Search found 119 matches

by Silux
June 28th, 2014, 10:13 pm
Forum: WML Workshop
Topic: Count units with that ability on turn refresh
Replies: 2
Views: 874

Re: Count units with that ability on turn refresh

Great, it works!
It was the first time i tried with variables.
Thanks:D
by Silux
June 28th, 2014, 9:30 pm
Forum: WML Workshop
Topic: Count units with that ability on turn refresh
Replies: 2
Views: 874

Count units with that ability on turn refresh

Hi! I was trying to male an unit with an ability to get 1 or more gold each turn. This code return InvalidWML [variable] not supported. [event] name=turn_refresh first_time_only=no [variable] count=0 [/variable] [modify_unit] [filter] side=$side_number ability=golddigger [/filter] [variable] count="...
by Silux
March 16th, 2014, 5:54 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1918
Views: 392430

Re: Ageless Era - Current Version: 4.10

to solve the bone snapper issue it's enough to remove AE Bone Snapper from khthon recruit list in Ageless Era->factions->heroes->heroes-BMR.cfg
by Silux
March 15th, 2014, 3:41 pm
Forum: WML Workshop
Topic: Attack and move on recruit, killed at the end of the turn.
Replies: 3
Views: 783

Re: Attack and move on recruit, killed at the end of the tur

Thanks really helpful!
The recruit event works, but the side turn end doesn't kills the units with "bullet".

Code: Select all

[event]
    name=side turn end
    first_time_only=no
    [kill]
	ability=bullet
        animate=no
	
    [/kill]
    
[/event]

edit now works!
by Silux
March 14th, 2014, 10:12 pm
Forum: WML Workshop
Topic: Attack and move on recruit, killed at the end of the turn.
Replies: 3
Views: 783

Attack and move on recruit, killed at the end of the turn.

How I can make an unit to attack and move as soon as it's created, but dies at the end of the turn? The idea is to have a kind of last defense unit that allows to use possibly all gold to counter attack against a siege. I have tried this code, but it doesn't have any effect. #define ABILITY_BULLET [...
by Silux
March 10th, 2014, 10:42 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1918
Views: 392430

Re: Ageless Era - Current Version: 4.10

it is good if you or the AI don't play AE Bone Snapper unit. Bone Snapper has some wrong value or ability. This era allows to see how any faction would do against another and ... just awesome, no words! Sand Elves are overall weak in almost any map, as few maps do have sand. Adding some units that a...
by Silux
March 10th, 2014, 10:29 pm
Forum: Faction & Era Development
Topic: Ranged Era
Replies: 58
Views: 17195

Re: Ranged Era

How i can get the addon?
I found it on the 1.6 server backup http://add-ons.wesnoth.org/1.6/, but i can't play it in multiplayer.
It doesn't show Ranged Era in the era selection panel.
by Silux
November 7th, 2013, 8:25 pm
Forum: Faction & Era Development
Topic: Hacker Faction
Replies: 14
Views: 4456

Re: Hacker Faction

I've began hacking wesnoth from the scenario config files, which are more readable. The coolest hack i've made on scenarios is to summon a Griphon Rider in every castle at the sound of the horns. There is a safe way to summon units under the control of the AI? Right now i did made so by creating an ...
by Silux
November 7th, 2013, 2:50 pm
Forum: Faction & Era Development
Topic: Hacker Faction
Replies: 14
Views: 4456

Re: Hacker Faction

swapping two units would be really cool, but i don't know how to implement it. get rid of oos What are oos? Inject code during the game can be done, but it's really risky, and it's better to call scripts trough a command menu. The Hacker Faction should be a faction balanced toward all other factions...
by Silux
November 4th, 2013, 9:17 pm
Forum: Faction & Era Development
Topic: Hacker Faction
Replies: 14
Views: 4456

Re: Hacker Faction

100%hit attack is something i have already tried, but 90% is better because of the core principles of Wesnoth.Something could always go wrong and miss, and having a back up plan is one of the fun parts of the battle. I have some units ready to playtest. They are based on Great Legend Era but they ca...
by Silux
November 4th, 2013, 9:29 am
Forum: Faction & Era Development
Topic: Hacker Faction
Replies: 14
Views: 4456

Re: Hacker Faction

-change the terrain -> likely done somewhere i have attacks that change the defender's ground to water when it hits.Or make the defender plummet into void if the attack would kill the defender -create virtual AI guided units -> i know units that can create that side controlled new unit what campaig...
by Silux
November 3rd, 2013, 11:06 pm
Forum: WML Workshop
Topic: Wesnoth User Made Content IDE [2.0.3]
Replies: 171
Views: 45015

Re: Wesnoth User Made Content IDE [2.0.1]

What about a sort of configuration panel for creating units instead of plain text files?

something like
name _____________
hp ______________
experience __________
move points __________
move types (list box with the movements )
alignment
legal () neutral () chaotic () liminal ()
by Silux
November 3rd, 2013, 6:27 pm
Forum: Faction & Era Development
Topic: Hacker Faction
Replies: 14
Views: 4456

Hacker Faction

Hackers are units who are able to hack the rules of Wesnoth. They can: -change the terrain -create virtual AI guided units -make self propagating units -walk between walls -attack more than once -gain money when they attack -create weapons that could help you -give experience points to allied adjace...
by Silux
November 2nd, 2013, 5:59 pm
Forum: WML Workshop
Topic: Change terrain of the defender
Replies: 2
Views: 759

Re: Change terrain of the defender

Ok! it works!
Thanks also for the tips:D

The MODIFY_TERRAIN macro just does what you written between the [terrain] tags.
by Silux
November 2nd, 2013, 3:11 pm
Forum: WML Workshop
Topic: Change terrain of the defender
Replies: 2
Views: 759

Change terrain of the defender

How i can change the terrain on which the defender stands? The unit attacks, and when it inflicts the damage on the defender unit the terrain at the location of the defender changes to shallow water. Something like this: [event] #Attack of Poseidon name=attacker hits first_time_only=no [filter] type...