Search found 108 matches
- July 5th, 2017, 7:22 pm
- Forum: Scenario & Campaign Development
- Topic: History of Vindalf — SP Campaign for Wesnoth 1.13
- Replies: 15
- Views: 5271
- July 5th, 2017, 5:28 pm
- Forum: Scenario & Campaign Development
- Topic: History of Vindalf — SP Campaign for Wesnoth 1.13
- Replies: 15
- Views: 5271
Re: History of Vindalf
So its an invitation only academy? that would work. Are they part of Wesnoth? If so, how do they deal with the laws against necromancy?
- July 5th, 2017, 1:20 pm
- Forum: Scenario & Campaign Development
- Topic: History of Vindalf — SP Campaign for Wesnoth 1.13
- Replies: 15
- Views: 5271
Re: Let's (try to) expand the great continent!
I like the idea of a crusade but there's a problem with the leader establishing an academy there. If people from all over the continent visited the academy there would have been a lot of trade between the academy and the rest of the continent. Quite apart from miniature Academies vendors there would...
- July 5th, 2017, 12:08 pm
- Forum: Scenario & Campaign Development
- Topic: History of Vindalf — SP Campaign for Wesnoth 1.13
- Replies: 15
- Views: 5271
Re: Let's (try to) expand the great continent!
Other possible explanations could be: Persecution: You could create a situation where the Lich-Lords were exiled for practicing necromancy and fled to this new land with their followers. They would probably try to keep their land hidden in fear of further persecution and nobody would want to seek th...
- August 26th, 2016, 8:47 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087372
Re: Legend of the Invincibles
Daywalker could also give night-blindness which would lower accuracy
and maybe give the unit a blind ability that lowers enemies chance to hit
and maybe give the unit a blind ability that lowers enemies chance to hit
- August 24th, 2016, 5:40 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087372
Re: Legend of the Invincibles
Probably, but it would remove darkening's and illumination's other effects on him He told that something that ignores darkening would not make much sense from the writer's point of view. I meant that he would gain an ability that makes him completely immune to illumination and darkening. (As Illumi...
- August 24th, 2016, 12:53 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087372
Re: Legend of the Invincibles
But what if i'm fighting near a cave entrance while still in the cave? in that case I would be affected by sunlight through a mountain and I don't think being affected by someone with Illumination that is standing five tiles away from me makes much sence either. Ignoring darkening would just be bonk...
- August 24th, 2016, 7:37 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087372
Re: Legend of the Invincibles
Would it be possible to give him an ability like darkening or illumination that doesn't Illuminate or darken to counteract darkening?So the guy could have a pal that would darken for him. Way too easy to circumvent.
- August 23rd, 2016, 7:27 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087372
Re: Legend of the Invincibles
The legacy could also disable darkening because it is after all the legacy of the Nightbound. The mods it gives are rather evil by nature and therefore a curse wouldn't be out of place.
- August 23rd, 2016, 1:06 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087372
Re: Legend of the Invincibles
Hello, back again after a long break from wesnoth. Still my second favourite campaign (favourite being AtS) Just wanted to comment on the Nightbound and the Decay legacies Nightbound: I like the idea of taking damage in during the day. Maybe combine it with slow and regen during the night? Decay: I ...
- January 12th, 2016, 7:31 am
- Forum: Art Workshop
- Topic: SlyVenom's Frankenportraits...
- Replies: 31
- Views: 17889
Re: SlyVenom's Frankenportraits...
It is a knuckle: the plume slightly covers the space between the first and second knuckle of his left thumb which is curved around the staff... No. if it is a left hand, that would be the palm of his hand. Anyway, I can see both a right and left hand there, so I think it would probably be best to c...
- January 11th, 2016, 7:25 pm
- Forum: Art Workshop
- Topic: SlyVenom's Frankenportraits...
- Replies: 31
- Views: 17889
Re: SlyVenom's Frankenportraits...
Looking at it again I see that it is a left hand, but to me it still looks more like a right hand. I think it is because of where the plume touches the palm it looks like a knuckle to me. The upper arm is held close to the body - that's why it is not visible in the image. Actually part of his upper ...
- January 7th, 2016, 6:13 pm
- Forum: Art Workshop
- Topic: SlyVenom's Frankenportraits...
- Replies: 31
- Views: 17889
Re: SlyVenom's Frankenportraits...
It's not supposed to be a Lich that can do magic, but it's the Ancient Lich-portrait modified into the portrait for a normal, living human wizard. A human wizard in stained robes wearing a tattered cloak and head scarf (whatever that thing is called), so I think his face would be dirty as well. Abo...
- December 2nd, 2015, 3:27 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087372
Re: Legend of the Invincibles
In chapter 1 Escape from Oblivion, you can use Lethalia's flying ability and the bats to kill of the lich before he starts recruiting. Maybe make the fortress inacessible until Efraim triggers the Connor dialogue?
- November 30th, 2015, 5:22 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087372
Re: Legend of the Invincibles
Just replaying chapter 1, Ruins of Lost Empires. The allied elves immediatly attack the orcs thus alarming them before you can even reach them. Could you make sure they don't attack before you kill Glub?