Search found 992 matches

by gfgtdf
June 10th, 2018, 4:45 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 21
Views: 535

Re: Wesnoth 1.14 on Android

> 1.14.2 upgrade will be available soon.

as 1.14.3 was already tagged it might make sense to skip 1.14.2 in particular as it has some known regressions from 1.14.1 like the statistics bug and the negative hp bug.
by gfgtdf
June 8th, 2018, 9:37 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 258
Views: 42960

Re: World Conquest II

yes i tested it myself, maybe you didn't refresh your cache (F5) after adding that file ? wesnoth doesn't notice that the addons 'content' was changed since it onyl checks whetehr the files in the addons directory were changes so it won't do that autmaticially for you in that case.
by gfgtdf
June 8th, 2018, 5:07 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 258
Views: 42960

Re: World Conquest II

- Alien eras can now be enaled without hanging core files. (put a file WC_II_CONFIG_ALLOW_ALIEN_ERAS in your addon-ons folder) i am not exactly how that file should look like. should be .txt or .cfg? should it be empty and having only title "WC_II_CONFIG_ALLOW_ALIEN_ERAS", or both? Screenshot 2018-...
by gfgtdf
June 8th, 2018, 9:48 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 258
Views: 42960

Re: World Conquest II

yes, I ended up deleting all BMR/archaic recources, since I dont use them any more. this should have fixed it Ye it's be better to find a solution that works for oter users though, unfortuntely i dont know enough about terrain code to fix it quickly. here is another "bug". i think there was somethi...
by gfgtdf
June 7th, 2018, 10:38 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 258
Views: 42960

Re: World Conquest II

For the train issue it's probably an name id clash in the terrain codes

For the feeding issue: it's supposed to say feeding, +3hp,. That is it gives feeding and also increases your hp by 3 (once when the item is picked up)
by gfgtdf
June 4th, 2018, 3:39 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 349

Re: Veefex

you need to add type= in [side], otherwise the game won't be able to tell of what typ your leader should be and will thus not create a leader.
by gfgtdf
June 3rd, 2018, 11:20 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 258
Views: 42960

Re: World Conquest II

hmm i also just see the default village when i load that save. Maybe its another addon? if other addons use images that have the same name as an image in mainline (or as an image in wc2 but that i less likeley since most of them are prefixed) the game might load those images instead, this would also...
by gfgtdf
June 3rd, 2018, 3:33 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 258
Views: 42960

Re: World Conquest II

hmm ho idea how that happend, do you have a savefile?
by gfgtdf
June 2nd, 2018, 10:18 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 258
Views: 42960

Re: World Conquest II

uploaded version 0.6.13: - Fixed crash when loading games caused by 'adamant armour ' - Fixed Winter's bloom not giving cold resistance note that when you have an old save with a unit with 'adamant armour' you have to load your last start-of-scenairo save. in mid-scenario saves the bad code is writt...
by gfgtdf
May 31st, 2018, 8:02 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 258
Views: 42960

Re: World Conquest II

uploaded version 0.6.12, the main changes are: - Fixed wrong recall cost shown in recall dielogue - Fixed wrong upkeep of units with items - Fixed skeleton archer image not showing - Fixed effect of 'Adamot aromor' - Alien eras can now be enaled without hanging core files. (put a file WC_II_CONFIG_A...
by gfgtdf
May 26th, 2018, 2:11 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 258
Views: 42960

Re: World Conquest II

this is a known issue in the wesnoth engine that will be fixed in wesnoth 1.14.2 which will (hopefully) come out in a few days.
by gfgtdf
May 23rd, 2018, 5:20 pm
Forum: Technical Support
Topic: Why is it detecting my own addon's version as 0.0.0 ?
Replies: 1
Views: 235

Re: Why is it detecting my own addon's version as 0.0.0 ?

this is a known issue (although theie is no entry in our tracker yet, would be nice if you could make one), it seems like the cod that does these chekcks only ooks at _info.cfg not at _server.pbl, you have to add a _info.cfg to your addons (with he content as if you had downloaed it)
by gfgtdf
May 23rd, 2018, 2:27 pm
Forum: Developers’ Discussions
Topic: Semantic Versioning compliance proposal
Replies: 3
Views: 580

Re: Semantic Versioning compliance proposal

i am not opposed to it, but i don't think that "It's not compliant with semver" alone is a good reason to change something. also if we should add wml features to stable branches we should add some api (like in _server.pbl) where addons can specify their minimum required wesnoth version. lastly i wan...
by gfgtdf
May 22nd, 2018, 9:22 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 258
Views: 42960

Re: World Conquest II

new version wth minor changes uploaded:
- help menus can now be use off turn
- unitmarker and pya mods are now optional
- internal code refactors for less memory usage.
by gfgtdf
May 20th, 2018, 8:14 pm
Forum: WML Workshop
Topic: Include new units in a modification type mod
Replies: 1
Views: 214

Re: Include new units in a modification type mod

well including units in modififcations works exactly the same as in any other addons, but make sure that your [modification] has require_modification=yes set otherwise other players will run into bugs when uding it in multiplayer.