Search found 13 matches
- January 12th, 2013, 10:42 pm
- Forum: WML Workshop
- Topic: What is the syntax for variables on units?
- Replies: 4
- Views: 1438
Re: What is the syntax for variables on units?
Well, you can't. It's just that unit and second_unit are automatically stored by the game (when applicable) for your convenience so that you don't have to do it manually everywhere. Ah okay, it's all clear to me now. Thanks again. I macro'd the above code to make it easier to use for different char...
- January 12th, 2013, 9:13 pm
- Forum: WML Workshop
- Topic: What is the syntax for variables on units?
- Replies: 4
- Views: 1438
Re: What is the syntax for variables on units?
Thanks. I added this after the [/set_variable] tag and now it works: [unstore_unit] variable=second_unit [/unstore_unit] I didn't realize you could unstore a unit without storing it first. For some reason, when I tried storing the unit, making the change, and then unstoring it, it didn't work. The v...
- January 12th, 2013, 7:17 pm
- Forum: WML Workshop
- Topic: What is the syntax for variables on units?
- Replies: 4
- Views: 1438
What is the syntax for variables on units?
I have an enemy who is supposed to make a different comment every time he kills a unit. I'm using a variable to track his number of kills, and then a switch statement to pick a sentence for him to say, based on the number of kills. I want the variable stored on the unit, because there will be multip...
- January 10th, 2013, 8:12 pm
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 8 - Fear
- Replies: 29
- Views: 29924
Re: Scenario Review: THoT 8 - Fear
(1) What difficulty levels have you played the scenario on? Medium (2) How difficult did you find the scenario? (1-10) Easy. At this point, I'm beginning to regret that I restarted the campaign on Medium. Once I got past the hurdle of Invaders, everything is too easy now. (4) How clear and interest...
- January 10th, 2013, 7:37 pm
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 7 - Mages and Drakes
- Replies: 28
- Views: 29160
Re: Scenario Review: THoT 7 - Mages and Drakes
(1) What difficulty levels have you played the scenario on? Medium (2) How difficult did you find the scenario? (1-10) Average, but on the easier side. Basically, nothing seems hard anymore after I finally got through the Invaders mission. I see other players saying this one was hard. Hopefully I d...
- January 10th, 2013, 5:43 pm
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 6 - High Pass
- Replies: 41
- Views: 37290
Re: Scenario Review: THoT 6 - High Pass
(1) What difficulty levels have you played the scenario on? Medium (2) How difficult did you find the scenario? (1-10) Pretty easy. (4) How clear and interesting did you find the dialog and storyline of the scenario? Good -- the wizard freezing was amusing. The only problem, as others have said, wa...
- January 10th, 2013, 5:24 pm
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 5 - Invaders
- Replies: 39
- Views: 42398
Re: Scenario Review: THoT 5 - Invaders
(1) What difficulty levels have you played the scenario on? Hard a couple of times, and then Medium. (2) How difficult did you find the scenario? (1-10) Really damn hard on Hard setting. Like, impossible even. It caused me to restart the whole campaign on Medium difficulty. I only had enough money ...
- January 7th, 2013, 10:10 pm
- Forum: WML Workshop
- Topic: what can you do with AI?
- Replies: 13
- Views: 2865
Re: what can you do with AI?
1. when setting a goal can you set specific units that goal applies to? Not if you mean it in the sense of the goals described at AiWML . I'm confused by this. Is it really not possible? I thought the [filter_own] tag was for this purpose. Like, say, the AI team has a princess and you want some uni...
- January 4th, 2013, 3:02 pm
- Forum: Mainline Campaign Development
- Topic: The South Guard
- Replies: 451
- Views: 900481
Re: The South Guard
You sure you weren't just moving the dragoon on the dirt and/or road hexes (which are treated as flat, taking up 1MP) and Deoran on the actual cave floor hexes (which take up 3-4MP for mounted units, as you'd expect)? That sounds like the likeliest explanation. My mistake -- sorry for the false ala...
- January 3rd, 2013, 8:59 pm
- Forum: Mainline Campaign Development
- Topic: The South Guard
- Replies: 451
- Views: 900481
Re: The South Guard
Hi, I'm new to the game. This was my first campaign, and I loved it. It definitely got me hooked on the game. I noticed two things that might be bugs. 1. After Sir Gerrick levels up, his attack animation stops working. When you attack with him, his icon just kind of slides into the enemy hex, and he...
- December 31st, 2012, 5:43 am
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 4 - Troll Bridge
- Replies: 24
- Views: 26596
Re: Scenario Review: THoT 4 - Troll Bridge
(1) What difficulty levels have you played the scenario on? Hardest. (2) How difficult did you find the scenario? (1-10) Very easy. However, after taking a peak at the next scenario, I think I over-recruited this one. On the other hand, I finally leveled up some guys (3 including the leader, and on...
- December 31st, 2012, 5:01 am
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 3 - Strange Allies
- Replies: 34
- Views: 32726
Re: Scenario Review: THoT 3 - Strange Allies
(1) What difficulty levels have you played the scenario on? Hardest. (2) How difficult did you find the scenario? (1-10) Very easy. I basically ignored the Orcs and let them fend for themselves. They got beaten up, but the leader stayed safe. My main force got bogged down in the middle, but the gry...
- December 31st, 2012, 4:49 am
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 1 - At the East Gate
- Replies: 34
- Views: 34003
Re: Scenario Review: THoT 1 - At the East Gate
(1) What difficulty levels have you played the scenario on? Hardest. (2) How difficult did you find the scenario? (1-10) Really hard the first time -- I marched straight across the map and got crushed half way across. On the 2nd play, I took the south route and beat the leader with minimal fighting...