Search found 370 matches

by Vyncyn
April 16th, 2018, 6:27 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 39
Views: 1819

Re: [mainline] Melee "marksman"

Currently only the only units using marksman on melee are swordsmen, so "swordsmanship" would still works for mainline.
by Vyncyn
April 1st, 2018, 2:33 pm
Forum: Users’ Forum
Topic: Holding specific terrain practical in real wars?
Replies: 2
Views: 184

Re: Holding specific terrain practical in real wars?

Sure it does. Fighting from uphill gives advantages, beacause you can see further and the enemy gets exhausted easier. Hill terrain can also be used to hide a part of your army. Forest can serve as ambush aswell as source of food and wood. If you hold the coastline of a river the enemy most likely c...
by Vyncyn
April 1st, 2018, 10:54 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 468
Views: 20674

Re: Dunefolk(previously Khalifate) race description

Added TC and made some other small changes. They're done as far as I'm concerned.
My rocs do have a different colour, which might be problematic if used as the falcon advancement :hmm: .
by Vyncyn
March 31st, 2018, 2:52 pm
Forum: Art Workshop
Topic: Vyncyn's sprites
Replies: 84
Views: 16663

Re: Vyncyn's sprites

As mentioned in this topic the dunefolk might get a Roc added. Because my current lvl3 roc for the mountain-faction is too big, I've made a smaller version (which will also become the new lvl2 roc in my add-on). roc.png roc-attack.png It need a bit more Anti-Aliasing and the proportions of the first...
by Vyncyn
March 25th, 2018, 5:02 pm
Forum: Art Workshop
Topic: Advice for beginner?
Replies: 8
Views: 417

Re: Advice for beginner?

For the Tc, make sure you use the right magenta values. It's simplest when you just copy the colours from mainline units. If you're using an older version of wesnoth you should put {MAGENTA_IS_THE_TEAM_COLOR} in your units code. As for the weapon colour you could use the palette of the loyalist units.
by Vyncyn
February 25th, 2018, 9:21 am
Forum: Users’ Forum
Topic: How come the undead can be healed?
Replies: 8
Views: 829

Re: How come the undead can be healed?

Villages usually have a cemetery so undeads can find some replacement parts there.
In some other games I've seen undeads get no regeneration at daytime and double regeneration at night, but this would be hard to balance in wesnoth as they can't rest at night because it's the best time to fight.
by Vyncyn
February 20th, 2018, 5:55 pm
Forum: Art Workshop
Topic: Vulpine's "art" thread. (and questions concerning art)
Replies: 47
Views: 5240

Re: Vulpine's "art" thread. (and questions concerning art)

The shadow underneath is still missing, but other than that it looks good. I like the new hat style.
by Vyncyn
February 18th, 2018, 12:54 pm
Forum: Art Workshop
Topic: Vulpine's "art" thread. (and questions concerning art)
Replies: 47
Views: 5240

Re: Vulpine's "art" thread. (and questions concerning art)

Hmm. You could use the hat of the duelist or master at arms as reference. I think it looks ok though. The basic shape is recogniceable.
It would help if you remove a few pixels of hair and/or make it darker on each side.
by Vyncyn
February 16th, 2018, 1:43 pm
Forum: Art Workshop
Topic: Vulpine's "art" thread. (and questions concerning art)
Replies: 47
Views: 5240

Re: Vulpine's "art" thread. (and questions concerning art)

Nice to see new artwork from you. I like the pose of the new sprite. It's hard to draw a good one for twohanded weapons (especially swords. I don't think I've seen many mainline examples), but you handled it pretty well. Nevertheless, as you've said yourself, there are some anatomical issues. The ma...
by Vyncyn
January 31st, 2018, 10:41 am
Forum: Ideas
Topic: Falcon -> Elder Falcon poll thread
Replies: 17
Views: 1079

Re: Falcon -> Elder Falcon poll thread

I don't believe the names should be changed. Falcon is a very descriptive and English name for this unit. The other dunefolk names have been changed because they don't fit into wesnoth and are hard to understand. However if the falcon is replaced (sprite and stats) he should have a new name. But thi...
by Vyncyn
January 21st, 2018, 2:28 pm
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 130
Views: 5807

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam

I like Piercer-> Sunderer for the lancer line. Even with prefix Horseman->Lancer is too confusing. And they are different mechanic-wise. The Dunefolk Lancers have only 1 strike, an additional melee attack, and no "charge" weaponspecial. And they are quite a bit slower, so I think the differences to ...
by Vyncyn
January 19th, 2018, 7:39 pm
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 130
Views: 5807

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam

The reason to rename the units is understandable and I completely agree. Never liked current state of non-descriptive names. I'm only touching the particular case for Khalid. By itself it is not descriptive, but it can work as a name for the Lvl4 unit in Arif line. Lvl4s are indeed quite special. A...
by Vyncyn
January 17th, 2018, 7:46 pm
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 130
Views: 5807

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam

I don't believe the other factions have multiple prefixes within the same race, so I would prefer to continue to follow that convention. Arguably the orcs do, since goblins and orcs are the same species, but I see your point. Just an idea - is the prefix name that important in the case of a humanty...
by Vyncyn
January 17th, 2018, 8:33 am
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 130
Views: 5807

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam

Can't we have both prefixes? I think some unit names sound better with "dune" and some with "dunefolk". Maybe we could even use them as distinction between the liminal and lawful unit. " Dune" for liminal units, since they seem to be the ones fighting in the dessert. "Dunefolk" for lawful units, bec...
by Vyncyn
January 7th, 2018, 7:44 am
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 130
Views: 5807

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam

But if we try to add them, then I'd delete the Falcons. I cannot understand their utility, and a flying and more flexible Jinn could function as scout in their stead. I thought of combining the lancer and the falcon line into a wyvern rider (who already has a good looking sprite), but this might be...