Search found 3 matches
Search found 3 matches • Page 1 of 1
- June 2nd, 2013, 3:47 pm
- Forum: Users’ Forum
- Topic: No Randomness Mod Requested
- Replies: 38
- Views: 6253
I'd like to throw another approach in for discussion: One could modify the way the randomness works. Right now it is decided for every single attack if the unit hits or not with a probability p. So if an unit has two attacks and p = 50%. When the unit misses the first hit the probability remains the...
- May 28th, 2013, 8:13 pm
- Forum: Scenario & Campaign Development
- Topic: WML Recruitment Configurations
- Replies: 0
- Views: 2979
Hello Folks! I was accepted for the GSoC Project "Refactor Recruitment Algorithm" (Yuppie http://www.runemasterstudios.com/graemlins/images/jive.gif ). One important part of my work in the summer will be to make the WML recruitment-configurations better. As far as I can see ideas for new configurati...