Search found 23 matches
- January 3rd, 2015, 8:31 pm
- Forum: WML Workshop
- Topic: [modify_unit] disappearances/bug
- Replies: 13
- Views: 3166
[modify_unit] disappearances/bug
This is what I suspect to be an error in the Battle for Wesnoth 1.12.0. I have the following code set inside an event every side turn in a scenario. The purpose it to add traits to a side when its leader begins a turn on a variable hex. When the the extra traits are given to the side (during the [mo...
- July 31st, 2014, 12:10 am
- Forum: WML Workshop
- Topic: [filter_adjacent_location] and [not] problems
- Replies: 3
- Views: 1440
[filter_adjacent_location] and [not] problems
I am trying to filter for a not having cave wall hex straight south of the unit in my moveto event. I can't seem to get it right. I've tried many times, read many wiki pages, and looked at a few forum topics, but I'm stuck. Any idea? [filter] [filter_adjacent] adjacent=s [filter_location] [not] terr...
- January 26th, 2014, 7:03 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.11.8
- Replies: 49
- Views: 40489
Re: Wesnoth 1.11.8
The "side" option in the map editor that was added in an earlier 1.11 is greyed out. Is it not working, do I need to do something else first, or am I just hallucinating?
- January 26th, 2014, 7:00 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.11.8
- Replies: 49
- Views: 40489
Re: Wesnoth 1.11.8
I dislike the new mini-map. The variety of colours do not give players any chance of differentiating the terrains, but rather confuses them. Well, at least, that is what I can deduce at a glance. As for the rest, right on! 8) There is an option. Go into a game or the map editor and press the rightm...
- January 6th, 2014, 12:42 am
- Forum: WML Workshop
- Topic: Modify Unit from existing unit's modifications
- Replies: 7
- Views: 2899
Re: Modify Unit from existing unit's modifications
I know it is being activated, as the code beside it works, which is a change of size.
- January 6th, 2014, 12:36 am
- Forum: WML Workshop
- Topic: Modify Unit from existing unit's modifications
- Replies: 7
- Views: 2899
Re: Modify Unit from existing unit's modifications
I was mistaken.
- January 5th, 2014, 11:51 pm
- Forum: WML Workshop
- Topic: Modify Unit from existing unit's modifications
- Replies: 7
- Views: 2899
Re: Modify Unit from existing unit's modifications
It seems to work. Thanks.
- January 5th, 2014, 4:44 pm
- Forum: WML Workshop
- Topic: Modify Unit from existing unit's modifications
- Replies: 7
- Views: 2899
Modify Unit from existing unit's modifications
I have a unit with unknown modifications [store_unit]ed.
I would like to apply said modifications to a different unit.
- modifications=unit.modifications does not work ("Unknown attribute 'modifications' discarded.")
How?
I would like to apply said modifications to a different unit.
- modifications=unit.modifications does not work ("Unknown attribute 'modifications' discarded.")
How?
- December 29th, 2013, 5:52 pm
- Forum: WML Workshop
- Topic: Get and Filter Unit Type List
- Replies: 8
- Views: 2191
Re: Get and Filter Unit Type List
Yes. It is similar. This would work. Thanks
- December 29th, 2013, 5:49 pm
- Forum: WML Workshop
- Topic: Get and Filter Unit Type List
- Replies: 8
- Views: 2191
Re: Get and Filter Unit Type List
Okay I meant level 0.
- December 29th, 2013, 5:34 pm
- Forum: WML Workshop
- Topic: Get and Filter Unit Type List
- Replies: 8
- Views: 2191
Get and Filter Unit Type List
I need to find all of the unit types which fit a certain filter. (For example filtering level=1 would give a Giant Rat, Vampire Bat, Mudcrawler, Walking Corpse, Peasant, Woodsman, and Ruffian.
Is there an easy (or at-least doable) way to do this?
Is there an easy (or at-least doable) way to do this?
- December 28th, 2013, 10:19 pm
- Forum: WML Workshop
- Topic: Copied Leader Un-de-valuable-able
- Replies: 3
- Views: 1004
Re: Copied Leader Un-de-valuable-able
Both of the units were in play.
- December 28th, 2013, 10:18 pm
- Forum: WML Workshop
- Topic: Copied Leader Un-de-valuable-able
- Replies: 3
- Views: 1004
Re: Copied Leader Un-de-valuable-able
Wait, it might be role.
It's role.
Solved
It's role.
Solved
- December 28th, 2013, 10:09 pm
- Forum: WML Workshop
- Topic: Copied Leader Un-de-valuable-able
- Replies: 3
- Views: 1004
Copied Leader Un-de-valuable-able
I have a leader that I duplicate and remove leadership (canrecruit) from the copy.
The new unit does not have any crown.
When the new unit dies, the controller loses the game.
I have also tried resetting the id and name.
Any ideas?
The new unit does not have any crown.
When the new unit dies, the controller loses the game.
I have also tried resetting the id and name.
Any ideas?
- December 14th, 2013, 7:26 pm
- Forum: Users’ Forum
- Topic: Cool WML, what to do with it?
- Replies: 6
- Views: 2164
Re: Cool WML, what to do with it?
Is it still findable? I, also would love to be able to use this.