Search found 385 matches

by Vyncyn
August 13th, 2018, 8:01 pm
Forum: Ideas
Topic: [mainline]: Dynamic campaign
Replies: 3
Views: 178

Re: [mainline]: Dynamic campaign

I remember playing a mod on wesnoth which was pretty close to what you descibe. It had a worldmap where you could got to different places to open another scenario. If I remember correctly you could also leave those scenarios without loosing and revisit them later. There's also another mod (or was it...
by Vyncyn
July 20th, 2018, 7:18 am
Forum: Art Workshop
Topic: Nenau's sprites, needing advice
Replies: 66
Views: 10669

Re: Nenau's sprites, needing advice

Looks goods, but the breastplate and legs would benefit from a higher contrast. If you add another, darker shade it would look less flat.
by Vyncyn
June 28th, 2018, 9:53 am
Forum: Art Workshop
Topic: Looking For Help With Unit Shading and Colour Placement
Replies: 10
Views: 1439

Re: Looking For Help With Unit Shading and Colour Placement

There are some minor issues with the lvl1: - too many shades; there are some pixels that are very similar in colour but not actually the same. This would make later edits harder. -pillowshading/lack of structure. It's mostly the jacket that looks boring because it lacks folds. -the knife arm could l...
by Vyncyn
June 8th, 2018, 7:26 pm
Forum: Art Workshop
Topic: Please suggestions for my attempts in creating unit art :D
Replies: 9
Views: 1502

Re: Please suggestions for my attempts in creating unit art :D

The right arm of the deathshooter looks strange to me. Kinda like it's dislocated and dangling infront of the torso.
I'd suggest putting the bowstring behind the shoulder pat and making the breastplate a bit wider so the arm is partly covered by it
by Vyncyn
June 8th, 2018, 7:14 pm
Forum: Art Workshop
Topic: Nenau's sprites, needing advice
Replies: 66
Views: 10669

Re: Nenau's sprites, needing advice

I made an edit to adress the issues you mentioned. Even black hair can have highlights. I added some with grey pixels, but white could work too. Her shoulders were too broad. I made them slimmer and changed the pose a bit. One hand on the hip and another holding a fan feels a bit more natural. The o...
by Vyncyn
June 6th, 2018, 5:32 am
Forum: Ideas
Topic: [mainline] Knalgan Alliance Promotions
Replies: 5
Views: 762

Re: [mainline] Knalgan Alliance Promotions

I suppose Ravana was refering to this from the [Must-Read] thread More units Background: Some people think the game should have more units (and often more advancement paths). Result: Units are being worked on, although the developers do try to somewhat carefully vet units that are added to the game....
by Vyncyn
June 4th, 2018, 2:37 pm
Forum: Art Workshop
Topic: ghype's Daily Art #51 - Portraits
Replies: 136
Views: 21001

Re: ghype's Daily Art #40 - (real) Vikings

Looks really good, but check the right shoulder of the lvl3. I think there's a hole.
by Vyncyn
May 28th, 2018, 6:07 am
Forum: Art Contributions
Topic: Monsters!
Replies: 96
Views: 29646

Re: Monsters!

Looks very good, but the antenna bothers me. In the portrait it is clearly bellow the eyes, but in the sprite it seems to be on top of the head.
by Vyncyn
May 27th, 2018, 6:13 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 3896

Re: Unit genders

Female Dwarves. Should they have beards too? In some fantasy worlds they do. I believe they do in Tolkien Fantasy. In Tolkien they are not only beared but almost indistinguishable from male dwarves, which is why other races often asume there are no female dwaves at all. If we asume the same for wes...
by Vyncyn
May 26th, 2018, 6:35 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 3896

Re: Unit genders

I'd start with a female variation of the elvish fighter, outlaw poacher or the ruffian and thug line. Female dwarf would be interesting too.
by Vyncyn
May 26th, 2018, 6:06 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 3896

Re: Unit genders

Wesnoth isn't a copy of LOTR, but based on Tolkien fantasy. The blue hair is explained in the unit description and has nothing to do with variety or historical accuracy. And all thieves have blue hair so there's no additional artwork for different hair colours. Also there is no lack of gender repres...
by Vyncyn
May 26th, 2018, 4:35 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 3896

Re: Unit genders

1. Artwork. Having two gender for each units will double the number of required unit sprites, animation and portraits.
2. Wesnoth is not 2018. It's roughly comparable to europe middleages and tolkien fantasy, where the vast majority of warriors are male. A 50/50 army would just be missrepresentaion
by Vyncyn
May 10th, 2018, 8:42 pm
Forum: Technical Support
Topic: Wesnoth 1.14 resolution/zoom of help menu
Replies: 0
Views: 903

Wesnoth 1.14 resolution/zoom of help menu

When I open the unit description in wesnoth 1.14 (steam version) the units look like this elv-sorc.png Is there a way to change it back to pixelart? I think the issue comes with the zoom, but the "Graphics scaling options" in the preferences menu only apply to the ingame zoom, not the help menu. In ...
by Vyncyn
May 10th, 2018, 6:19 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 82
Views: 14923

Re: Rashy Era

Uploaded v1.4.3 on steam. I propably won't update on wesnoth 1.12 anymore. The dwarven ballista can't fire while enemies stand next to it. Some grafik updates for the Luz faction and some other units. I hope I can replace the rest next time. Luz get 2 new units: peasant: lvl 0 unit that advances int...