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by mikeanthony
May 8th, 2018, 10:48 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 23702

Re: Wesnoth 1.14.0 — New Horizons Update

Apologies if this has been reported, I had a quick search but didn't see it - I've played the release candidates since 1.13.10 and also 1.14 with a couple of friends, all running laptops, all various windows versions - and we've been seeing an odd issue with the scrolling locking into some direction...
by mikeanthony
May 8th, 2018, 10:31 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 791
Views: 137506

Re: Under the Burning Suns

Just did a playthrough of this in 1.14 - enjoyed the new units and art (put comments in the other forum) One more general thing - I was hoping that maybe, now the dunefolk have been mainlined, they might be written in to some of the existing mainline campaigns here or there - I thought maybe UtBS wo...
by mikeanthony
May 8th, 2018, 10:21 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns, new desert elves feedback thread
Replies: 18
Views: 4809

Re: Under the Burning Suns, new desert elves feedback thread

Just re-played UtBS with the new units, for the first time in many years; still a great fun campaign. Lots of feedback already on the units from others; overall, a definite improvement. The changes to the graphics require some dialog changes; - in the first level, the elves are talking about 'horses...
by mikeanthony
April 29th, 2018, 9:59 pm
Forum: Users’ Forum
Topic: [DONE] Request for Trailers (1.13/1.14)
Replies: 65
Views: 9822

Re: Request for Trailers (1.13/1.14)

Loving this trailer! Even if this doesn't change at all, it's already great, so any feedback is purely 'even better if' stuff... Just a thought on the 'only one dunefolk' image, (just because, like beetlenaut, it did catch my eye slightly) - why not take out the second image on some of the other fac...
by mikeanthony
April 29th, 2018, 9:21 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50408

Re: The Altaz Mariners (the non-linear pirate campaign)

A final update from us: We finally made it to the end! The final battle (I won't say too much) was quite a strategic one - what would I say about this, without giving too much away?: I guess a few things: first, the fact that you don't get to choose your units means that a lot will depend on how goo...
by mikeanthony
April 16th, 2018, 6:56 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50408

Re: The Altaz Mariners (the non-linear pirate campaign)

so... into the sewers! Overall, a satisfying big scrap, which we've been waiting for quite a while! James (playing Hugo) was pleased as he finally got his Elf-maid up to level 4 shyde, and unleashed a whole world of pain on everything that moved! Now this was an interesting on from a 'global' game b...
by mikeanthony
April 9th, 2018, 9:36 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50408

Re: The Altaz Mariners (the non-linear pirate campaign)

Ok, we'll try to bump marco off ASAP... In the meantime, we've taken the plunge! We've arrived at 'The Crossing' - now this is a really, really nice use of the Wesnoth engine; The play mechanics (delivering boatloads across the strait) are very interesting and novel; the win condition is clear, the ...
by mikeanthony
April 4th, 2018, 10:46 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50408

Re: The Altaz Mariners (the non-linear pirate campaign)

(we still can't work out why greystone port is still yellow on the map, incidentally...) sailed over to the temple of ice- well, it's clear we're not supposed to be there, at least! incidentally, the dialog "very well, we'll another time" is clearly missing a word - "we'll try another time"? obvious...
by mikeanthony
April 4th, 2018, 10:27 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50408

Re: The Altaz Mariners (the non-linear pirate campaign)

we stopped in at greystone port, nice to see Yran's dialog is now updated, to reflect the fact that we've moved the plot along since then - that's a good touch; it just makes everything feel more polished when dialogs are kept up-to-date like that talked to steven... slight bit of the old pirate 'ho...
by mikeanthony
April 4th, 2018, 10:23 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50408

Re: The Altaz Mariners (the non-linear pirate campaign)

So, back to Avalon with the elves... the dialog here is all very good and self-explanatory, making sense of the story plot developments. One thing though... there's a rather big glitch - when we discover our ship and crew are all ok... who is on the ship...?... marco.png it's Marco! he really should...
by mikeanthony
April 4th, 2018, 10:10 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50408

Re: The Altaz Mariners (the non-linear pirate campaign)

A longer-than-expected hiatus, but I'm pleased to report we are back on the boards! We paddled our way south and arrived at fire abbey at last! We enjoyed the names of the various mages here; 'scorchio' and 'torchwood' in particular! there's a graphical glitch here; the tiles with larva abbutting ag...
by mikeanthony
March 20th, 2018, 11:43 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50408

Re: The Altaz Mariners (the non-linear pirate campaign)

Hi bob,

My play buddy has had a rather nasty bug for the last couple of weeks (not to worry, he's fine and recovering now), but it's put this one on hold

as soon as he's fit enough to grab an oar and start paddling, we'll get back to sailing our little tub onwards to solant!
by mikeanthony
March 4th, 2018, 11:00 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50408

Re: The Altaz Mariners (the non-linear pirate campaign)

Finally, we press on through the mighty storm barrier! Since we were already in the temple of ice, I just quickly hacked the variables to get things back on track, and on we went. Being, by now, very wary of this brotherhood, we played safe, kept friendly, and didn't even try to pinch the magic item...
by mikeanthony
February 26th, 2018, 11:41 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50408

Re: The Altaz Mariners (the non-linear pirate campaign)

one odd thing: player 2 was controlling the ship, and had clicked to sail to an island on the way. we were interrupted by those pirates, and when we came out, on player 1's laptop, player 1 got control of the ship and sailed on, but player 2 went to the original island, and we got an out of sync er...
by mikeanthony
February 26th, 2018, 8:08 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50408

Re: The Altaz Mariners (the non-linear pirate campaign)

It's been a while; to be honest we've been a bit stuck and going around in circles for a bit! I'll put this update in a spoiler tag, as it's got quite a lot of plot-related and 'hidden' (triggering) stuff in it. the thing that stumped us is getting rid of the storm barrier. We guessed it was somethi...