Search found 132 matches
- January 30th, 2016, 3:43 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign Design How-To
- Replies: 73
- Views: 51043
Re: Campaign Design How-To
And totally another feeling you have when you pass some scenarios relatively easy and relaxed, and then suddenly you are shoked with an absolutely hard scenario, that demands all your resources or even almost impassable with resources you get already. I don't know... I think there should be some va...
- December 25th, 2015, 2:41 am
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 208335
Re: Mainline campaign sprites and animations needed
Okay, cool. Looks like they're pretty much set then. Thanks zookeeper.zookeeper wrote:On a related note, there's now basic defend and magic animations for the shamans too.
- December 24th, 2015, 4:34 pm
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 208335
Re: Mainline campaign sprites and animations needed
Hi, I thought I might try to help out with the Orcish Shaman animations. In the course of my research, I think I found a bug. The "curse" attack animation for the Orcish and Old Shamans uses the "Novice" Shaman base frame for the attack, causing the base frame to change when usin...
- December 24th, 2015, 3:37 pm
- Forum: Ideas
- Topic: [Interface] Make Early Finish Bonus clearer
- Replies: 6
- Views: 5934
Re: [Interface] Make Early Finish Bonus clearer
I noticed the early finish bonus in scenarios is always 2 + the number of villages on the map, regardless of what the initial income and gold per village setting is. This was already fixed in wesnoth 1.13.0 or 1.13.1 Hi guys, I'm not sure I understand what the problem was or what was fixed? The ear...
- December 24th, 2015, 3:24 pm
- Forum: Strategies & Tips
- Topic: Let’s Play Dead Water!
- Replies: 19
- Views: 17372
Re: Let’s Play Dead Water!
Hey Inky,
This play through guide is awesome. Thanks so much for posting it. I especially enjoyed the replay of Scenario 6 Uncharted Islands. This scenario always gave me trouble. The next time I get around to playing Dead Water, I'll be sure to reference this guide. Really nice job!
This play through guide is awesome. Thanks so much for posting it. I especially enjoyed the replay of Scenario 6 Uncharted Islands. This scenario always gave me trouble. The next time I get around to playing Dead Water, I'll be sure to reference this guide. Really nice job!
- December 5th, 2015, 5:44 pm
- Forum: Users’ Forum
- Topic: Ladder of wesnoth and servers
- Replies: 12
- Views: 4528
Re: Ladder of wesnoth and servers
You can definitely upgrade to 1.12 (it's probably recommended). Just follow the download links on the homepage.
- December 5th, 2015, 5:27 pm
- Forum: Scenario & Campaign Development
- Topic: Rally For Roanic v0.4.1 [SP Campaign for 1.12]
- Replies: 8
- Views: 6628
Re: Rally For Roanic v0.3.1 [SP Campaign for 1.12]
Hey Inky, thank you very much for playing and posting this very detailed feedback (it certainly helps). And I'm glad you enjoyed the campaign. I know there is a lot of work left in terms of balancing and it's something I'm still trying to work on. Your comments go a long way in helping me. Regarding...
- November 26th, 2015, 12:21 am
- Forum: Scenario & Campaign Development
- Topic: A Beastly Tale (SP campaign for 1.12 and 1.14)
- Replies: 16
- Views: 13184
Re: A Beastly Tale (SP campaign for 1.12)
Hey gloccusv, I just wanted to apologize if I came across as a little rude on my last post. I've had some time to think about it and I really do like this campaign. Anyway, I was able to finish it on easy. Below is my feedback (it's just some basic stats). Scenario 1 Start gold 100g Finished turn 7/...
- November 22nd, 2015, 4:51 pm
- Forum: Scenario & Campaign Development
- Topic: A Beastly Tale (SP campaign for 1.12 and 1.14)
- Replies: 16
- Views: 13184
Re: A Beastly Tale (SP campaign for 1.12)
Hello gloccusv, Just wanted to post some feedback. Overall, it was a pretty good campaign. Please note I'm referencing this 1-10 difficulty scale. Scenario 1 Start gold 80g Finished turn 14/84, with 21g Early finish bonus 6 per turn, total bonus 420 Carryover 60%, total 265 on top of minimum of next...
- November 21st, 2015, 3:23 pm
- Forum: Scenario & Campaign Development
- Topic: A Northern Village (SP Campaign for 1.12 and 1.14)
- Replies: 16
- Views: 8372
Re: A Northern Village (SP Campaign for 1.12)
gloccusv, thanks for the reply. Regarding the scenario 4 bug, it was a false report. It actually works fine, I just misunderstood what I had to do. Now I will play through again on challenging and hope to post more feedback. Thanks again. Edit: Below is my feedback on challenging difficulty (keep in...
- November 19th, 2015, 12:32 am
- Forum: Scenario & Campaign Development
- Topic: A Northern Village (SP Campaign for 1.12 and 1.14)
- Replies: 16
- Views: 8372
Re: A Northern Village (SP Campaign for 1.12)
Hello gloccusv, Just wanted to say I really enjoyed your campaign. It was short and sweet which was somewhat refreshing. Also, I really liked your tiny maps. I played on 1.12.5, on easy level. I just wanted to post some general data of my play-through. I don't know if it helps or not. I also found a...
- November 16th, 2015, 12:43 am
- Forum: Scenario & Campaign Development
- Topic: Rally For Roanic v0.4.1 [SP Campaign for 1.12]
- Replies: 8
- Views: 6628
Re: Rally For Roanic v0.3.1 [SP Campaign for 1.12]
Version 0.3.1 is now available on the 1.12.x add-ons server. All scenarios are now complete (including a dialog only "epilogue" scenario at the end), plus a few scenarios have been completely redesigned. Also, some story elements were edited. This release is far more polished than the prev...
- July 5th, 2015, 2:30 am
- Forum: WML Workshop
- Topic: Save characteristics of heroes
- Replies: 6
- Views: 2264
Re: Save characteristics of heroes
I know what you mean. Thanks for the explanation.gfgtdf wrote:What i mean is that attributes inside [side] behave the same as in [unit]
It's just frustrating trying to solve the OP's conundrum when they give you nothing to go on. I was just trying to throw out ideas... like throwing darts in the dark.
- July 4th, 2015, 4:01 pm
- Forum: WML Workshop
- Topic: Save characteristics of heroes
- Replies: 6
- Views: 2264
Re: Save characteristics of heroes
Thanks gfgtdf for the clarification.
I thought that canrecruit= defaults to no? Unless you use [leader] in [side].unit related keys in [side] (like type=, id= or canrecruit=) behave the same as they were inside a [unit] in the [side] with the exeption that canrecruit= defaults to yes.
- July 3rd, 2015, 8:25 pm
- Forum: WML Workshop
- Topic: Save characteristics of heroes
- Replies: 6
- Views: 2264
Re: Save characteristics of heroes
Hi Cluric,
Individual units should be saved automatically from scenario to scenario. Units that are not leaders (units that do not have
Individual units should be saved automatically from scenario to scenario. Units that are not leaders (units that do not have
canrecruit=yes
) are saved in the leader's recall list in the next scenario.