Search found 176 matches

by Krogen
June 11th, 2019, 5:44 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 8272

Re: Unit genders

I accidentally stumbled upon this thread. And all i got to say to the last comment is YES! It always kinda bothered me how the high and mighty elves rely on human mages. When we say "elves" what comes to our mind? Forests, archery, pointy ears and... magic of course, at least for me. Elvish Shaman j...
by Krogen
June 10th, 2019, 9:17 am
Forum: Users’ Forum
Topic: Casting a Wesnoth game with Hardwood - Danniel_BR (Rebels) vs Caritas (Northerners)
Replies: 10
Views: 544

Re: Casting a Wesnoth game with Hardwood - Danniel_BR (Rebels) vs Caritas (Northerners)

No, it's the meta on Swamp of Dread to go for that village with the leader. Especially as P1. Not doing it wouldn't change much, i had to retreat at first watch anyways. Risking the leader was a mistake. Kill chance was around 50%, but looking back at it i already made a comeback at that point, so s...
by Krogen
June 9th, 2019, 7:59 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

This is the last post I will make here. The only reason I responded to this thread in the first place is because I dont want anyone to actually believe the things you said make sense. Responding further is pointless. “Spearmans & mermans & clashers during day, grunts/gobs/skele archers/saurians duri...
by Krogen
June 8th, 2019, 9:28 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

„You're an awful human being. I meant hills and it's absolutely not hard for anyone to guess and understand what I meant. And that wasn't important information at all, yet you keep bringing it for some reason? You have absolutely 0 desire to understand my point of view. Sometimes you just want to fi...
by Krogen
June 8th, 2019, 5:55 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

„I've already dropped "Isar thing" and removed it absolutely from my calculations” What calculations? “Some stats you have copied are not actual” Stats I have copied that are not actual, well then, you must mean some of the stats you used, like dwarvish fighter having 60% mountain defense. “But I re...
by Krogen
June 8th, 2019, 12:30 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

So I will go over every single point in detail. “General Overview After many years of playing and a lot of conversations with extremely experienced players I've decided to open the thread to discuss main factions balance. I know game purists will say "balance is perfect" or "there are too many facto...
by Krogen
May 29th, 2019, 11:49 pm
Forum: Strategies & Tips
Topic: How to play as undead.
Replies: 11
Views: 807

Re: How to play as undead.

ElvishMystical0 wrote:
May 20th, 2019, 3:35 pm
... and all factions are balanced.
That was funny. :D

Btw with Undead, you can't leave the Dark Adepts out of your mix, not in any situation. Get them from the get go in decent numbers. They are your core units, not the Skeletons. At least if you want to have any success in multiplayer.
by Krogen
May 29th, 2019, 11:43 pm
Forum: Strategies & Tips
Topic: Looking for Strategy Guide on Undead
Replies: 4
Views: 1612

Re: Looking for Strategy Guide on Undead

If you want to have any success with Undead in multiplayer, then Dark Adept has to be your core unit in all matchups. If your opponent(s) knows the basics, and you don't have a decent number of DAs, your skeletons might as well just go back to their graves.
by Krogen
April 11th, 2019, 8:59 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2975

Re: Dunefolk Rework - Removed Units & Extra Units

.. "Or advanced water magic." Ah you mean water magic. Maybe, i guess? depends on how strong that magic is, would need to be really strong, im thinking if we do that then maybe we should also introduce locomotives powered by red mages' fireballs haha. idk about such an idea, but it would get crazy ...
by Krogen
April 11th, 2019, 12:09 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2975

Re: Dunefolk Rework - Removed Units & Extra Units

... Im not sure how I should respond to this, I mean I appreciate your effort and you make some good points but if you have no idea about some topic its good to do a bit of research on it before commenting. “one is mining, scavenging from shipwrecks, trading or raiding.” Yes, I agree with this, sca...
by Krogen
April 9th, 2019, 8:52 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2975

Re: Dunefolk Rework - Removed Units & Extra Units

... “Why can't the merfolk just make their own tridents? Do you think mineral resources like iron ore simply don't exist under the sea?” Well, do you think that mermen are capable of swimming deep enough and construct deep, underwater mines and also they are able to efficiently mine with a pickaxe ...
by Krogen
April 8th, 2019, 2:51 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2975

Re: Dunefolk Rework - Removed Units & Extra Units

... "The merfolk also have metal weapons, and they're an aquatic race. Where do they get their weapons from? Probably they forge them themselves. I don't know if they can do it underwater (that might be tricky or impossible), but they surely have some way to do it while not needing to go ashore. Th...
by Krogen
April 6th, 2019, 12:16 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2975

Re: Dunefolk Rework - Removed Units & Extra Units

I think you're confused about the meaning of egalitarian , no offense. ;) They have clearly an authoritarian caste system. Yes, egalitarian may have not been the best word, i meant that their castes are characterised by social equality. To confirm this, these excerpts from TROW : "Lady Dionli: Ther...
by Krogen
April 5th, 2019, 10:24 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2975

Re: Dunefolk Rework - Removed Units & Extra Units

Orcs are an egalitarian society, they ally with nagas and presumably supply them with weapons, and do not demand anything in return except help in their raids. Where did you get this from? To me it would actually make more sense if the nagas were supplying orcs with weapons, not the other way aroun...