Search found 382 matches

by Vyncyn
June 8th, 2018, 7:26 pm
Forum: Art Workshop
Topic: Please suggestions for my attempts in creating unit art :D
Replies: 9
Views: 375

Re: Please suggestions for my attempts in creating unit art :D

The right arm of the deathshooter looks strange to me. Kinda like it's dislocated and dangling infront of the torso.
I'd suggest putting the bowstring behind the shoulder pat and making the breastplate a bit wider so the arm is partly covered by it
by Vyncyn
June 8th, 2018, 7:14 pm
Forum: Art Workshop
Topic: Nenau's sprites, needing advice
Replies: 37
Views: 4813

Re: Nenau's sprites, needing advice

I made an edit to adress the issues you mentioned. Even black hair can have highlights. I added some with grey pixels, but white could work too. Her shoulders were too broad. I made them slimmer and changed the pose a bit. One hand on the hip and another holding a fan feels a bit more natural. The o...
by Vyncyn
June 6th, 2018, 5:32 am
Forum: Ideas
Topic: [mainline] Knalgan Alliance Promotions
Replies: 5
Views: 211

Re: [mainline] Knalgan Alliance Promotions

I suppose Ravana was refering to this from the [Must-Read] thread More units Background: Some people think the game should have more units (and often more advancement paths). Result: Units are being worked on, although the developers do try to somewhat carefully vet units that are added to the game....
by Vyncyn
June 4th, 2018, 2:37 pm
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9409

Re: ghype's Daily Art #40 - (real) Vikings

Looks really good, but check the right shoulder of the lvl3. I think there's a hole.
by Vyncyn
May 28th, 2018, 6:07 am
Forum: Art Contributions
Topic: Monsters!
Replies: 96
Views: 24149

Re: Monsters!

Looks very good, but the antenna bothers me. In the portrait it is clearly bellow the eyes, but in the sprite it seems to be on top of the head.
by Vyncyn
May 27th, 2018, 6:13 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 1249

Re: Unit genders

Female Dwarves. Should they have beards too? In some fantasy worlds they do. I believe they do in Tolkien Fantasy. In Tolkien they are not only beared but almost indistinguishable from male dwarves, which is why other races often asume there are no female dwaves at all. If we asume the same for wes...
by Vyncyn
May 26th, 2018, 6:35 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 1249

Re: Unit genders

I'd start with a female variation of the elvish fighter, outlaw poacher or the ruffian and thug line. Female dwarf would be interesting too.
by Vyncyn
May 26th, 2018, 6:06 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 1249

Re: Unit genders

Wesnoth isn't a copy of LOTR, but based on Tolkien fantasy. The blue hair is explained in the unit description and has nothing to do with variety or historical accuracy. And all thieves have blue hair so there's no additional artwork for different hair colours. Also there is no lack of gender repres...
by Vyncyn
May 26th, 2018, 4:35 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 1249

Re: Unit genders

1. Artwork. Having two gender for each units will double the number of required unit sprites, animation and portraits.
2. Wesnoth is not 2018. It's roughly comparable to europe middleages and tolkien fantasy, where the vast majority of warriors are male. A 50/50 army would just be missrepresentaion
by Vyncyn
May 10th, 2018, 8:42 pm
Forum: Technical Support
Topic: Wesnoth 1.14 resolution/zoom of help menu
Replies: 0
Views: 394

Wesnoth 1.14 resolution/zoom of help menu

When I open the unit description in wesnoth 1.14 (steam version) the units look like this elv-sorc.png Is there a way to change it back to pixelart? I think the issue comes with the zoom, but the "Graphics scaling options" in the preferences menu only apply to the ingame zoom, not the help menu. In ...
by Vyncyn
May 10th, 2018, 6:19 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 82
Views: 11410

Re: Rashy Era

Uploaded v1.4.3 on steam. I propably won't update on wesnoth 1.12 anymore. The dwarven ballista can't fire while enemies stand next to it. Some grafik updates for the Luz faction and some other units. I hope I can replace the rest next time. Luz get 2 new units: peasant: lvl 0 unit that advances int...
by Vyncyn
April 16th, 2018, 6:27 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 62
Views: 4404

Re: [mainline] Melee "marksman"

Currently only the only units using marksman on melee are swordsmen, so "swordsmanship" would still works for mainline.
by Vyncyn
April 1st, 2018, 2:33 pm
Forum: Users’ Forum
Topic: Holding specific terrain practical in real wars?
Replies: 2
Views: 413

Re: Holding specific terrain practical in real wars?

Sure it does. Fighting from uphill gives advantages, beacause you can see further and the enemy gets exhausted easier. Hill terrain can also be used to hide a part of your army. Forest can serve as ambush aswell as source of food and wood. If you hold the coastline of a river the enemy most likely c...
by Vyncyn
April 1st, 2018, 10:54 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 26235

Re: Dunefolk(previously Khalifate) race description

Added TC and made some other small changes. They're done as far as I'm concerned.
My rocs do have a different colour, which might be problematic if used as the falcon advancement :hmm: .