Search found 946 matches

by gfgtdf
April 22nd, 2018, 2:06 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 24
Views: 1675

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

next time make sure to bring suggestions in time, after the the RC1 (in this case: 1.13.12) is tagged (in this case: 18 March) it's waaay too late to add features like this to the next stable versions.
by gfgtdf
April 21st, 2018, 9:03 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 7559

Re: Bitrons WML Questions

hmm ok i just tested it myself:

test code:

Code: Select all

--wesnoth.wml_actions.time_area { x=4, y=4, T.time {}, }
wesnoth.match_location(5,5, { area = "underground"})
(code from a menu items) and it crashes but when i uncomment the [time_area] part it does no longer crash.
by gfgtdf
April 21st, 2018, 7:27 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 7559

Re: Bitrons WML Questions

hmm that's suprising, and you made sure to refresh your wml (F5) ?
by gfgtdf
April 21st, 2018, 7:00 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 7559

Re: Bitrons WML Questions

by gfgtdf
April 21st, 2018, 6:37 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 7559

Re: Bitrons WML Questions

Bitron wrote:
April 21st, 2018, 6:33 pm
Oh. I guess that means when I filter for a time_area, then I need to provide it in the szenario?
I played on normal Mutliplayer Maps, that's why there is no such area.
Well clearly it shouldn't crash in that case, we likely be able to fix this before 1.14
by gfgtdf
April 21st, 2018, 6:24 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 7559

Re: Bitrons WML Questions

hmm ok, so in your map, you you have a time area with the id "underground " defined?

please test the follwing things:
1) add a [time_area] to your scenairo wih id ="time_area"
2) add a [time_area] to your scenairo wih id ="underground "
by gfgtdf
April 21st, 2018, 6:15 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 7559

Re: Bitrons WML Questions

how exactly does it crash? most of the times it gives you a message about the error, did you check your stderr.txt file ?
by gfgtdf
April 20th, 2018, 6:48 pm
Forum: WML Workshop
Topic: Advancement Effect apply_to=bonus_attack
Replies: 5
Views: 100

Re: Advancement Effect apply_to=bonus_attack

iirc dugis addons implementes this type of effect manually in postadvance etc events, although it could also be implemented via the new 1.13 custom effects. One important different between duigs implementation and a possible 1.13 custom effect implementation is that dugis implementatiojn makes sure ...
by gfgtdf
April 20th, 2018, 6:43 pm
Forum: WML Workshop
Topic: [solved] Multiplayer Campaign allow player to choose leader
Replies: 2
Views: 77

Re: Multiplayer Campaign allow player to choose leader

quite possible that i messed that up... pleasew tr whether adding no_leader=no in those sides meakes it work.
by gfgtdf
April 13th, 2018, 10:41 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.13 (1.14 Release Candidate 2)
Replies: 12
Views: 2078

Re: Wesnoth 1.13.13 (1.14 Release Candidate 2)

I notice that the scrolling behavior of the new list boxes in version 1.13 (e.g., the recall list, the campaigns list, the add-ons list, etc.) is different from the list boxes in version 1.12. In 1.12: Scrolling with the mouse wheel scrolls the list by one item Clicking in the scrollbar scrolls the...
by gfgtdf
April 2nd, 2018, 10:19 am
Forum: Multiplayer Development
Topic: 1.12+ mod: pick your recruits, no preparation turn.
Replies: 7
Views: 1292

Re: 1.12+ mod: pick your recruits, no preparation turn.

Uploaded version 1.3 to the 1.14 server. This version requires 1.13.13 since wesnoth 1.13.13 has a bug fixed that prevented chatting from working during [delay]. Version 1.3 fixes what i think was the biggest problem with this mod: the inability to chat during unit selection. It adds a button 'view ...
by gfgtdf
March 20th, 2018, 11:58 am
Forum: Lua Labs
Topic: AI which can change weapons at villages
Replies: 3
Views: 254

Re: AI which can change weapons at villages

while it shodul be possibel to write such an ai in lua it's very unlikely that there exists something simlar that was alreaqdy coded.
by gfgtdf
March 19th, 2018, 11:26 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.11 (1.14 Beta 3)
Replies: 26
Views: 5242

Re: Wesnoth 1.13.11 (1.14 Beta 3)

it will be announced soon.
by gfgtdf
March 19th, 2018, 2:52 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 445
Views: 92429

Re: 1.13 SP Campaign - Bad Moon Rising

Bad Moon Rising v 1.10.0 has been uploaded to BfW 1.14 server, I didn't bother with the 1.13 server. There was a very recent change in the BfW engine on how enter_hex events work (a little late in the cycle for that, I would think, but whatever...) the [cancel_action] change was in wesnoth since 24...
by gfgtdf
March 5th, 2018, 1:39 pm
Forum: Multiplayer Development
Topic: How to safely reload MP campaigns
Replies: 3
Views: 4569

Re: How to safely reload MP campaigns

iirc none of these apply to 1.14