Search found 17 matches

by jieverson
April 2nd, 2013, 3:42 am
Forum: Coder’s Corner
Topic: Questions about the Source Code
Replies: 16
Views: 4338

Re: Questions about the Source Code

Normal variables, the ones that wesnoth.get_variable accesses, are not accessible across multiple playthroughs of a campaign or multiple multiplayer games, whereas persistent variables are. To access persistent variables from Lua, call the WML action tag handlers through the wesnoth.wml_actions tab...
by jieverson
March 30th, 2013, 10:41 pm
Forum: Coder’s Corner
Topic: AI changes on Windows
Replies: 10
Views: 3234

Re: AI changes on Windows

Another detail was that, to execute a custon AI (like mine, Ron or Fred) I had to copy the folder "AI-demos" from "My Documents\My Games\Wesnoth\data\add-ons" to "C:\Users\<My User>\AppData\Local\VirtualStore\Program Files (x86)\Battle of Wesnoth\userdata\data\add-ons". I don’t use Windows, but if ...
by jieverson
March 26th, 2013, 11:42 am
Forum: Coder’s Corner
Topic: Questions about the Source Code
Replies: 16
Views: 4338

Re: Questions about the Source Code

I am trying a simple example now. :geek: In my experiment, my AI is supose to save some data at the start of a game (like it start position). And in the next game, it is supose to be printed in the game using {MESSAGE narrator "" "Title" _"<start position from last game>"}. I am doing it to test the...
by jieverson
March 26th, 2013, 11:20 am
Forum: Coder’s Corner
Topic: AI changes on Windows
Replies: 10
Views: 3234

Re: AI changes on Windows

Nice, I will try it at night!
by jieverson
March 26th, 2013, 3:57 am
Forum: Coder’s Corner
Topic: AI changes on Windows
Replies: 10
Views: 3234

Re: AI changes on Windows

Maybe should pin my solution to this topic:
http://forums.wesnoth.org/viewtopic.php?f=4&t=23894
by jieverson
March 26th, 2013, 3:49 am
Forum: Coder’s Corner
Topic: AI changes on Windows
Replies: 10
Views: 3234

Re: AI changes on Windows

Needing to be administrator is an acceptable restriction however. I hope you meant ‘ un acceptable’. Yes! It's unacceptable. I am a windows user (I am a .NET developer and a hardcore gamer when I am not working, so windows is the only option). But thanks to you guys, I have solved the problem. I ju...
by jieverson
March 25th, 2013, 3:41 am
Forum: Coder’s Corner
Topic: AI changes on Windows
Replies: 10
Views: 3234

AI changes on Windows

Have anyone worked with Wesnorth on Windows? I am having problems to try AI modifications. First: I am using this example of how to execute the game from the terminal: http://forums.wesnoth.org/viewtopic.php?f=10&t=38344 I am trying to execute the following line on terminal: wesnoth -m --controller ...
by jieverson
March 12th, 2013, 8:18 pm
Forum: Coder’s Corner
Topic: Questions about the Source Code
Replies: 16
Views: 4338

Re: Questions about the Source Code

Hey guys! Any idea about how could I get some feedback after executing an action in LUA? Umm, probably ... But as with your previous question, there are a lot of different ways of interpreting this and therefore many potential answers. As a general rule, you should state your questions as specifica...
by jieverson
March 9th, 2013, 6:54 pm
Forum: Coder’s Corner
Topic: Questions about the Source Code
Replies: 16
Views: 4338

Re: Questions about the Source Code

Hey guys! Any idea about how could I get some feedback after executing an action in LUA?
by jieverson
March 8th, 2013, 8:56 pm
Forum: Coder’s Corner
Topic: Questions about the Source Code
Replies: 16
Views: 4338

Re: Questions about the Source Code

So, I think it's possible using wml.
What I want is save the information learned from a game.
So, I can run my AI like 500x and it should learn something with this, and reuse this in the next games (with continuous learning).
by jieverson
March 5th, 2013, 11:55 am
Forum: Coder’s Corner
Topic: Questions about the Source Code
Replies: 16
Views: 4338

Re: Questions about the Source Code

Another thing, are there any example of data storage in Lua?
Like save data from between different games. I will need this to work with learning (a good learning will need a big set of matchs).
by jieverson
February 27th, 2013, 8:52 pm
Forum: Coder’s Corner
Topic: Questions about the Source Code
Replies: 16
Views: 4338

Re: Questions about the Source Code

Thanks guys!

I am current looking at the forum, seeking for material. =]
by jieverson
February 27th, 2013, 12:13 pm
Forum: Coder’s Corner
Topic: Questions about the Source Code
Replies: 16
Views: 4338

Questions about the Source Code

Hello, :geek: How I have told in "Introduce yourself here!", I am new at developing in this game. My goal here is to use this game to get results for my research (master's degree) and maybe help to improve the game. My research area is Artificial Intelligence (focus in Reinforcement Learning and Met...
by jieverson
February 26th, 2013, 9:44 pm
Forum: Coder’s Corner
Topic: UMC-Dev vs Github?
Replies: 6
Views: 2602

Re: UMC-Dev vs Github?

So, there aren't a Git to make a fork?
by jieverson
February 26th, 2013, 9:39 pm
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 619
Views: 186604

Re: Introduce yourself here!

Thanks for the context, lipk!