Search found 1152 matches

by gfgtdf
June 7th, 2019, 8:10 pm
Forum: WML Workshop
Topic: object duration query
Replies: 9
Views: 191

Re: object duration query

I think also had already problems with the same issue, the problem (for the engine) is that we have some statuses, like poisoned/slowed that we clearly don't want to be cleared on 'unit reset' that are properties of single units and other statuses (unpoisonable, etc, that are often properties of uni...
by gfgtdf
April 24th, 2019, 7:13 pm
Forum: WML Workshop
Topic: Possible 'select' event for AI side?
Replies: 11
Views: 455

Re: Possible 'select' event for AI side?

Remember that select events are unsynced so killing a unit from a select event like you wanted at first would have resulted in out of sync errors and corrupted replays anyways.
by gfgtdf
April 17th, 2019, 6:11 pm
Forum: Multiplayer Development
Topic: Dark Forecast (2p Survival) - Bosses Not Spawning
Replies: 5
Views: 659

Re: Dark Forecast (2p Survival) - Bosses Not Spawning

Maybe you loaded a saved game that was made before the game was updated? The changes only take effect if you restart the scenario.
by gfgtdf
April 16th, 2019, 12:40 pm
Forum: Technical Support
Topic: Text not displayed correctly - font problem?
Replies: 3
Views: 182

Re: Text not displayed correctly - font problem?

Please install wesnoth 1.14.6 . Wesnoth 1.12 is > 3 years old and not really maintained anymore.
by gfgtdf
April 13th, 2019, 5:36 pm
Forum: WML Workshop
Topic: remove a trait to WML
Replies: 8
Views: 343

Re: remove a trait to WML

When you use [trait] in [modify_unit] you should not write [modifications], your code is correct exedct that [remove_object] does not seem to work with traits, you have to use the lua wesnoth.remove_modification, alterntiveley you can define your own wml tag that removes traits.
by gfgtdf
April 13th, 2019, 10:01 am
Forum: WML Workshop
Topic: remove a trait to WML
Replies: 8
Views: 343

Re: remove a trait to WML

> There is a LUA function doing that ? Yes but actually [remove_object] might also be able to remove traits, did you try it? like for example [remove_object] object_id="loyal" to remove the loyal trait. Otherwise you can always use the wesnoth.remove_modification lua function. > like resetting compl...
by gfgtdf
April 12th, 2019, 7:52 pm
Forum: WML Workshop
Topic: remove a trait to WML
Replies: 8
Views: 343

Re: remove a trait to WML

The underlying Lua function also works with traits iirc.
by gfgtdf
April 4th, 2019, 8:14 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 308
Views: 65540

Re: The Altaz Mariners (2p non-linear pirate campaign)

@darkhorse Most of your first part can be summarized as 'too easy' and while it was also a rather easy campaign to beat for me. Most people that I observed on the official mp server had quite some problems beating it and even had to reload even the encounters quite a few times or could not beat them...
by gfgtdf
April 3rd, 2019, 10:45 pm
Forum: Writers’ Forum
Topic: Poll: do drakes eat humans?
Replies: 23
Views: 1070

Re: Poll: do drakes eat humans?

I think that, if they preferred animal meat they would not ever eat human meat since easier to hunt animal meat as it is usually available. Since they do eat human meat ( accordingt to some campaing iirc) I voted "like human meat more". Which does not necessarily mean that it 'tastes' better more li...
by gfgtdf
March 25th, 2019, 1:13 pm
Forum: WML Workshop
Topic: Getting rid of the wreath after beta testing
Replies: 16
Views: 484

Re: Getting rid of the wreath after beta testing

On another note, does someone know how to use wesnoth without installing? Does something like extracting the installer and launching the executable without installing work? Extracting with which tool btw… If you miss admin privileges, but have an USB stick laying around for getting wesnoth… At lest...
by gfgtdf
March 22nd, 2019, 12:51 pm
Forum: WML Workshop
Topic: Stupid Questions (see last post)
Replies: 54
Views: 2322

Re: Stupid Questions (see last post)

Partly. You can see on https://wiki.wesnoth.org/CampaignWML and https://wiki.wesnoth.org/ModificationWML that not all tags recognized under [modification] are also recognized under [campaign]: for example, [event] tags do but [lua] tags do not. This is wrong, the wiki is probably just missing iform...
by gfgtdf
March 12th, 2019, 8:53 pm
Forum: Multiplayer Development
Topic: Dark Forecast (2p Survival) - Bosses Not Spawning
Replies: 5
Views: 659

Re: Dark Forecast (2p Survival) - Bosses Not Spawning

You coudl try to add the folloing event to the 2p_Dark_Forecast.cfg file

Code: Select all

[event]
  name="turn 1"
  [set_variable]
    name="next_final_spawn"
    value="$($final_turn + 2)"
  [/set_variable]
[/event]

allso please post the cpontents of the errolog file if the spawns don't appear
by gfgtdf
March 12th, 2019, 12:18 am
Forum: WML Workshop
Topic: How Do Code?
Replies: 6
Views: 281

Re: How Do Code?

There is no interface for adding events, you do all of that with a normal text editor by editing the .cfg files of your scenario. The wiki should contain information about that https://wiki.wesnoth.org/BuildingScenarios is the colses i coudl find with a quick look in the wiki for a writing scenarios...
by gfgtdf
March 11th, 2019, 3:49 pm
Forum: Technical Support
Topic: Campaign Modification Bug
Replies: 2
Views: 290

Re: Campaign Modification Bug

Ther first windo shows all intalled addons (campaigns/mp maps/eras/modifications etc) while the second shows only modifications (certain addons that can be used together with other addons)
by gfgtdf
March 8th, 2019, 11:14 pm
Forum: Translations & Internationalization
Topic: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst
Replies: 23
Views: 1395

Re: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst

This is about the german translation of the A tale of two brothers Campaign, there is little point to discussing this with people that don't speak german.