Search found 53 matches

by mikeanthony
March 2nd, 2019, 12:58 pm
Forum: Scenario & Campaign Development
Topic: The Great Quest 3p MP Campaign
Replies: 2
Views: 988

Re: The Great Quest 3p MP Campaign

Hello,

Just confirming this exact same issue occuring, playng on Wesnoth 1.14.5 just now -

Did that fix prove to be workable? Or did it cause any other problems?

Cheers for any suggests!
by mikeanthony
February 26th, 2019, 8:27 am
Forum: Technical Support
Topic: Text is cropped - ways to resolve?
Replies: 1
Views: 171

Text is cropped - ways to resolve?

Hello, Wesnoth 1.14.5 - but I've had this issue in previous versions; I'm running on a laptop screen which defaults full-screen to 1366 x 768 px in that resolution, the text auto-sizes quite large, such that often, if a unit has more than 3 attacks, you can't see them all e.g. see two screenshots be...
by mikeanthony
October 17th, 2018, 9:16 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 297
Views: 61854

Re: The Altaz Mariners (multiplayer pirate campaign)

Ahoy there! Good to see the campaign updated and re-released; I've been busy in real life the last few months, but just suddenly had a pang of curiosity to drop by - glad I did! I'll definitely be downloading the newest version and having a play-through again, to see how things have changed - and gl...
by mikeanthony
May 8th, 2018, 10:48 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 32357

Re: Wesnoth 1.14.0 — New Horizons Update

Apologies if this has been reported, I had a quick search but didn't see it - I've played the release candidates since 1.13.10 and also 1.14 with a couple of friends, all running laptops, all various windows versions - and we've been seeing an odd issue with the scrolling locking into some direction...
by mikeanthony
May 8th, 2018, 10:31 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 792
Views: 144971

Re: Under the Burning Suns

Just did a playthrough of this in 1.14 - enjoyed the new units and art (put comments in the other forum) One more general thing - I was hoping that maybe, now the dunefolk have been mainlined, they might be written in to some of the existing mainline campaigns here or there - I thought maybe UtBS wo...
by mikeanthony
May 8th, 2018, 10:21 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns, new desert elves feedback thread
Replies: 18
Views: 6836

Re: Under the Burning Suns, new desert elves feedback thread

Just re-played UtBS with the new units, for the first time in many years; still a great fun campaign. Lots of feedback already on the units from others; overall, a definite improvement. The changes to the graphics require some dialog changes; - in the first level, the elves are talking about 'horses...
by mikeanthony
April 29th, 2018, 9:59 pm
Forum: Users’ Forum
Topic: [DONE] Request for Trailers (1.13/1.14)
Replies: 65
Views: 11672

Re: Request for Trailers (1.13/1.14)

Loving this trailer! Even if this doesn't change at all, it's already great, so any feedback is purely 'even better if' stuff... Just a thought on the 'only one dunefolk' image, (just because, like beetlenaut, it did catch my eye slightly) - why not take out the second image on some of the other fac...
by mikeanthony
April 29th, 2018, 9:21 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 297
Views: 61854

Re: The Altaz Mariners (the non-linear pirate campaign)

A final update from us: We finally made it to the end! The final battle (I won't say too much) was quite a strategic one - what would I say about this, without giving too much away?: I guess a few things: first, the fact that you don't get to choose your units means that a lot will depend on how goo...
by mikeanthony
April 16th, 2018, 6:56 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 297
Views: 61854

Re: The Altaz Mariners (the non-linear pirate campaign)

so... into the sewers! Overall, a satisfying big scrap, which we've been waiting for quite a while! James (playing Hugo) was pleased as he finally got his Elf-maid up to level 4 shyde, and unleashed a whole world of pain on everything that moved! Now this was an interesting on from a 'global' game b...
by mikeanthony
April 9th, 2018, 9:36 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 297
Views: 61854

Re: The Altaz Mariners (the non-linear pirate campaign)

Ok, we'll try to bump marco off ASAP... In the meantime, we've taken the plunge! We've arrived at 'The Crossing' - now this is a really, really nice use of the Wesnoth engine; The play mechanics (delivering boatloads across the strait) are very interesting and novel; the win condition is clear, the ...
by mikeanthony
April 4th, 2018, 10:46 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 297
Views: 61854

Re: The Altaz Mariners (the non-linear pirate campaign)

(we still can't work out why greystone port is still yellow on the map, incidentally...) sailed over to the temple of ice- well, it's clear we're not supposed to be there, at least! incidentally, the dialog "very well, we'll another time" is clearly missing a word - "we'll try another time"? obvious...
by mikeanthony
April 4th, 2018, 10:27 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 297
Views: 61854

Re: The Altaz Mariners (the non-linear pirate campaign)

we stopped in at greystone port, nice to see Yran's dialog is now updated, to reflect the fact that we've moved the plot along since then - that's a good touch; it just makes everything feel more polished when dialogs are kept up-to-date like that talked to steven... slight bit of the old pirate 'ho...
by mikeanthony
April 4th, 2018, 10:23 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 297
Views: 61854

Re: The Altaz Mariners (the non-linear pirate campaign)

So, back to Avalon with the elves... the dialog here is all very good and self-explanatory, making sense of the story plot developments. One thing though... there's a rather big glitch - when we discover our ship and crew are all ok... who is on the ship...?... marco.png it's Marco! he really should...
by mikeanthony
April 4th, 2018, 10:10 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 297
Views: 61854

Re: The Altaz Mariners (the non-linear pirate campaign)

A longer-than-expected hiatus, but I'm pleased to report we are back on the boards! We paddled our way south and arrived at fire abbey at last! We enjoyed the names of the various mages here; 'scorchio' and 'torchwood' in particular! there's a graphical glitch here; the tiles with larva abbutting ag...
by mikeanthony
March 20th, 2018, 11:43 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 297
Views: 61854

Re: The Altaz Mariners (the non-linear pirate campaign)

Hi bob,

My play buddy has had a rather nasty bug for the last couple of weeks (not to worry, he's fine and recovering now), but it's put this one on hold

as soon as he's fit enough to grab an oar and start paddling, we'll get back to sailing our little tub onwards to solant!