Search found 132 matches

by Chief_Chasso
January 30th, 2016, 3:43 pm
Forum: Scenario & Campaign Development
Topic: Campaign Design How-To
Replies: 73
Views: 34896

Re: Campaign Design How-To

And totally another feeling you have when you pass some scenarios relatively easy and relaxed, and then suddenly you are shoked with an absolutely hard scenario, that demands all your resources or even almost impassable with resources you get already. I don't know... I think there should be some va...
by Chief_Chasso
December 25th, 2015, 2:41 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 61848

Re: Mainline campaign sprites and animations needed

zookeeper wrote:On a related note, there's now basic defend and magic animations for the shamans too.
Okay, cool. Looks like they're pretty much set then. Thanks zookeeper.
by Chief_Chasso
December 24th, 2015, 4:34 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 61848

Re: Mainline campaign sprites and animations needed

Hi, I thought I might try to help out with the Orcish Shaman animations. In the course of my research, I think I found a bug. The "curse" attack animation for the Orcish and Old Shamans uses the "Novice" Shaman base frame for the attack, causing the base frame to change when using the curse attack. ...
by Chief_Chasso
December 24th, 2015, 3:37 pm
Forum: Ideas
Topic: [Interface] Make Early Finish Bonus clearer
Replies: 6
Views: 3572

Re: [Interface] Make Early Finish Bonus clearer

I noticed the early finish bonus in scenarios is always 2 + the number of villages on the map, regardless of what the initial income and gold per village setting is. This was already fixed in wesnoth 1.13.0 or 1.13.1 Hi guys, I'm not sure I understand what the problem was or what was fixed? The ear...
by Chief_Chasso
December 24th, 2015, 3:24 pm
Forum: Strategies & Tips
Topic: Let’s Play Dead Water!
Replies: 19
Views: 8719

Re: Let’s Play Dead Water!

Hey Inky,
This play through guide is awesome. Thanks so much for posting it. I especially enjoyed the replay of Scenario 6 Uncharted Islands. This scenario always gave me trouble. The next time I get around to playing Dead Water, I'll be sure to reference this guide. Really nice job! :)
by Chief_Chasso
December 5th, 2015, 5:44 pm
Forum: Users’ Forum
Topic: Ladder of wesnoth and servers
Replies: 12
Views: 1821

Re: Ladder of wesnoth and servers

You can definitely upgrade to 1.12 (it's probably recommended). Just follow the download links on the homepage.
by Chief_Chasso
December 5th, 2015, 5:27 pm
Forum: Scenario & Campaign Development
Topic: Rally For Roanic v0.4.1 [SP Campaign for 1.12]
Replies: 7
Views: 2051

Re: Rally For Roanic v0.3.1 [SP Campaign for 1.12]

Hey Inky, thank you very much for playing and posting this very detailed feedback (it certainly helps). And I'm glad you enjoyed the campaign. I know there is a lot of work left in terms of balancing and it's something I'm still trying to work on. Your comments go a long way in helping me. Regarding...
by Chief_Chasso
November 26th, 2015, 12:21 am
Forum: Scenario & Campaign Development
Topic: A Beastly Tale (SP campaign for 1.12)
Replies: 13
Views: 4135

Re: A Beastly Tale (SP campaign for 1.12)

Hey gloccusv, I just wanted to apologize if I came across as a little rude on my last post. I've had some time to think about it and I really do like this campaign. Anyway, I was able to finish it on easy. Below is my feedback (it's just some basic stats). Scenario 1 Start gold 100g Finished turn 7/...
by Chief_Chasso
November 22nd, 2015, 4:51 pm
Forum: Scenario & Campaign Development
Topic: A Beastly Tale (SP campaign for 1.12)
Replies: 13
Views: 4135

Re: A Beastly Tale (SP campaign for 1.12)

Hello gloccusv, Just wanted to post some feedback. Overall, it was a pretty good campaign. Please note I'm referencing this 1-10 difficulty scale. Scenario 1 Start gold 80g Finished turn 14/84, with 21g Early finish bonus 6 per turn, total bonus 420 Carryover 60%, total 265 on top of minimum of next...
by Chief_Chasso
November 21st, 2015, 3:23 pm
Forum: Scenario & Campaign Development
Topic: A Northern Village (SP Campaign for 1.12)
Replies: 14
Views: 2318

Re: A Northern Village (SP Campaign for 1.12)

gloccusv, thanks for the reply. Regarding the scenario 4 bug, it was a false report. It actually works fine, I just misunderstood what I had to do. Now I will play through again on challenging and hope to post more feedback. Thanks again. Edit: Below is my feedback on challenging difficulty (keep in...
by Chief_Chasso
November 19th, 2015, 12:32 am
Forum: Scenario & Campaign Development
Topic: A Northern Village (SP Campaign for 1.12)
Replies: 14
Views: 2318

Re: A Northern Village (SP Campaign for 1.12)

Hello gloccusv, Just wanted to say I really enjoyed your campaign. It was short and sweet which was somewhat refreshing. Also, I really liked your tiny maps. I played on 1.12.5, on easy level. I just wanted to post some general data of my play-through. I don't know if it helps or not. I also found a...
by Chief_Chasso
November 16th, 2015, 12:43 am
Forum: Scenario & Campaign Development
Topic: Rally For Roanic v0.4.1 [SP Campaign for 1.12]
Replies: 7
Views: 2051

Re: Rally For Roanic v0.3.1 [SP Campaign for 1.12]

Version 0.3.1 is now available on the 1.12.x add-ons server. All scenarios are now complete (including a dialog only "epilogue" scenario at the end), plus a few scenarios have been completely redesigned. Also, some story elements were edited. This release is far more polished than the previous versi...
by Chief_Chasso
July 5th, 2015, 2:30 am
Forum: WML Workshop
Topic: Save characteristics of heroes
Replies: 6
Views: 682

Re: Save characteristics of heroes

gfgtdf wrote:What i mean is that attributes inside [side] behave the same as in [unit]
I know what you mean. ^_^ Thanks for the explanation.

It's just frustrating trying to solve the OP's conundrum when they give you nothing to go on. I was just trying to throw out ideas... like throwing darts in the dark.
by Chief_Chasso
July 4th, 2015, 4:01 pm
Forum: WML Workshop
Topic: Save characteristics of heroes
Replies: 6
Views: 682

Re: Save characteristics of heroes

Thanks gfgtdf for the clarification.
unit related keys in [side] (like type=, id= or canrecruit=) behave the same as they were inside a [unit] in the [side] with the exeption that canrecruit= defaults to yes.
I thought that canrecruit= defaults to no? Unless you use [leader] in [side].
by Chief_Chasso
July 3rd, 2015, 8:25 pm
Forum: WML Workshop
Topic: Save characteristics of heroes
Replies: 6
Views: 682

Re: Save characteristics of heroes

Hi Cluric,
Individual units should be saved automatically from scenario to scenario. Units that are not leaders (units that do not have canrecruit=yes) are saved in the leader's recall list in the next scenario.