Search found 1296 matches

by gfgtdf
May 28th, 2020, 6:04 pm
Forum: WML Workshop
Topic: Wesnoth segfault with [transform_unit]
Replies: 10
Views: 440

Re: Wesnoth segfault with [transform_unit]

I still havent fgured out how to debug an application this linux computer i'm currently on. But if someone could generatea stacktrace that'd be really helpful on this issue.
by gfgtdf
May 28th, 2020, 4:00 pm
Forum: WML Workshop
Topic: Wesnoth segfault with [transform_unit]
Replies: 10
Views: 440

Re: Wesnoth segfault with [transform_unit]

I was able to repropduce this with the code given in the last comment in 1.15.3, furthermore the problem seems to vanish if i check uncheck "show combat" in the preferences so i suspect the drawing code.
by gfgtdf
May 22nd, 2020, 12:35 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 370
Views: 107993

Re: World Conquest II

./utils/map/postgeneration/2E_Paradise.cfg: find_in=bounus.point Typo, should have been bonus.point I think. Thx will be fixed in next version I still demand level 4 enemies on Map 5 for Nightmare. :) Not too many, if every second AI gets one, that'd be enough, that's just 3 overall. They would be ...
by gfgtdf
May 21st, 2020, 12:09 am
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 28
Views: 1938

Re: Den of Thieves (new MP stealth campaign system)

Well when the game advances to the next scenario it detects that it has a human side, that has no controller: the engine compares the save_id attributes to the save_id attributes of the previous scenario, and if there is a side with controller=human in the new scenario that it cannot assign a player...
by gfgtdf
May 20th, 2020, 11:15 am
Forum: Technical Support
Topic: How to fix this game crash?
Replies: 10
Views: 423

Re: How to fix this game crash?

I'm actually courious whether this is just an out if memory case, can you tell us next time it happens how much memory wesnoth used when it happens next time?
by gfgtdf
May 19th, 2020, 10:01 pm
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 28
Views: 1938

Re: Den of Thieves (new MP stealth campaign system)

[*] Bug: Can't reload some missions from the very beginning after having been defeated. I tried to reload a rescue mission (the mission.tgz) file but it kept saying "defeated" while still changing up the units. I can reload from the auto-saves though. This is probably an issue in the game engine bu...
by gfgtdf
May 14th, 2020, 9:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling from source with Visual Studio 2019
Replies: 3
Views: 239

Re: Compiling from source with Visual Studio 2019

Yes these docs seem outdated in particular the " external" tepp is afaik outdated and should no longer be used At least for 1.14 64bit builds, you should remove the external folder and just get everything needed via "vcpkg"
by gfgtdf
May 12th, 2020, 10:31 pm
Forum: Multiplayer Development
Topic: Zombie Apocalypse RPG 1.6
Replies: 231
Views: 54854

Re: Zombie Apocalypse RPG 1.6

This is an old thread so I'm not sure which wesnoth version this is about but if it's 1.14 you no longer need dummy leaders you can just put defeat_condition=never in the side definition
by gfgtdf
May 10th, 2020, 10:24 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 370
Views: 107993

Re: World Conquest II

SatHyre wrote:
May 10th, 2020, 9:23 am
hello,
after saving and loading the save, the stats are reset to zero for players except the host.
please modify it.
This seems to be a problem not specific to word conquestII please file a bug in the wesnoth engine bugtracker https://github.com/wesnoth/wesnoth/issues
by gfgtdf
May 6th, 2020, 9:09 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 370
Views: 107993

Re: World Conquest II

So i've been asked a few times now whether this campaign should be mainlined, and it'd be nice if i could hear a few opinions on it. The advantages/disadvantages on mainlining are: It will get translations (advantage) Everyone will have it installed (advantage) It will probably be harder to make cha...
by gfgtdf
May 5th, 2020, 6:55 pm
Forum: Users’ Forum
Topic: Thoughts on additional mainline MP Campaigns?
Replies: 4
Views: 387

Re: Thoughts on additional mainline MP Campaigns?

Indeed we would like to have another multiplayer campaign in mainline, we also have an issue for this on our bugtracker https://github.com/wesnoth/wesnoth/issues/1953 it's not clear yet how we would like it to look, agaik some persons recently spend some time giving some mainline campaigns and overh...
by gfgtdf
May 4th, 2020, 8:28 pm
Forum: Technical Support
Topic: [solved / works as designed] Multiplayer refreshing delayed
Replies: 5
Views: 316

Re: Multiplayer refreshing delayed

This is expected behaviour, the othery players only see your actions once they cannot be undone anymore. In practice this usually means it's delayed until you either attack it uncover fog/shroud
by gfgtdf
May 3rd, 2020, 12:15 am
Forum: Users’ Forum
Topic: Coop campaings
Replies: 5
Views: 327

Re: Coop campaings

To start a coop campaign you have to click on the "multiplayer" button at the main menu.
by gfgtdf
May 2nd, 2020, 5:47 pm
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 1506

Re: godot: wesnoth on godot

when asking about how is the software designed, 1. i wasnt asking about how the programming language itself was designed (like oop or functional, etc. w/e) 2. and i wasnt asking about game design either, which i guess the list of features shows, but it doesnt say why those list of new features are ...
by gfgtdf
April 30th, 2020, 3:39 pm
Forum: Technical Support
Topic: Assert fail
Replies: 60
Views: 2984

Re: Assert fail

This time it happened within a few minutes of rejoining my game. The hexes and minimap are still fine, and suddenly I crashed. Usually before, it takes some time before the minimap goes blank and some more time after that for the hexes to go weird before crashing on me, but this is the first time i...