Search found 34 matches

by DranKof
April 3rd, 2014, 6:10 pm
Forum: Users’ Forum
Topic: Add-on image: the most important add-on selection criterion?
Replies: 17
Views: 4554

Re: Add-on image: the most important add-on selection criter

I think the system of making custom icons without people having to download custom icons is fantastic. 1) I think the wiki page "http://wiki.wesnoth.org/PblWML" should be updated to reflect the existence of the guide made by Dugi (and the possibility of custom icons) (are normal people allowed to ed...
by DranKof
April 3rd, 2014, 12:24 pm
Forum: Website
Topic: "infeasible" / "unfeasible"
Replies: 7
Views: 3225

Re: "infeasible" / "unfeasible"

There is no rule for what begins with the prefix 'in-' or 'un-', parallel forms are not unusual. Being unfamiliar with a variant of a word does not make the variant wrong: it means that the community you belong to prefers one variant over another. The "house style" of BfW, for example, is American ...
by DranKof
April 3rd, 2014, 2:29 am
Forum: Website
Topic: Forum Mailer Email Name
Replies: 0
Views: 1495

Forum Mailer Email Name

So, I just got an email from: forums <forums@wesnoth.org> On my email list, the name shows up just as "forums", lowercase and all (I added it as a contact fixing the problem for myself, but not for other people). At the time, I didn't realize it was the Amazing Wesnoth Forum That Should Always Be He...
by DranKof
June 25th, 2013, 4:31 am
Forum: Ideas
Topic: Download count being an implicit ranking system
Replies: 119
Views: 18194

Re: Download count being an implicit ranking system

Personally, I'd like to see something like what happened with 1.5/1.6. A new server is started for 1.12, but 1.11 remains up. Add-ons that get uploaded to 1.12 are removed from 1.11, while those that don't get updated remain. If someone uploads a broken add-on to the stable server, they are booted ...
by DranKof
June 25th, 2013, 4:02 am
Forum: Lua Labs
Topic: recall lists or modifying "persistent"
Replies: 2
Views: 2065

recall lists or modifying "persistent"

This is my goal: After a multiplayer game starts, the AI has its recall list enabled (via a MP Mod), to which certain generated units can be placed in the list for the AI to recall. This is my obstacle: For any side to have a recall list, the side's "persistent" variable must be set to "yes"/true, b...
by DranKof
June 20th, 2013, 7:56 am
Forum: Multiplayer Development
Topic: Soul Crystals: Leader Revival
Replies: 18
Views: 5554

Re: Soul Crystals: Leader Revival

I think I was set on the wrong track by your first post. The issue is not insta-lose when your leader dies. If I understand you correctly, in effect you still have that in your mod: your soul crystal is the new leader. The real issue is that human players use their leaders more effectively? I would...
by DranKof
June 19th, 2013, 9:24 am
Forum: Multiplayer Development
Topic: Soul Crystals: Leader Revival
Replies: 18
Views: 5554

Re: Soul Crystals: Leader Revival

I don't get it. You can still attack the soul crystal itself? And if it dies, it's still insta-lose? So now you've got a hero you can afford to lose once every X turns plus a weak leader that can't defend itself? Why not just give your faction an extra 2nd level unit at start, or play Champions? No...
by DranKof
June 18th, 2013, 3:25 pm
Forum: Multiplayer Development
Topic: Soul Crystals: Leader Revival
Replies: 18
Views: 5554

Re: Soul Crystals: Leader Revival

This looks very cool, I might test it out later today. Didja try it? Didja try it? So, ever since I passed the [acronym=(OOOH, now mine's like 4th from the lowest download!)]100 download mark[/acronym], I decided to celebrate by actually updating the graphics as promised! The_Power_is_Yours.jpg I t...
by DranKof
June 15th, 2013, 3:21 am
Forum: Multiplayer Development
Topic: Want to do lua mod with WesnothXP and Warcraft3PRNG options.
Replies: 15
Views: 6198

Re: Want to do lua mod with WesnothXP and Warcraft3PRNG opti

Yesterday: I don't know LUA so if you guys want to do it you'll have my blessing. Today: I've ported the PRNG mod to lua. It's not as clean as the c++ code but not you don't have to use new binaries for it to work. Heh, that's some REALLY fast work considering. I have to go to work right now, but j...
by DranKof
June 14th, 2013, 1:59 pm
Forum: Art Contributions
Topic: Mudcrawlers
Replies: 72
Views: 21359

Re: Mudcrawlers

artisticdude wrote:I especially love the "inverse-morphing" recovery in the attack animation. ^_^
:augh: Great googly mooglies! I didn't even see that until you mentioned it... DOUBLE EXCITEMENT!!
by DranKof
June 13th, 2013, 12:12 am
Forum: Multiplayer Development
Topic: Android pbem
Replies: 7
Views: 2115

Re: Android pbem

I don´t think you understand the concept of what I´m asking, there are a few games out there on the android market witch plays out similarly to wesnoth, but in those games you just get a notice on the phone when its your turn, you then open the game click yourself to your active games and enter the...
by DranKof
June 12th, 2013, 5:00 pm
Forum: Multiplayer Development
Topic: Warcraft3 pseudo random distribution in wesnoth.
Replies: 26
Views: 10042

Re: Warcraft3 pseudo random distribution in wesnoth.

Is there any way this could be done into a lightweight, single/multiplayer accessible LUA-game-mod like this mod was done? That would avoid the patching process and let people with other versions (like the development, 1.11 branch, hint hint, kidding) be able to try it out without always asking you ...
by DranKof
June 12th, 2013, 4:28 pm
Forum: Art Contributions
Topic: Mudcrawlers
Replies: 72
Views: 21359

Re: Mudcrawlers

It might not be all this obvious, but the eyes are team colored already. Or meant to be. If it doesn't work, then I messed up the magenta palette and should fix it. You're right, and the palletes are correct and work (attached an image). I was being an asinine newbie. :P (This is a topic for anothe...
by DranKof
June 11th, 2013, 3:17 pm
Forum: Art Contributions
Topic: Mudcrawlers
Replies: 72
Views: 21359

Re: Mudcrawlers

I'm sure for non-faction units, this isn't a priority, or might even be a conflict of policy, or a horribly gaudy artistic mistake, but...could the eyeballs be team-colored? LordBob, those animated multi-colored blobs (not the mudcrawler, but the body parts), are those assigned by a program made for...
by DranKof
June 8th, 2013, 4:40 pm
Forum: Ideas
Topic: [interface] MP create screen revamp
Replies: 22
Views: 5609

Re: [interface] MP create screen revamp

If you select an invalid combination of components, you'll be presented a dialog asking how you want to solve the conflict (revert last selection or keep last selection and change the other problematic component). I have a proposal that you might consider to adjust: Using "revert last selection" or...