Search found 1151 matches

by gfgtdf
April 17th, 2019, 6:11 pm
Forum: Multiplayer Development
Topic: Dark Forecast (2p Survival) - Bosses Not Spawning
Replies: 5
Views: 544

Re: Dark Forecast (2p Survival) - Bosses Not Spawning

Maybe you loaded a saved game that was made before the game was updated? The changes only take effect if you restart the scenario.
by gfgtdf
April 16th, 2019, 12:40 pm
Forum: Technical Support
Topic: Text not displayed correctly - font problem?
Replies: 3
Views: 58

Re: Text not displayed correctly - font problem?

Please install wesnoth 1.14.6 . Wesnoth 1.12 is > 3 years old and not really maintained anymore.
by gfgtdf
April 13th, 2019, 5:36 pm
Forum: WML Workshop
Topic: remove a trait to WML
Replies: 8
Views: 203

Re: remove a trait to WML

When you use [trait] in [modify_unit] you should not write [modifications], your code is correct exedct that [remove_object] does not seem to work with traits, you have to use the lua wesnoth.remove_modification, alterntiveley you can define your own wml tag that removes traits.
by gfgtdf
April 13th, 2019, 10:01 am
Forum: WML Workshop
Topic: remove a trait to WML
Replies: 8
Views: 203

Re: remove a trait to WML

> There is a LUA function doing that ? Yes but actually [remove_object] might also be able to remove traits, did you try it? like for example [remove_object] object_id="loyal" to remove the loyal trait. Otherwise you can always use the wesnoth.remove_modification lua function. > like resetting compl...
by gfgtdf
April 12th, 2019, 7:52 pm
Forum: WML Workshop
Topic: remove a trait to WML
Replies: 8
Views: 203

Re: remove a trait to WML

The underlying Lua function also works with traits iirc.
by gfgtdf
April 4th, 2019, 8:14 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 305
Views: 62847

Re: The Altaz Mariners (2p non-linear pirate campaign)

@darkhorse Most of your first part can be summarized as 'too easy' and while it was also a rather easy campaign to beat for me. Most people that I observed on the official mp server had quite some problems beating it and even had to reload even the encounters quite a few times or could not beat them...
by gfgtdf
April 3rd, 2019, 10:45 pm
Forum: Writers’ Forum
Topic: Poll: do drakes eat humans?
Replies: 11
Views: 513

Re: Poll: do drakes eat humans?

I think that, if they preferred animal meat they would not ever eat human meat since easier to hunt animal meat as it is usually available. Since they do eat human meat ( accordingt to some campaing iirc) I voted "like human meat more". Which does not necessarily mean that it 'tastes' better more li...
by gfgtdf
March 25th, 2019, 1:13 pm
Forum: WML Workshop
Topic: Getting rid of the wreath after beta testing
Replies: 16
Views: 389

Re: Getting rid of the wreath after beta testing

On another note, does someone know how to use wesnoth without installing? Does something like extracting the installer and launching the executable without installing work? Extracting with which tool btw… If you miss admin privileges, but have an USB stick laying around for getting wesnoth… At lest...
by gfgtdf
March 22nd, 2019, 12:51 pm
Forum: WML Workshop
Topic: Stupid Questions (see last post)
Replies: 54
Views: 1994

Re: Stupid Questions (see last post)

Partly. You can see on https://wiki.wesnoth.org/CampaignWML and https://wiki.wesnoth.org/ModificationWML that not all tags recognized under [modification] are also recognized under [campaign]: for example, [event] tags do but [lua] tags do not. This is wrong, the wiki is probably just missing iform...
by gfgtdf
March 13th, 2019, 5:03 pm
Forum: Technical Support
Topic: Local game teams don't work
Replies: 2
Views: 166

Re: Local game teams don't work

Maybe you had "shuffle sides" activated?
by gfgtdf
March 12th, 2019, 8:53 pm
Forum: Multiplayer Development
Topic: Dark Forecast (2p Survival) - Bosses Not Spawning
Replies: 5
Views: 544

Re: Dark Forecast (2p Survival) - Bosses Not Spawning

You coudl try to add the folloing event to the 2p_Dark_Forecast.cfg file

Code: Select all

[event]
  name="turn 1"
  [set_variable]
    name="next_final_spawn"
    value="$($final_turn + 2)"
  [/set_variable]
[/event]

allso please post the cpontents of the errolog file if the spawns don't appear
by gfgtdf
March 12th, 2019, 12:18 am
Forum: WML Workshop
Topic: How Do Code?
Replies: 6
Views: 239

Re: How Do Code?

There is no interface for adding events, you do all of that with a normal text editor by editing the .cfg files of your scenario. The wiki should contain information about that https://wiki.wesnoth.org/BuildingScenarios is the colses i coudl find with a quick look in the wiki for a writing scenarios...
by gfgtdf
March 11th, 2019, 3:49 pm
Forum: Technical Support
Topic: Campaign Modification Bug
Replies: 2
Views: 249

Re: Campaign Modification Bug

Ther first windo shows all intalled addons (campaigns/mp maps/eras/modifications etc) while the second shows only modifications (certain addons that can be used together with other addons)
by gfgtdf
March 8th, 2019, 11:14 pm
Forum: Translations & Internationalization
Topic: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst
Replies: 21
Views: 1055

Re: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst

This is about the german translation of the A tale of two brothers Campaign, there is little point to discussing this with people that don't speak german.
by gfgtdf
March 7th, 2019, 2:13 am
Forum: Lua Labs
Topic: wesnoth.theme_items.unit_alignment
Replies: 12
Views: 2341

Re: wesnoth.theme_items.unit_alignment

I suppose you could pass the WML to wesnoth.create_weapon if you need to run a filter on it though? Still, I don't think special_active would work then. We should try to change it so that these are assigned the actual userdata reference to the weapon instead of just the WML, when possible. And make...