Search found 13 matches

by LittleHandle
July 12th, 2017, 5:58 pm
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26136

Re: Wesnoth great card game idea

The strategy analysis for mercenaries + elves (dummy hand) is very interesting indeed! Consider the first round in 3-5 player games. The first player sets the tone for the game, and the last player has all the power in the first round. However, the penultimate player, though weak to start, holds wha...
by LittleHandle
July 12th, 2017, 4:36 pm
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26136

Re: Wesnoth great card game idea

Thank you for trying out my suggestions! The dummy hand was based on my assumption that you could make multiple power card plays on your turn. This would make the special cards like nightstalk not need separate rules, but still allow multiple attacks/story plays with special cards. It might be worth...
by LittleHandle
July 11th, 2017, 2:16 pm
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26136

Re: Wesnoth great card game idea

Taking a look at the cards, I might have misunderstood one of your rules. Did you mean that the player can only play one (1) card on his/her turn? If so, your example card of nightstalk can never be played, because it has to be played on top of an attack card. Because of this card, I was assuming th...
by LittleHandle
July 11th, 2017, 2:01 pm
Forum: Off-Topic
Topic: Card game - Wizards and Warlords
Replies: 35
Views: 26136

Suggestions for rules

Seems like a quick and easy game to pick up and play. I think it would be much more fun with 3 or more players. Unfortunately, there seems to be only a few decisions a player can make, especially with only 2 players. If you'd be welcome to some suggestions, here are a few that I think would make the...
by LittleHandle
July 11th, 2017, 1:13 pm
Forum: Ideas
Topic: Animation speed slider for AI or Opponent Turns
Replies: 2
Views: 604

Re: Animation speed slider for AI or Opponent Turns

Mea culpa. I somehow misunderstood 'skip AI moves' to think it was skipping the whole turn, and was under this impression when I turned it on a few versions back. This greatly reduces the impact of my idea, but it could still address some pain points, especially if splitting the sliders up (show adv...
by LittleHandle
July 9th, 2017, 1:57 pm
Forum: Ideas
Topic: Animation speed slider for AI or Opponent Turns
Replies: 2
Views: 604

Animation speed slider for AI or Opponent Turns

I've been playing a couple of larger maps, with large AI armies. The animation slider helps a lot, but controls both the player and the AI sides. I enjoy the flavour of the animations when playing, but sitting through it for AI turns is annoying, and changing preferences every turn even more so. The...
by LittleHandle
July 4th, 2017, 2:41 pm
Forum: Game Development
Topic: Descent into Darkness story made into full game.
Replies: 4
Views: 3761

Re: Descent into Darkness story made into full game.

Just in case Zephandrypus is still around, or if anyone else is interested in this kind of game. Making a game is hard work. A good way to start is some research and plot development, which are more fun anyway. Games you might be interested in playing (research): Sacrifice is an RTS with amazing and...
by LittleHandle
July 4th, 2017, 1:37 pm
Forum: Coder’s Corner
Topic: Very interesting talk on Random Number Generators
Replies: 15
Views: 6308

Re: Very interesting talk on Random Number Generators

This is an old thread, but I feel that it needs commenting on just in case someone thinks these are good ideas to use in Wesnoth. First off, the field of RNGs at the advanced level is very interesting and has applications to cryptography and simulations where a very high level of precision would be ...
by LittleHandle
December 11th, 2012, 5:35 am
Forum: Ideas
Topic: [engine] Track unit statistics then [interface] display them
Replies: 10
Views: 1407

Re: [engine] Track unit statistics then [interface] display

What a battle overview movie or animation can provide is a summary of the scenario that is like a replay but shows only battles/healing and is much, much quicker to run. It is mainly for eye-candy, but can also give a feel for how the scenario went. One way an end-of-battle overview movie could work...
by LittleHandle
December 11th, 2012, 4:51 am
Forum: Ideas
Topic: [engine] Track unit statistics then [interface] display them
Replies: 10
Views: 1407

Re: [engine] Track unit statistics then [interface] display

Idea number one is kinda cool for immersion value. I've been playing XCOM - Enemy Unknown, which has a similar implementation after each mission. It would be an "in your face" addition, though. Far more prone to criticism and possible obnoxiousness down the road. I've looked at videos and I don't s...
by LittleHandle
December 10th, 2012, 5:00 am
Forum: Ideas
Topic: [mainline] Next Gen Bosses
Replies: 7
Views: 1492

Re: Next Gen Bosses

An easier 'hack' to a mainline or other campaign would be to add a recurring sub-boss - something I feel is missing in Wesnoth stories, though I've not played enough campaigns so far to know for sure. Otherwise, boss-like powers might be potentially game-breaking unless carefully designed around. A ...
by LittleHandle
December 8th, 2012, 12:52 am
Forum: Ideas
Topic: [engine] Track unit statistics then [interface] display them
Replies: 10
Views: 1407

Re: [engine] Track unit statistics then [interface] display

I mentioned something similar a while back: http://forums.wesnoth.org/viewtopic.php?f=12&t=35856 I think it would add a whole new dimension to the game (could be a great GSOC 2013 project ;) ) Sorry I missed that, didn't think to search for 'character'. The timeline would be an important feature as...
by LittleHandle
December 6th, 2012, 6:17 am
Forum: Ideas
Topic: [engine] Track unit statistics then [interface] display them
Replies: 10
Views: 1407

[engine] Track unit statistics then [interface] display them

Currently Wesnoth does not track unit statistics - it would add an important emotional investment if users can track individual units by name and action across campaigns. If unit statistics are tracked in a timeline fashion, this information can be used to improved to the user experiance in many pos...