Search found 31 matches

by DMB
October 10th, 2013, 2:58 am
Forum: Users’ Forum
Topic: [mainline] Undead trait and healing
Replies: 39
Views: 5341

Re: [mainline] Undead trait and healing

As for the skeleton being held together by dark magic and such, they can be busted up by a mace easily enough. It is clear that actual, physical damage to their actual, physical bones hurts them. Why, exactly, can't mending physical damage somehow be what healers do? Well, obviously doing physical ...
by DMB
October 10th, 2013, 2:55 am
Forum: Users’ Forum
Topic: Are Halflings/Hobbits in the world of Wesnoth?
Replies: 10
Views: 1400

Re: Are Halflings/Hobbits in the world of Wesnoth?

Neat. I obviously didn't know about that, but I actually drew up a rough draft of a potential Halfling faction (I do this a lot, I could fill a book with all the ideas I've made over a great number of topics and games) because I rediscovered an old gem, Age of Wonders, and it has a Halfling faction ...
by DMB
October 8th, 2013, 4:03 pm
Forum: Users’ Forum
Topic: Are Halflings/Hobbits in the world of Wesnoth?
Replies: 10
Views: 1400

Are Halflings/Hobbits in the world of Wesnoth?

Just wondering. We have Orcs, Elves, Dwarves, Drakes, Humans, Lizard Men and Ghosts and Goblins, but what about the other fantasy races? Are they just not native to the area of Wesnoth, and they exist elsewhere on the planet, or are those five races + 1 sub race + the unliving the only canon populat...
by DMB
October 8th, 2013, 3:56 pm
Forum: Users’ Forum
Topic: [mainline] Undead trait and healing
Replies: 39
Views: 5341

Re: [mainline] Undead trait and healing

The only thing limiting what a skeleton can or can't do is magic. A skeleton is held together with dark magic, it is harmed by light or arcane magic. Arcane magic is the same type of magic White Mages use to heal living creatures. This of course means Undead should be UNhealed by being adjacent to W...
by DMB
April 23rd, 2013, 7:52 am
Forum: Off-Topic
Topic: Movies discussion
Replies: 485
Views: 53468

Re: Movies discussion

Ah, I'm not sure if this counts as thread necromancy just yet, but it seems like the place to post. I'm rather excited for Iron Man 3. I loved the first one and the second was was... alright, I suppose. Not a bad movie, but it certainly wasn't as good as the first in my humble opinion. And, is it ju...
by DMB
April 6th, 2013, 11:39 pm
Forum: Faction & Era Development
Topic: Battle for Westfront *WW2 Era in Early Period of War*
Replies: 171
Views: 26466

Re: Battle for Westfront *0.5.2 released*

Probably fleeing in the opposite directing. Or hiding.

Both.

Italians weren't known for their morale and bravery in the face of danger. Who can blame em, it's not like they really wanted to fight.
by DMB
February 28th, 2013, 2:43 am
Forum: Faction & Era Development
Topic: Battle for Westfront *WW2 Era in Early Period of War*
Replies: 171
Views: 26466

Re: Battle for Westfront *0.5.2 released*

I gotta say, you make some fantastic sprites. I tried making sprites for a faction I'm creating, but well....suffice to say my skills are highly lacking. Everything works well, but it's annoying for planes to be attacked by AT Guns, even if they only do 1 damage per hit. I'm not sure if you could co...
by DMB
February 22nd, 2013, 4:20 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 84029

Re: LordBob's commissionned work

He needs some angry eyes.... Mr. Potato Head style.

Looks as good as ever.
by DMB
February 19th, 2013, 4:21 pm
Forum: Faction & Era Development
Topic: New Ability Sworddance
Replies: 8
Views: 1665

Re: New Ability Sworddance

Or, here's another idea. An attack that when used offensively presses combat until the loses a certain percentage of it's max HP? Limit it to 5 or 10 rounds max, but end early if, say, once 50% or more of it's max HP is lost? Or maybe 40%? Say a unit with 50 HP uses the attack. If he takes 25 damage...
by DMB
February 18th, 2013, 4:33 pm
Forum: Faction & Era Development
Topic: New Ability Sworddance
Replies: 8
Views: 1665

Re: New Ability Sworddance

I think I'm simply going to give the Bladesman two attacks, a 7-4 blade and a 3-7 blade. I don't want him to be a berserker because he's not. It's why I called it sworddance, it's supposed to be a graceful flurry of strikes that overwhelm a target's defenses. Of course..if the unit's strong that buf...
by DMB
February 16th, 2013, 2:40 am
Forum: Faction & Era Development
Topic: New Ability Sworddance
Replies: 8
Views: 1665

Re: New Ability Sworddance

Hm. Well let me first off start by saying I've been working on this since last year. The unit tree has gone through several reworks and variations, and I keep playing with the numbers trying to make it balanced. The swordsman is giving me the most trouble, as they are a Lawful faction day/night affe...
by DMB
February 13th, 2013, 6:14 pm
Forum: Faction & Era Development
Topic: New Ability Sworddance
Replies: 8
Views: 1665

Re: New Ability Sworddance

I'm designing my faction to be playable against the default factions, and...well adding another unit to the Regualr's development pat might be a tad overkill. The Regular can become a frail, quick backstabbing skirmisher with poison, a Bladesman, a steadfast swordsman with arcane ranged that doesn't...
by DMB
February 13th, 2013, 5:27 pm
Forum: Faction & Era Development
Topic: New Ability Sworddance
Replies: 8
Views: 1665

New Ability Sworddance

Hello, I am attempting to create a faction and am wonderig if an ability I have in mind, Sworddance, fits in well for balancing? Sworddance would either act as a tamer version of Berserk (I'm thinking 3-5 rounds of combat, I want it to seem like a controlled assault, imagine a man literally spinning...
by DMB
February 6th, 2013, 8:17 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 84029

Re: LordBob's commissionned work

I really like his battle stance. It looks perfectly fine to me. :hmm:
Well whatever you do I'm sure it will look good. I'm waiting for all the new HttT artwork to be put in before I replay it, in the meantime I'll just play through all the other campains on Nightmare. :augh:
by DMB
February 6th, 2013, 12:54 am
Forum: Ideas
Topic: [mainline] Troops and Heros
Replies: 4
Views: 818

Re: [mainline] Troops and Heros

Welcome to Wesnoth, here game development goes by the KISS principle. (Keep It Simple Stupid) Maximum fun, minimal learning curve. That said, Wesnoth is VERY customizable. If you have programming skill it could be possible to do something similar with the engine, though you'd need to be very skilled...