Search found 27 matches

by FelixMage
May 22nd, 2018, 7:01 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 211
Views: 39911

Re: The Reign of the Lords

Downloaded and took a look at it, so far it does seem like a nice mod right up my alley, I will try it out some more and see how well it really feels gameplay wise.
With that said, some of the unit descriptions do have some pretty obvious mistakes in them.
by FelixMage
March 26th, 2017, 11:32 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.7
Replies: 65
Views: 20782

Re: Wesnoth 1.13.7

Glad to see a new mainline campaign finally being added, I have actually wanted to play Secrets of the Ancients for a while now, but just couldn't find the time.
So now that it is in mainline, I will simply have to find the time to play it.
by FelixMage
August 2nd, 2016, 7:33 pm
Forum: Users’ Forum
Topic: Ambush? I think I don't get it.
Replies: 61
Views: 7358

Re: Ambush? I think I don't get it.

btw, now that i think about it, ambush is actually named kinda right, it's main use isn't being a stop sign like you think, but getting not found, and then attacking out of nowhere. stop-sign tactic is more of a one for woses, but even they are better if attacking out of nowhere on their turn. Yeah...
by FelixMage
August 2nd, 2016, 7:28 pm
Forum: Users’ Forum
Topic: Hexes May Be Miles Across--But How Many?
Replies: 22
Views: 2937

Re: Hexes May Be Miles Across--But How Many?

Scale in Wesnoth doesn't make sense like 99% of the time, you just have to apply your willful suspension of belief here. I ran into a situation that made me think about scale in Wesnoth like a week ago, but I must have forcefully purged it from my mind, since I can't remember what prompted it. Also,...
by FelixMage
July 31st, 2016, 6:36 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 842
Views: 157555

Re: My Terrain (Mine!)

It looks awesome, like the floor is really being consumed by the abyss, really atmospheric.
by FelixMage
July 29th, 2016, 6:45 am
Forum: Writers’ Forum
Topic: Script Advice/Critique
Replies: 42
Views: 6028

Re: Script Advice/Critique

I do know about this, I just wanted to know if Dugi thinks splitting it into chapters does indeed help with the problems he proposed.
Did I just miss him explaining that?
by FelixMage
July 29th, 2016, 6:41 am
Forum: Scenario & Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 175
Views: 36823

Re: Secrets of the Ancients (Undead Campaign)

The story art is really well done, so don't be discouraged.
by FelixMage
July 29th, 2016, 12:35 am
Forum: Writers’ Forum
Topic: Script Advice/Critique
Replies: 42
Views: 6028

Re: Script Advice/Critique

This approach comes very handy when you decide that you need to make some small story changes to the earlier scenarios to make some stuff later in the story fit better. Those who have already played through it will think that the story makes no sense. Other changes may corrupt all older save files ...
by FelixMage
July 29th, 2016, 12:23 am
Forum: Writers’ Forum
Topic: Drakes in Mainline Campaigns
Replies: 33
Views: 6569

Re: Drakes in Mainline Campaigns

I always viewed the Drakes as having relatively low fertility, which makes them value each soldier, and unable to risk their lives as much as other races would. Hence they hire/enslave Saurians since they are on the exact opposite end of the spectrum, very numerous but not nearly as strong. When the...
by FelixMage
July 29th, 2016, 12:14 am
Forum: Art Workshop
Topic: Felix Mage's stuff
Replies: 15
Views: 2178

Re: Felix Mage's stuff

I think your problem is that the axe is placed too high, hence the arm getting too long. I see, maybe I did place it a bit too high. I originally intended him to be holding it with both hands, so I put it above his head, where I could easily draw both hands. I will probably make him hold this versi...
by FelixMage
July 29th, 2016, 12:00 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.4
Replies: 110
Views: 23652

Re: Wesnoth 1.13.4

Nice changes, is there way to add weather animations (rain, sun beams, etc), also some weather sound effects with birds in background or similar and when it is night owls sounds... Dugi has introduced 'blood rain' to Legend of the Invincibles, so I guess it's possible to add regular rain, too. SXRP...
by FelixMage
July 28th, 2016, 4:51 pm
Forum: Users’ Forum
Topic: Official Steam Greenlight discussion thread
Replies: 65
Views: 18116

Re: Official Steam Greenlight discussion thread

Congratulations on getting the Steam Greenlight! :mrgreen: I had one question: can I still download future version clients from Sourceforge? I am distrustful of Steam since they cheated me when I purchased ESO... There shouldn't be a way for Steam to cheat you on a free game like Battle for Wesnoth...
by FelixMage
July 27th, 2016, 1:46 pm
Forum: Art Workshop
Topic: Felix Mage's stuff
Replies: 15
Views: 2178

Re: Felix Mage's stuff

I wanted to do that at first, but since he is holding it with just one hand it looks a bit silly, and since I plan on giving him an even bigger axe on the max level, I will eventually need to do an animation for that one, since that one is way too big to be used with the staff animation. Though I mi...
by FelixMage
July 27th, 2016, 1:35 pm
Forum: Art Workshop
Topic: Felix Mage's stuff
Replies: 15
Views: 2178

Re: Felix Mage's stuff

well, you forgot to erase the old hand, making him have 2 hands on the axe-swinging arm, and about color variation, how about copying the color palette of the mage's sleeves? I know about the old hand, I should have mentioned that I know about it, my bad. I did copy the color pallete on the sleeves...
by FelixMage
July 27th, 2016, 1:05 pm
Forum: Art Workshop
Topic: Felix Mage's stuff
Replies: 15
Views: 2178

Re: Felix Mage's stuff

So, while continuing the work on the units for my campaign, I decided that while the attack animation from the staff looks good on the small axe, which I used in the lvl 1 unit that I posted here, for the bigger axe that I use for the level 2 unit it would look quite silly, and unrealistic. So I dec...