Search found 15 matches

by DarkHorse
September 6th, 2019, 6:22 pm
Forum: Users’ Forum
Topic: [help] Increase multiplayer numbers?
Replies: 14
Views: 2584

Re: [help] Increase multiplayer numbers?

hmmm, an always-logged-in bot on all old servers that posts msgs? Just a thought, idk what is possible.
by DarkHorse
September 6th, 2019, 5:49 pm
Forum: Users’ Forum
Topic: [help] Increase multiplayer numbers?
Replies: 14
Views: 2584

Re: [help] Increase multiplayer numbers?

For sure player numbers have declined drastically since 1.14 was released, which is a great shame. Why is that? I'd put it down to two factors: First compulsory registration to access the multiplayer official server most certainly does reduce player numbers as the hassle and delay of registering for...
by DarkHorse
April 9th, 2019, 5:19 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 329
Views: 110047

Re: The Altaz Mariners (2p non-linear pirate campaign)

Spoiler:
by DarkHorse
April 8th, 2019, 7:31 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 188
Views: 80074

Re: Bob's RPG Era (now with achievements!)

hi

Believe I have narrowed down the Run Stance bug to 'if one character leaves run stance all characters are returned to normal movement points, but with run penalties still applied and icons/labels still displayed'. Poison removed by stance change- sometimes yes, sometimes no.

regs
by DarkHorse
April 6th, 2019, 6:12 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 329
Views: 110047

Re: The Altaz Mariners (2p non-linear pirate campaign)

yo The cannons in lawful sea battle are definitely broken, they take they're special attack at start of turn, but never make a normal attack either offensively or defensively. This was much tested. In the palace, on this visit, the archer guard for the east side loot room with the goods, instead of ...
by DarkHorse
April 4th, 2019, 9:35 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 329
Views: 110047

Re: The Altaz Mariners (2p non-linear pirate campaign)

@darkhorse Most of your first part can be summarized as 'too easy' and while it was also a rather easy campaign to beat for me. Most people that I observed on the official mp server had quite some problems beating it and even had to reload even the encounters quite a few times or could not beat the...
by DarkHorse
April 4th, 2019, 9:31 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 329
Views: 110047

Re: The Altaz Mariners (2p non-linear pirate campaign)

...and there's more *much spoiling!* Trade islands- The rum island with the birds (forget name, not in my current game)- I wasn't able to trigger whatever event happens here, with endless visits, poking about, this and that. Only thing I didn't try was the enigmatic Rose oil... Whatever is needed se...
by DarkHorse
April 4th, 2019, 6:04 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 329
Views: 110047

Re: The Altaz Mariners (2p non-linear pirate campaign)

Hello bob/jb. I'm on my 4th run of Altaz.. not that I'm a bit obsessive or anything! Did a 80% noob attempt, then restarted and finished via the 'ally with black blade' route. Then a more hasty run through from a 'my force is mighty' angle via the other end battle. Now I go again but not doing the t...
by DarkHorse
April 3rd, 2019, 8:02 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 329
Views: 110047

Re: The Altaz Mariners (multiplayer pirate campaign)

First of all, would love to say that this a really awesome campaign. Thanks so much Bob the Mighty you rock! Second I was curious how to get the items from Thantos Jungle you need for the healing training on Elixion? Is it the statue? I was hoping not because it's got some nice buffs. The only othe...
by DarkHorse
April 2nd, 2019, 8:38 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 188
Views: 80074

Re: Bob's RPG Era (now with achievements!)

great era thx. here's some bug's!- changing into a stance removes poisoning- the stance icon overwrites poison icon next to character portrait and poisoning is gone. effect of mind potion is cancelled by someone going into run stance, even if it's a different character that does it. if you took more...
by DarkHorse
December 27th, 2013, 11:26 pm
Forum: Multiplayer Development
Topic: Conquest Minus Ladder
Replies: 26
Views: 7938

why we play ladder..

the main benefit of the ladder is it encourages us to play a wider range of opponents. i look forward to playing iceiceice, a.k.a ??
by DarkHorse
December 25th, 2013, 11:29 pm
Forum: Multiplayer Development
Topic: Conquest Minus Ladder
Replies: 26
Views: 7938

corrupted first replay file as Slow wanted

here it is...
by DarkHorse
December 24th, 2013, 4:49 pm
Forum: Multiplayer Development
Topic: Conquest Minus Ladder
Replies: 26
Views: 7938

Re: Conquest Minus Ladder (preparatory works)

Equally, is the ladder for just New Age Pasa matches, or any conquest game?
by DarkHorse
December 24th, 2013, 4:43 pm
Forum: Multiplayer Development
Topic: Conquest Minus Ladder
Replies: 26
Views: 7938

Re: Conquest Minus Ladder (preparatory works)

Is there a standard setting for number of sides and spawn distances?
by DarkHorse
December 23rd, 2013, 10:10 pm
Forum: Multiplayer Development
Topic: Conquest Minus Ladder
Replies: 26
Views: 7938

Important contribution

I shall help by getting my butt kicked over and over...