

Re: How do you get a number and use it from sides having the same team name

Indeed ;) don't worry it happens to me all the time too... 1 little letter.. or sign.. and nothing works;) One more thing: do you perhaps know how to enable the ancient lich to advance from the lich? #ifdef ENABLE_ANCIENT_LICH [advancefrom] unit=Lich experience=250 [/advancefrom] #endif this is in ...
by LordAwsomeness
May 10th, 2018, 1:06 am
Forum: WML Workshop
Topic: How do you get a number and use it from sides having the same team name
Replies: 25
Views: 941

Re: How do you get a number and use it from sides having the same team name

the quotation marks shouldnt matter.. I hope you are refreshing your code with f5 after modifying? or restarting wesnoth... In any case... if this simple thing doesn't work then use {FOREACH}... if you dont like to use {FOREACH} then read on how to use lua (https://wiki.wesnoth.org/LuaWML/Sides#wes...
by LordAwsomeness
May 10th, 2018, 12:57 am
Forum: WML Workshop
Topic: How do you get a number and use it from sides having the same team name
Replies: 25
Views: 941

Re: How do you get a number and use it from sides having the same team name

no I'm editing the scenario by hand, i set the team_name myself. is it perhaps the quotation marks that are on the on the team_name="Refugees" ?? and hopefully it will after just a tad more tweeking. I really do appreciate your help :) --- heres snippets of the code from the scenario toplevel and th...
by LordAwsomeness
May 10th, 2018, 12:51 am
Forum: WML Workshop
Topic: How do you get a number and use it from sides having the same team name
Replies: 25
Views: 941

Re: How do you get a number and use it from sides having the same team name

Then you probably only need to do: [store_side] team_name=Refugees variable=player_count [/store_side] {VARIABLE_OP la_devilry multiply $player_count.length} Keep in mind it may be 0, then la_devilry may be 0 too... whatever it is.. 1) There will be some 3 years until 1.15 (am I wrong?), you probab...