Search found 15 matches
- September 6th, 2019, 6:22 pm
- Forum: Users’ Forum
- Topic: [help] Increase multiplayer numbers?
- Replies: 14
- Views: 2584
Re: [help] Increase multiplayer numbers?
hmmm, an always-logged-in bot on all old servers that posts msgs? Just a thought, idk what is possible.
- September 6th, 2019, 5:49 pm
- Forum: Users’ Forum
- Topic: [help] Increase multiplayer numbers?
- Replies: 14
- Views: 2584
Re: [help] Increase multiplayer numbers?
For sure player numbers have declined drastically since 1.14 was released, which is a great shame. Why is that? I'd put it down to two factors: First compulsory registration to access the multiplayer official server most certainly does reduce player numbers as the hassle and delay of registering for...
- April 9th, 2019, 5:19 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (pirate co-op campaign) big update!
- Replies: 329
- Views: 110047
- April 8th, 2019, 7:31 pm
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 188
- Views: 80074
Re: Bob's RPG Era (now with achievements!)
hi
Believe I have narrowed down the Run Stance bug to 'if one character leaves run stance all characters are returned to normal movement points, but with run penalties still applied and icons/labels still displayed'. Poison removed by stance change- sometimes yes, sometimes no.
regs
Believe I have narrowed down the Run Stance bug to 'if one character leaves run stance all characters are returned to normal movement points, but with run penalties still applied and icons/labels still displayed'. Poison removed by stance change- sometimes yes, sometimes no.
regs
- April 6th, 2019, 6:12 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (pirate co-op campaign) big update!
- Replies: 329
- Views: 110047
Re: The Altaz Mariners (2p non-linear pirate campaign)
yo The cannons in lawful sea battle are definitely broken, they take they're special attack at start of turn, but never make a normal attack either offensively or defensively. This was much tested. In the palace, on this visit, the archer guard for the east side loot room with the goods, instead of ...
- April 4th, 2019, 9:35 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (pirate co-op campaign) big update!
- Replies: 329
- Views: 110047
Re: The Altaz Mariners (2p non-linear pirate campaign)
@darkhorse Most of your first part can be summarized as 'too easy' and while it was also a rather easy campaign to beat for me. Most people that I observed on the official mp server had quite some problems beating it and even had to reload even the encounters quite a few times or could not beat the...
- April 4th, 2019, 9:31 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (pirate co-op campaign) big update!
- Replies: 329
- Views: 110047
Re: The Altaz Mariners (2p non-linear pirate campaign)
...and there's more *much spoiling!* Trade islands- The rum island with the birds (forget name, not in my current game)- I wasn't able to trigger whatever event happens here, with endless visits, poking about, this and that. Only thing I didn't try was the enigmatic Rose oil... Whatever is needed se...
- April 4th, 2019, 6:04 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (pirate co-op campaign) big update!
- Replies: 329
- Views: 110047
Re: The Altaz Mariners (2p non-linear pirate campaign)
Hello bob/jb. I'm on my 4th run of Altaz.. not that I'm a bit obsessive or anything! Did a 80% noob attempt, then restarted and finished via the 'ally with black blade' route. Then a more hasty run through from a 'my force is mighty' angle via the other end battle. Now I go again but not doing the t...
- April 3rd, 2019, 8:02 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (pirate co-op campaign) big update!
- Replies: 329
- Views: 110047
Re: The Altaz Mariners (multiplayer pirate campaign)
First of all, would love to say that this a really awesome campaign. Thanks so much Bob the Mighty you rock! Second I was curious how to get the items from Thantos Jungle you need for the healing training on Elixion? Is it the statue? I was hoping not because it's got some nice buffs. The only othe...
- April 2nd, 2019, 8:38 pm
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 188
- Views: 80074
Re: Bob's RPG Era (now with achievements!)
great era thx. here's some bug's!- changing into a stance removes poisoning- the stance icon overwrites poison icon next to character portrait and poisoning is gone. effect of mind potion is cancelled by someone going into run stance, even if it's a different character that does it. if you took more...
- December 27th, 2013, 11:26 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus Ladder
- Replies: 26
- Views: 7938
why we play ladder..
the main benefit of the ladder is it encourages us to play a wider range of opponents. i look forward to playing iceiceice, a.k.a ??
- December 25th, 2013, 11:29 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus Ladder
- Replies: 26
- Views: 7938
corrupted first replay file as Slow wanted
here it is...
- December 24th, 2013, 4:49 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus Ladder
- Replies: 26
- Views: 7938
Re: Conquest Minus Ladder (preparatory works)
Equally, is the ladder for just New Age Pasa matches, or any conquest game?
- December 24th, 2013, 4:43 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus Ladder
- Replies: 26
- Views: 7938
Re: Conquest Minus Ladder (preparatory works)
Is there a standard setting for number of sides and spawn distances?
- December 23rd, 2013, 10:10 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus Ladder
- Replies: 26
- Views: 7938
Important contribution
I shall help by getting my butt kicked over and over...