Search found 396 matches
- August 9th, 2020, 4:24 am
- Forum: Art Contributions
- Topic: Ghouls
- Replies: 17
- Views: 3149
Re: Ghouls
Not a huge fan of that. Judging by the sprite the lvl1 ghoul is already far removed from human. I think the current portrait could cover both lvl 1 and 2, since they are pretty similar, but maybe we can have one for lvl 3 and then find a middle ground between that and the existing portrait and use i...
- August 5th, 2020, 5:53 am
- Forum: Art Workshop
- Topic: Art for the Return of the Darks
- Replies: 41
- Views: 2916
Re: Art for the Return of the Darks
If you want to make them more wesnoth style there's a few things you can do Change perspective. Currently yours look like a frontal perspective. Wesnoth units are more at an angle/ bird view. Make them beefier. Wesnoth units are usually smaller than yours, but wider torso and arms Don't forget the s...
- November 6th, 2019, 10:36 am
- Forum: Art Contributions
- Topic: Indicating hexes that heal / illuminate / etc?
- Replies: 35
- Views: 9322
Re: Indicating hexes that heal / illuminate / etc?
I think illuminate effect is best indicated with a halo. Either an aura for circular effects or the "beam of light" from the map editor for sinlge tiles or larger terrains. It doesn't necessarily need an icon in the tile and the exact influence on night/day can be seen in the sidebar. Unfo...
- November 6th, 2019, 9:22 am
- Forum: Art Contributions
- Topic: Shadows inconsistency
- Replies: 3
- Views: 1414
Re: Shadows inconsistency
All new units are supposed to have that purplish shadow, but some older images still have that fading black shadow and it's a huge undertaking to make it consistent for all units.
- November 3rd, 2019, 9:03 am
- Forum: Art Contributions
- Topic: Indicating hexes that heal / illuminate / etc?
- Replies: 35
- Views: 9322
Re: Indicating hexes that heal / illuminate / etc?
How would B1 and B2 look like with multiple illuminate effects overlapping? So far I'm liking them the most.
B4 looks like the illuminate is everywhere but on the tile.
B5,6 and C look messy with the whole circle inside of the selected tile.
B4 looks like the illuminate is everywhere but on the tile.
B5,6 and C look messy with the whole circle inside of the selected tile.
- March 25th, 2019, 8:47 pm
- Forum: Ideas
- Topic: Special notes one per line
- Replies: 7
- Views: 1652
Re: Special notes one per line
Second one is better. Would this be for all units or just the ones with multiple special notes?
And could it be coded so it's automatically applied instead of having to go through all Files individually?
And could it be coded so it's automatically applied instead of having to go through all Files individually?
- December 2nd, 2018, 8:37 pm
- Forum: Art Contributions
- Topic: Even more zombie sprites needed
- Replies: 32
- Views: 13079
Re: Even more zombie sprites needed
what do you think about elvish zombies? its the only race which has not its own zombie. Orcs (goblins excluded) and ogres don't have a zombie version either and nagas share the same with merfolk. Anyway here's the soulless rat soulless rat.png Unsure about the TC in the eyesocket (zombie and soulle...
- December 1st, 2018, 8:59 am
- Forum: Art Contributions
- Topic: Even more zombie sprites needed
- Replies: 32
- Views: 13079
Re: Even more zombie sprites needed
I had made this draft yesterday.
And here an edit with bigger front teeth
So wondering if that direction is ok or if you want a skeletal version on 4 feet And here an edit with bigger front teeth
- November 30th, 2018, 2:23 pm
- Forum: Art Contributions
- Topic: Even more zombie sprites needed
- Replies: 32
- Views: 13079
Re: even more zombie sprites needed
I like the zombie-rat-2. It looks more famished and zombie-like
- November 30th, 2018, 1:09 pm
- Forum: Art Contributions
- Topic: Even more zombie sprites needed
- Replies: 32
- Views: 13079
Re: even more zombie sprites needed
Has anyone played Limbo? At some ppoint you have to fight a giant spider by repeatedly cutting off its legs. In the end it drags itself around with only one. Would be kinda interesting, but maybe a bit too strange when all zombie spiders end up with only one leg. On a related note, would it be possi...
- November 30th, 2018, 7:43 am
- Forum: Art Contributions
- Topic: Even more zombie sprites needed
- Replies: 32
- Views: 13079
Re: even more zombie sprites needed
I don't know what a zombie spider is even supposed to look like. They don't exactly have bones which could show or rotting flesh. Maybe a few missing legs, dead eyes a different colour and a strange pose like that
?- August 13th, 2018, 8:01 pm
- Forum: Ideas
- Topic: [mainline]: Dynamic campaign
- Replies: 3
- Views: 2890
Re: [mainline]: Dynamic campaign
I remember playing a mod on wesnoth which was pretty close to what you descibe. It had a worldmap where you could got to different places to open another scenario. If I remember correctly you could also leave those scenarios without loosing and revisit them later. There's also another mod (or was it...
- July 20th, 2018, 7:18 am
- Forum: Art Workshop
- Topic: Nenau's sprites, advice welcome
- Replies: 99
- Views: 37909
Re: Nenau's sprites, needing advice
Looks goods, but the breastplate and legs would benefit from a higher contrast. If you add another, darker shade it would look less flat.
- June 28th, 2018, 9:53 am
- Forum: Art Workshop
- Topic: Looking For Help With Unit Shading and Colour Placement
- Replies: 10
- Views: 5166
Re: Looking For Help With Unit Shading and Colour Placement
There are some minor issues with the lvl1: - too many shades; there are some pixels that are very similar in colour but not actually the same. This would make later edits harder. -pillowshading/lack of structure. It's mostly the jacket that looks boring because it lacks folds. -the knife arm could l...
- June 8th, 2018, 7:26 pm
- Forum: Art Workshop
- Topic: Please suggestions for my attempts in creating unit art :D
- Replies: 9
- Views: 4551
Re: Please suggestions for my attempts in creating unit art :D
The right arm of the deathshooter looks strange to me. Kinda like it's dislocated and dangling infront of the torso.
I'd suggest putting the bowstring behind the shoulder pat and making the breastplate a bit wider so the arm is partly covered by it
I'd suggest putting the bowstring behind the shoulder pat and making the breastplate a bit wider so the arm is partly covered by it