Search found 21 matches
- September 20th, 2014, 4:41 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
so i suppose this project isnt running anymore?
- September 24th, 2013, 6:55 am
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
I dont know where to go get the save file, however I got the same lua error when I had a unit summond but my main unit died.
I know that feel, my internet is terrible as well...
And About the questlog, you should mention that one can see it in the objective window
I know that feel, my internet is terrible as well...
And About the questlog, you should mention that one can see it in the objective window
- September 16th, 2013, 6:39 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
the last enemy of this scenario didnt cast even 1 spell and was easy to defeat :/ I mean my team was very strong, i had no death until the world map fights were I accidentally killed the bandit leader first and skipped a part of the story... And for killing the orc leader i didnt get the 200 gold/he...
- September 15th, 2013, 3:48 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
Great Work!! It really makes fun to play now :) I've played the first scenario and I noticed a few things: the fifth player (gray) has an income, after finding the crop of the farmer they didnt say what mission 5 is (i had to guess it myself by stepping on everything in the village). I had one lua e...
- July 21st, 2013, 9:39 am
- Forum: Off-Topic
- Topic: Pokemon like MMorpg
- Replies: 3
- Views: 3203
Re: Pokemon like MMorpg
Thx and yeah the storyline is missing but i think one will be addedd soon, its still beta^^
- July 18th, 2013, 3:50 pm
- Forum: Off-Topic
- Topic: Pokemon like MMorpg
- Replies: 3
- Views: 3203
Pokemon like MMorpg
(If its forbidden to advertise please delete and message me although i didnt find anything related to it in the offtopic rules and general rules) So basically I've found a cool online game in pokemon style with PvP between players, alot of unique monsters (about 1500), arenas, items and so on and i...
- June 12th, 2013, 5:35 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
Unlimited movement works like this (or better said COULD work): you get your moves restocked until an enemy is within a certain radius around you. once PLAYER 1 gets near an enemy, he doesnt get his moves restocked. PLAYER2 and more can still reach him, because they get their moves restocked until ...
- June 11th, 2013, 3:31 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
About the potions scrolls etc- Why not let the price of those teleport scrolls depend on the map you play and only be accebible there. 1) You could make them disappear after you finish a scenario OR you make different ones for each scenario?(i dont know which of that would be easier to code). 2) ABo...
- June 7th, 2013, 11:33 am
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
what skeleton bug?
- May 29th, 2013, 7:15 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
Let's imagine you fight barehanded.. or with a rusty piece of metaljunk, what is stronger? :D Haven't thought that you increased the droprate for testing purposes but that might be fatal for testing difficulty etc (not yet however). And by changing the name/picture I meant that is the item has a goo...
- May 29th, 2013, 4:03 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
Thats the story/text for Heindal 1Part is perfect. 2nd part: Bartender: Heroes! We will need your help once more! Please hurry to the woodcutter southwest of the village and gather as many wood as you can. I don't think that there is anyone alive however. Waitress: whispers: This is suicide. You kno...
- May 29th, 2013, 2:41 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
About the exp, i believe only the caster should get it.. or half of it like in your other campaign. I noticed that the lightbeam has no attack icon when used as spell but it has one when used as attack. The Shadow is able to pickup weapons etc but not equipint, thus loosing the weapon forever (not h...
- May 29th, 2013, 11:24 am
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
the summon shadow of the rouge does work (only for inf.), but i believe allowing the shadow to lvl up is silly.(However you might mention in the description that you can summon only 1 shadow and a second summoning wont heal it, but replace with a new one) the error was produced by sttelskin of mage....
- May 29th, 2013, 9:56 am
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
About the Invalid WML it appears always when the firemage uses his fireball attack and when the Rogue Counterattacks. It also appeared when my Fencer counterattacked.. maybe because of the equiped weapons idk. EDIT: the retaliation wml probably occurs because of the weapons Penalty for Dying should ...
- May 28th, 2013, 3:33 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126517
Re: World of Wesnoth (MMORPG add-on project)
Version 2 Finally! Ill try it out now and I will edit this post each time I find something new to tell. To let you know I will change the Version unumber after each important edit (to not create 100000 posts) DUGI: 1) The lightbeam of a cleric has high damage AND 100% hitchance (as a normal attack!)...