Search found 107 matches
- April 18th, 2015, 8:28 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
Berseker? you mean dwarvish berseker? I am surprised by Pilum Master, i find him useless. Can you tell me what is good about him? Whoops. Fixed and changed to destroyer. As for pilum master, it's a level 3 unit so I don't think it should be on the same level as the rest. Even so, it's resistances a...
- April 17th, 2015, 6:57 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
Lets get the ball rolling then. It's clear everyone has a different playing style, but hopefully general agreement can be reached. Humans Part 1 Units up for discussion: Duelist Wizard : High survivability. Proposing slight default resistance reduction from 60% in arcane/fire/ice to 40% in each resp...
- April 16th, 2015, 11:23 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
Elvish Overlord: [...] 4 for Improved Magical Resistances( +10 arcane, +5 fire and ice, -3 blade/pierce) Not sure if those aren´t a little to high (at least at 4 AMLAs, perhaps make it 3?), but as I am not very interested in juggling numbers at the moment, I will leave this to the specialists (dabb...
- April 16th, 2015, 11:28 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
I believe this summarizes it. Nightprowler: Remove equipment bonus from Fury. Reduce the Fury attack to base 7-4--- add 5 fury improvements ( 2 for +1 attacks, 3 for +1 damage) -- max 10-6. Juggernaut: Add AMLA line for regeneration (+4, +6, +8) Elvish Overlord: Enable staff usage. Remove / Replace ...
- April 14th, 2015, 2:52 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
I believe it's not a bug, but Dugi's decision; because ~'historically impact was used to break through armour'. Not a bug. It is even explained in the in-game campaign help FAQ. Learn something everyday. The amount of times I've played this and I never caught that. Nice. ..... Just a quick comment....
- April 13th, 2015, 1:43 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
-------------------------------- Bug : While testing, I found that physical resistance bonuses from armor will give half their intended value to impact resistance. The save from my last post can be used to confirm. ------------------------------- Final Suggestions for Elf Race Balancing Nightprowler...
- April 11th, 2015, 4:50 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
It's tiring for everyone to read/write essays of text during in depth discussions. Attached is a save file comparing damage output among units. Clear labels are included. 50+ of all gems included. I used it to compare nightprowler damage output with other units. This is what I'll do in the future fo...
- April 10th, 2015, 1:07 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
Aevyn, all that analysis of the Nightprowler is accurate, but most of that is not relevant to the unit value because others units can do the exact same thing. Other than Berserk shot for more Suck, a Juggernaut (or any other elf) gets the same benefits from the same combinations. The only thing the...
- April 9th, 2015, 12:16 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
Assuming I'm understanding you correctly, you're mistaken. Intoxicator does add the slow modifier to ranged weapons (and poison as well for that matter).Nuorc wrote:I like Intoxicator, but it doesn't slow ranged?
- April 9th, 2015, 5:50 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
I named Elvish Assassin like that because he is the guy whose shots come out of nowhere and kill without warning. Nighprowler kills in a different way. I know both are basically assassins, but one is the classical style assassin, one is the modern kind of assassin. If you came up with a good name, ...
- April 8th, 2015, 6:36 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
I like super compact data, so here is an expanded chart of human, elf and dwarf units. units4_crop.jpg I left off Shadowalker and Exterminator because they are so complicated they don't fit well into the chart. Also forgot human cavalry. The melee only guys are at the bottom, and I didn't extend th...
- April 8th, 2015, 1:23 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
ELF RACE BALANCING - PART 1 Elvish Seer Personal Opinion: Needs Improvement HP: 75, Movement: 6 Resistances: Arcane: 20%; Blade: 0%; Cold: 0%; Fire: 0%; Impact 0%, Pierce: 0% Usage: Mixed Fighter Base Attacks: Melee 7 - 3 (Impact), Ranged 6 - 6 [Gossamer] (Impact, Slow), Ranged 11 - 6 [Faerie Fire]...
- April 7th, 2015, 1:58 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
I'll start posting suggestions for unit balancing. My reasons for doing this are because over time, players seem to have different ideas as to how each unit should function. The goal is to create a properly documented, standard, and balanced base for each unit as well as a guide for any player to re...
- April 5th, 2015, 6:12 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
I'll chime in on this #Healing Okay, so the suggestion is to slightly nerf Faerie Incarnation's healing and buff Celestial Messenger's, Efraim's and Lethalia's healing? You guys think that it's okay? Lowering Faerie's max healing to 32 is okay; I'm indifferent as to whether it stays at that value or...
- February 4th, 2015, 3:24 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2123965
Re: Legend of the Invincibles
I think you are mistaken. Damage Aura does not damage adject enemies. It increases ally damage by an arbitrary value. Crafted armor like Art of War increases ally damage by 25%.