Search found 534 matches
- March 22nd, 2024, 8:17 pm
- Forum: Scenario & Campaign Development
- Topic: Story of the Wose for Wesnoth 1.18
- Replies: 23
- Views: 15163
Re: Story of the Wose for Wesnoth 1.18
This campaign is now available for Wesnoth 1.18. There are not really any significant changes, just necessary updates for the new version of Wesnoth and removal of no longer necessary code.
- January 24th, 2024, 4:36 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 101
- Views: 62566
Re: Undead Campaign: Danse Macabre
Yes, that is unfortunately correct, I did not get to port this campaign for Wesnoth 1.16 (actually there are still some issues on 1.14 that I want to look into). I am sorry for the inconvenience.
- February 4th, 2023, 12:02 pm
- Forum: Scenario & Campaign Development
- Topic: Story of the Wose for Wesnoth 1.18
- Replies: 23
- Views: 15163
Re: Story of the Wose for Wesnoth 1.16
This campaign is finally available for Wesnoth 1.16. There are not many big changes, it is mostly small improvements. Firstly, the campaign has got Czech translation by Septim. There are some changes in the campaign menu: the campaign's description now contains campaign difficulty, scenario count an...
- January 29th, 2023, 12:02 pm
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5.3)
- Replies: 481
- Views: 141592
Re: For Power (0.6.5.3)
I can't beat this scenario even on easy diff. Oh, I see. In your chosen path you did not have many opportunities to level up your units so practically all your units are at level 1. I normally take the other path and have a lot of level 2 units by this point (plus multiple heroes). I have already a...
- May 5th, 2022, 4:48 pm
- Forum: Scenario & Campaign Development
- Topic: recall units from one campaign in to another
- Replies: 8
- Views: 842
Re: recall units from one campaign in to another
It is indeed possible, actually it is a feature in my add-on (campaign series) For Power. The code was written by Dugi years ago. Links for how it is done there: https://github.com/irdyansages/For_Power/blob/80dc0c93570df917bee2ee934432b430f70fa893/chapter2/scenarios/Epilogue.cfg#L60-L100 (storing t...
- April 23rd, 2022, 12:00 pm
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5.3)
- Replies: 481
- Views: 141592
Re: For Power (0.6.5.3)
I took a better look on the warning and looks like that it happened only in 2 scenarios in Chapter 1. I just uploaded the fix as version 0.6.5.3. It also contains some improved dialogues in Chapter 5. Enjoy.
- April 21st, 2022, 4:27 pm
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5.3)
- Replies: 481
- Views: 141592
Re: For Power (0.6.5.2)
Hi, I searched the known bugs and the forum, but did not found any mention of this, so I'm reporting: in "The Path of Revenge", a scenario is missing, as per attachment: 14a_The_Price_of_Revenge, 14b_Thirst_for_Power Capture.JPG Hi. I have never encountered this error before, it is probab...
- February 27th, 2022, 2:49 pm
- Forum: Scenario & Campaign Development
- Topic: Guide: Translating your UMC without WesCamp
- Replies: 31
- Views: 35888
Re: Guide: Translating your UMC without WesCamp
Done. I added a link to the official website for convenience.Celtic_Minstrel wrote: ↑February 23rd, 2020, 4:49 pm Might be a good idea to also mention that you need to download and install Python 3 in order to use GUI.pyw. Especially on Windows, where Python isn't shipped with the OS. (I'm not sure if it's shipped with MacOS these days.)
- February 20th, 2022, 8:22 pm
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5.3)
- Replies: 481
- Views: 141592
Re: For Power (0.6.5.2)
After a very long while, a new version of For Power is out. Please note that this is the last version for Battle for Wesnoth 1.14. Future versions will be available only for Battle for Wesnoth 1.16. It is on both 1.14 and 1.16 add-ons server but there is no guarantee that it works on the latter. Des...
- June 29th, 2021, 4:05 pm
- Forum: Scenario & Campaign Development
- Topic: A Goblin Adventure - Short SP Campaign
- Replies: 49
- Views: 19328
Re: A Goblin Adventure - Short SP Campaign
Some tips: Non-rider goblin's units can't raise over the level 1, therefore it's always disadvantageous to recall them for 20 gp; I would suggest to recall goblin archer, goblin Impaler, and goblin swordsman with 13 gp only. Anyway a level 1 goblin gains 3 HP with the AMLA_DEFAULT, so it can be pro...
- June 2nd, 2021, 3:32 pm
- Forum: Strategies & Tips
- Topic: Unit Types
- Replies: 9
- Views: 2640
Re: Unit Types
I think it's worth noting the existing usage= key in UnitTypeWML , which currently accepts values of scout , fighter , archer , mixed fighter , and healer . I wonder how the game would change if that field were updated to accept some of the additional types you list? Actually, the wiki explicitly s...
- April 1st, 2021, 4:01 pm
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5.3)
- Replies: 481
- Views: 141592
- October 29th, 2020, 5:12 pm
- Forum: Winds of Fate
- Topic: [Archived] Wings of Victory - Index
- Replies: 7
- Views: 8541
Re: Wings of Victory - Index
The campaign was added to mainline in 1.15.0 but later it was decided to remove it in 1.15.3. I think that there are/were plans to add it again (under name Wings of Valor?) but I do not know more for certain.
- September 30th, 2020, 3:01 pm
- Forum: Website
- Topic: the people are on the right
- Replies: 4
- Views: 2371
Re: the people are on the right
You can change it with custom styles in your browser. You just need to somehow use this CSS code: .postprofile { float: left !important; } for this website. Where exactly you have to put it depends on your browser and maybe installed extensions. Note: this code is not a perfect solution but it is a ...
- May 22nd, 2020, 5:28 pm
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5.3)
- Replies: 481
- Views: 141592
Re: For Power (0.6.5.1)
To fix the recruitment issue, just open the file "~/.config/wesnoth-1.14/data/add-ons/For_Power/chapter5/scenarios/03_Besieged.cfg" (the path may differ between OSs) and correct "Spermen"→"Spearman" in two places. Save the changes and restart from scenario 5.3. Then yo...