Search found 31 matches
- October 21st, 2022, 12:54 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128345
Re: Legend of the Invincibles
No, why? Non-beta from the addon server works fine At least, Invincibles Conquest is supposed to work with non-beta version from the addon server, if that matters Honestly just got spooked by the fact that installing both beta and non-beta at once caused me to have the LotI campaign twice in the Ca...
- October 16th, 2022, 3:03 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128345
Re: Legend of the Invincibles
Invincibles Conquest should work fine, I uploaded it in January and played myself quite a number of times with my buddies Beta fully supports 1.16. Nice, thank you both. I suppose I should download the beta from Github and install it manually so that all the addons that are dependent on it work wel...
- October 14th, 2022, 12:15 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128345
Re: Legend of the Invincibles
Anyone here able to give me an idea of how well does LotI(and the Invincibles conquest) run on 1.16.6? I'm coming back to it after a while hoping to replay the campaign again and maybe even play some multiplayer, but I'm not sure whether I should just go and play it on 1.14 where I am certain it wil...
- January 1st, 2020, 4:45 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128345
Re: Legend of the Invincibles
With the new item UI, attempting to remove items from units on the recall list puts the item into storage, but doesn't remove it from the unit, thus duping the item, this can be done essentially infinitely many times. With that said the new item UI is pretty damn great, this is exactly something tha...
- May 22nd, 2018, 7:01 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 242024
Re: The Reign of the Lords
Downloaded and took a look at it, so far it does seem like a nice mod right up my alley, I will try it out some more and see how well it really feels gameplay wise.
With that said, some of the unit descriptions do have some pretty obvious mistakes in them.
With that said, some of the unit descriptions do have some pretty obvious mistakes in them.
- March 26th, 2017, 11:32 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.7
- Replies: 65
- Views: 38559
Re: Wesnoth 1.13.7
Glad to see a new mainline campaign finally being added, I have actually wanted to play Secrets of the Ancients for a while now, but just couldn't find the time.
So now that it is in mainline, I will simply have to find the time to play it.
So now that it is in mainline, I will simply have to find the time to play it.
- August 2nd, 2016, 7:33 pm
- Forum: Users’ Forum
- Topic: Ambush? I think I don't get it.
- Replies: 61
- Views: 16442
Re: Ambush? I think I don't get it.
btw, now that i think about it, ambush is actually named kinda right, it's main use isn't being a stop sign like you think, but getting not found, and then attacking out of nowhere. stop-sign tactic is more of a one for woses, but even they are better if attacking out of nowhere on their turn. Yeah...
- August 2nd, 2016, 7:28 pm
- Forum: Users’ Forum
- Topic: Hexes May Be Miles Across--But How Many?
- Replies: 22
- Views: 7108
Re: Hexes May Be Miles Across--But How Many?
Scale in Wesnoth doesn't make sense like 99% of the time, you just have to apply your willful suspension of belief here. I ran into a situation that made me think about scale in Wesnoth like a week ago, but I must have forcefully purged it from my mind, since I can't remember what prompted it. Also,...
- July 31st, 2016, 6:36 pm
- Forum: Art Contributions
- Topic: My Terrain (Mine!)
- Replies: 856
- Views: 303715
Re: My Terrain (Mine!)
It looks awesome, like the floor is really being consumed by the abyss, really atmospheric.
- July 29th, 2016, 6:45 am
- Forum: Writers’ Forum
- Topic: Script Advice/Critique
- Replies: 42
- Views: 14250
Re: Script Advice/Critique
I do know about this, I just wanted to know if Dugi thinks splitting it into chapters does indeed help with the problems he proposed.
Did I just miss him explaining that?
Did I just miss him explaining that?
- July 29th, 2016, 6:41 am
- Forum: Mainline Campaign Development
- Topic: Secrets of the Ancients (Undead Campaign)
- Replies: 208
- Views: 187081
Re: Secrets of the Ancients (Undead Campaign)
The story art is really well done, so don't be discouraged.
- July 29th, 2016, 12:35 am
- Forum: Writers’ Forum
- Topic: Script Advice/Critique
- Replies: 42
- Views: 14250
Re: Script Advice/Critique
This approach comes very handy when you decide that you need to make some small story changes to the earlier scenarios to make some stuff later in the story fit better. Those who have already played through it will think that the story makes no sense. Other changes may corrupt all older save files ...
- July 29th, 2016, 12:23 am
- Forum: Writers’ Forum
- Topic: Drakes in Mainline Campaigns
- Replies: 33
- Views: 13597
Re: Drakes in Mainline Campaigns
I always viewed the Drakes as having relatively low fertility, which makes them value each soldier, and unable to risk their lives as much as other races would. Hence they hire/enslave Saurians since they are on the exact opposite end of the spectrum, very numerous but not nearly as strong. When the...
- July 29th, 2016, 12:14 am
- Forum: Art Workshop
- Topic: Felix Mage's stuff
- Replies: 15
- Views: 6264
Re: Felix Mage's stuff
I think your problem is that the axe is placed too high, hence the arm getting too long. I see, maybe I did place it a bit too high. I originally intended him to be holding it with both hands, so I put it above his head, where I could easily draw both hands. I will probably make him hold this versi...
- July 29th, 2016, 12:00 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.4
- Replies: 110
- Views: 47517
Re: Wesnoth 1.13.4
Nice changes, is there way to add weather animations (rain, sun beams, etc), also some weather sound effects with birds in background or similar and when it is night owls sounds... Dugi has introduced 'blood rain' to Legend of the Invincibles, so I guess it's possible to add regular rain, too. SXRP...