Search found 12 matches
- September 12th, 2016, 8:17 pm
- Forum: Add-on Feedback
- Topic: Feedback Thread for Xara's Add-ons
- Replies: 43
- Views: 44241
Re: Feedback Thread for Xara's Add-ons
I just finished the 2P planes walker game. Wow it was a ride. I played both sides, but its a crazy game regardless. I have critiques below, but before I go on, just let me say that the game is a master-piece, and I wouldn't bother to try and improve anything that I didn't love playing as much as thi...
- August 12th, 2016, 9:00 pm
- Forum: Faction & Era Development
- Topic: Age of Trials v0.3.2 (3 February 2012)
- Replies: 43
- Views: 24157
Re: Age of Trials v0.3.2 (3 February 2012)
I randomly started cleaning and updating this faction. For those of you who know WML: The gnome fire arms miss animation macro needs to have numbers put into it. I don't know what these numbers mean at the moment, but there are four of them. With that you can get the era loaded and three of the fact...
- August 12th, 2016, 8:51 pm
- Forum: Users’ Forum
- Topic: Looking for a specific MP Era
- Replies: 3
- Views: 1574
Re: Looking for a specific MP Era
I'm thinking I'm going to do at least a minimal update -- I seem to remember it being both reasonably balanced compared to a lot of add-ons. There are lots of unique traits and abilities in there -- and actually unique ones that make you think. (cautious units! -1 speed, +10% defense!) What I'm not ...
- August 12th, 2016, 7:49 pm
- Forum: Users’ Forum
- Topic: Looking for a specific MP Era
- Replies: 3
- Views: 1574
Re: Looking for a specific MP Era
Hah! I found it. "The age of Trials"
last appeared in wesnoth 1.10 -- and seems to have suffered from not being updated since. Perhaps I'll change that...
last appeared in wesnoth 1.10 -- and seems to have suffered from not being updated since. Perhaps I'll change that...
- July 19th, 2016, 10:15 pm
- Forum: Add-on Feedback
- Topic: A New Order
- Replies: 52
- Views: 67008
Re: A New Order
1. What version of BfW did you play this campaign/scenario on? 1.12.6 2. What difficulty level did you select to play the campaign on? (easy/normal/hard) easy 3. How difficult did you find the campaign/scenario? (1-10) 9 -- it was pretty tough. I had a hard time believing this was the easy level 4....
- June 14th, 2016, 2:12 pm
- Forum: Users’ Forum
- Topic: Looking for a specific MP Era
- Replies: 3
- Views: 1574
Looking for a specific MP Era
I'm getting back into wesnoth after quite a while and I'm looking for a MP Era I liked last time. The faction I remember best featured gnomes with riffles: you had soldiers, snipers, and I can't remember what else. Alchemists I think. I believe the fluff attatched them to city states, and they had d...
- September 7th, 2015, 6:54 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 372061
Re: To Lands Unknown v1.7.1 with 3D rendered maps!
Bug Report: I put the double damage magic sword on a grand summoner. He did really well, for a while (3-20 at 70% is awesome) and then the sword dropped down to standard damage when he upgraded (though it stayed magic). Of course, he got the beam of anhilating death attack, so It really didn't make ...
- August 2nd, 2013, 6:53 pm
- Forum: WML Workshop
- Topic: How to make bridges that move
- Replies: 6
- Views: 1956
Re: How to make bridges that move
$x2 and $y2 are defined as the place the unit moved from. I checked. and printed out the values.
sure enough, that code works. They leave bridges all over the place now, but I know how to fix that (second line, $x2)
sure enough, that code works. They leave bridges all over the place now, but I know how to fix that (second line, $x2)
- July 31st, 2013, 4:55 pm
- Forum: WML Workshop
- Topic: How to make bridges that move
- Replies: 6
- Views: 1956
Re: How to make bridges that move
Thanks! I've got some code that kind of works now. [abilities] [dummy] id=bridging name= _ "bridge" description= _ "Bridge:" [/dummy] [/abilities] [event] name=moveto first_time_only=no [filter] ability=bridging [/filter] [terrain] layer=overlay terrain=^Bw/ x,y=$x1,$y1 [/terrain...
- July 31st, 2013, 4:09 am
- Forum: WML Workshop
- Topic: Healing ID?
- Replies: 4
- Views: 1633
Re: Healing ID?
I haven't found a way to do a culmulative heal ability. thats what I looked for first. I've got a hack in place to tell all of this apart now, though its inelegant and may break when faced with other hacks.
- July 31st, 2013, 4:05 am
- Forum: WML Workshop
- Topic: How to make bridges that move
- Replies: 6
- Views: 1956
How to make bridges that move
I'm working on code to create units that carry bridges around to cross chasms. right now all I'm trying to do is get the terrain to change when the unit moves: so you move the unit over the unpassable, and then a bridge appears under them. I thought this code would work (its in the unit description)...
- July 14th, 2013, 7:58 pm
- Forum: WML Workshop
- Topic: Healing ID?
- Replies: 4
- Views: 1633
Healing ID?
I am trying to extend the number of traits in a custom setup. One of the traits is +2 healing (so for example, elvish shamans heal 6 and Druids 10). The problem here is that the id, the only thing I can get the effect tag to recognize (I don't want to mess with identifying unit types) is exactly the...