Search found 14 matches

by macabeus_br
August 24th, 2015, 3:12 am
Forum: Coder’s Corner
Topic: schema.cfg outdated
Replies: 1
Views: 901

Re: schema.cfg outdated

Up!

Anyone? =(
by macabeus_br
August 18th, 2015, 4:07 am
Forum: Coder’s Corner
Topic: schema.cfg outdated
Replies: 1
Views: 901

schema.cfg outdated

I'm working on wmlgrammar and wmlvalidator tools. These script's function is to analyze and find errors in WML files. They work using the schema.cfg file, which is out of date, with inconsistencies and incomplete. It can't analyze campaigns, for exemple. The schema.cfg stores the WML's syntax of eac...
by macabeus_br
August 15th, 2015, 3:48 am
Forum: Coder’s Corner
Topic: Getting Started
Replies: 63
Views: 40070

Re: Getting Started

Okay, I'm already working on wmlvalidator and wmlgrammar . Now I can say with total certainty that they have the functionality of, using as a basis the file data/schema.cfg , validate and warn of inconsistencies. However, it is outdated and buggy, and a dirty code. I'm still learning WML. The Wiki a...
by macabeus_br
August 14th, 2015, 2:02 am
Forum: Coder’s Corner
Topic: Getting Started
Replies: 63
Views: 40070

Re: Getting Started

It's all right. I will study more and see about WML and wmlvalidator script.

The original script's developer disappeared? There is no way to contact her to dispel doubts with him?
by macabeus_br
August 12th, 2015, 1:24 am
Forum: Coder’s Corner
Topic: Getting Started
Replies: 63
Views: 40070

Re: Getting Started

Elvish_Hunter, a few more questions and stuff.

I think pages on the wiki as this is outdated... they actually are?
What can I do?
by macabeus_br
August 10th, 2015, 2:56 am
Forum: Coder’s Corner
Topic: Getting Started
Replies: 63
Views: 40070

Re: Getting Started

I am studying the source of Wesnoth. I'm concentrating on part of WML and Python, which is the most I have interest. I would like to cooperate in this part of the game. I really find interesting write a new language =) In wmlgrammar: self.datatypes = { "boolean": re.compile("^(yes|no|true|false|on|o...
by macabeus_br
August 1st, 2015, 12:28 am
Forum: Coder’s Corner
Topic: Getting Started
Replies: 63
Views: 40070

Re: Getting Started

I know the project more than five years, and only now I discovered that use Python! What a joy =P

But I got confused: seeing the folder "wesnoth/utils," there Perl among other things, language that did not mention.
It are old code that nobody else is interested, or are still used?
by macabeus_br
January 22nd, 2015, 1:43 am
Forum: Coder’s Corner
Topic: Questions about the Google Summer of Code
Replies: 0
Views: 1841

Questions about the Google Summer of Code

Will Wesnoth participate in the Google Summer of Code this year? I wonder how was the students' participation (conflict, difficulty, time required, learning) and the minimum level of knowledge in order to participate (profitably). I know it varies from project to project, but I would have a better i...
by macabeus_br
May 1st, 2014, 11:21 pm
Forum: Release Announcements, Compiling & Installation
Topic: Problem when compiling using CodeBlocks
Replies: 13
Views: 4899

Re: Problem when compiling using CodeBlocks

Finally compiled successfully. Thank you for your cooperation It might be good to add this information that you told me on the topic in the document I quoted in the first post. In CB 12.11 this can be disabled by right-clicking each project, choosing Build options , choosing the topmost entry in the...
by macabeus_br
May 1st, 2014, 5:36 am
Forum: Release Announcements, Compiling & Installation
Topic: Problem when compiling using CodeBlocks
Replies: 13
Views: 4899

Re: Problem when compiling using CodeBlocks

Not solve the problem, because then returns messages like undefined reference to `GOMP_critical_*'.
It says the reason is precisely the lack of flag you said to delete.



A few months ago I managed to compile the game without many problems, do not know why I'm now facing all this.
by macabeus_br
May 1st, 2014, 2:54 am
Forum: Release Announcements, Compiling & Installation
Topic: Problem when compiling using CodeBlocks
Replies: 13
Views: 4899

Re: Problem when compiling using CodeBlocks

shadowm , I did what I suggested. Helped, compiled much of the code, but still returns error. g++.exe: libgomp.spec: No such file or directory Process terminated with status 1 (123 minute(s), 33 second(s)) 1 error(s), 0 warning(s) (123 minute(s), 33 second(s)) Pentarctagon , not understand why the ...
by macabeus_br
April 30th, 2014, 4:28 am
Forum: Release Announcements, Compiling & Installation
Topic: Problem when compiling using CodeBlocks
Replies: 13
Views: 4899

Problem when compiling using CodeBlocks

Follow these instructions to build. The only difference is that I had downloaded the version of CodeBlocks with MinGW, but follow the remaining instructions equally. I'm using Windows 7, 32 bit. Already compiled other projects in CodeBlocks smoothly. Results in compilation: Liblua: I compile withou...
by macabeus_br
January 14th, 2014, 2:31 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.8
Replies: 49
Views: 26428

Re: Wesnoth 1.11.8

In the images of the topic displays the image of the period of the day, but here it does not show ... Programmed to hide when this low resolution? In this case, I did not like because it is difficult to know the exact period, hampering strategies. Having only a percentage of the current below the f...
by macabeus_br
January 12th, 2014, 10:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.8
Replies: 49
Views: 26428

Re: Wesnoth 1.11.8

In the images of the topic displays the image of the period of the day, but here it does not show ... Programmed to hide when this low resolution? In this case, I did not like because it is difficult to know the exact period, hampering strategies. Having only a percentage of the current below the fl...