Search found 994 matches

by gfgtdf
June 19th, 2018, 9:42 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 43490

Re: World Conquest II - no fog for spectators

A minor bug/feature in 0.6.13: during the AI turn, spectators see the map with no fog. Is this intentional? well last time i checked you actuall get to see the map with fog but from the ais point of view so it's unfogged where the ai units are. Has this changed? Its just alwas been like this, could...
by gfgtdf
June 19th, 2018, 7:14 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 43490

Re: World Conquest II

i changes the epic trait implementation to be more ompatible with other mods that might be used, but it seems like it doenst work they way it should, whta seems to happen is thhat: first the epic traits sets the appless to set the unit hp to 60, then the wc2 cusom x1.5 exp modier is aplied to set t...
by gfgtdf
June 10th, 2018, 4:45 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 26
Views: 849

Re: Wesnoth 1.14 on Android

> 1.14.2 upgrade will be available soon.

as 1.14.3 was already tagged it might make sense to skip 1.14.2 in particular as it has some known regressions from 1.14.1 like the statistics bug and the negative hp bug.
by gfgtdf
June 8th, 2018, 9:37 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 43490

Re: World Conquest II

yes i tested it myself, maybe you didn't refresh your cache (F5) after adding that file ? wesnoth doesn't notice that the addons 'content' was changed since it onyl checks whetehr the files in the addons directory were changes so it won't do that autmaticially for you in that case.
by gfgtdf
June 8th, 2018, 5:07 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 43490

Re: World Conquest II

- Alien eras can now be enaled without hanging core files. (put a file WC_II_CONFIG_ALLOW_ALIEN_ERAS in your addon-ons folder) i am not exactly how that file should look like. should be .txt or .cfg? should it be empty and having only title "WC_II_CONFIG_ALLOW_ALIEN_ERAS", or both? Screenshot 2018-...
by gfgtdf
June 8th, 2018, 9:48 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 43490

Re: World Conquest II

yes, I ended up deleting all BMR/archaic recources, since I dont use them any more. this should have fixed it Ye it's be better to find a solution that works for oter users though, unfortuntely i dont know enough about terrain code to fix it quickly. here is another "bug". i think there was somethi...
by gfgtdf
June 7th, 2018, 10:38 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 43490

Re: World Conquest II

For the train issue it's probably an name id clash in the terrain codes

For the feeding issue: it's supposed to say feeding, +3hp,. That is it gives feeding and also increases your hp by 3 (once when the item is picked up)
by gfgtdf
June 4th, 2018, 3:39 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 367

Re: Veefex

you need to add type= in [side], otherwise the game won't be able to tell of what typ your leader should be and will thus not create a leader.
by gfgtdf
June 3rd, 2018, 11:20 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 43490

Re: World Conquest II

hmm i also just see the default village when i load that save. Maybe its another addon? if other addons use images that have the same name as an image in mainline (or as an image in wc2 but that i less likeley since most of them are prefixed) the game might load those images instead, this would also...
by gfgtdf
June 3rd, 2018, 3:33 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 43490

Re: World Conquest II

hmm ho idea how that happend, do you have a savefile?
by gfgtdf
June 2nd, 2018, 10:18 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 43490

Re: World Conquest II

uploaded version 0.6.13: - Fixed crash when loading games caused by 'adamant armour ' - Fixed Winter's bloom not giving cold resistance note that when you have an old save with a unit with 'adamant armour' you have to load your last start-of-scenairo save. in mid-scenario saves the bad code is writt...
by gfgtdf
May 31st, 2018, 8:02 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 43490

Re: World Conquest II

uploaded version 0.6.12, the main changes are: - Fixed wrong recall cost shown in recall dielogue - Fixed wrong upkeep of units with items - Fixed skeleton archer image not showing - Fixed effect of 'Adamot aromor' - Alien eras can now be enaled without hanging core files. (put a file WC_II_CONFIG_A...
by gfgtdf
May 26th, 2018, 2:11 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 43490

Re: World Conquest II

this is a known issue in the wesnoth engine that will be fixed in wesnoth 1.14.2 which will (hopefully) come out in a few days.
by gfgtdf
May 23rd, 2018, 5:20 pm
Forum: Technical Support
Topic: Why is it detecting my own addon's version as 0.0.0 ?
Replies: 1
Views: 254

Re: Why is it detecting my own addon's version as 0.0.0 ?

this is a known issue (although theie is no entry in our tracker yet, would be nice if you could make one), it seems like the cod that does these chekcks only ooks at _info.cfg not at _server.pbl, you have to add a _info.cfg to your addons (with he content as if you had downloaed it)
by gfgtdf
May 23rd, 2018, 2:27 pm
Forum: Developers’ Discussions
Topic: Semantic Versioning compliance proposal
Replies: 3
Views: 627

Re: Semantic Versioning compliance proposal

i am not opposed to it, but i don't think that "It's not compliant with semver" alone is a good reason to change something. also if we should add wml features to stable branches we should add some api (like in _server.pbl) where addons can specify their minimum required wesnoth version. lastly i wan...