Search found 509 matches
- June 3rd, 2019, 3:57 pm
- Forum: Scenario & Campaign Development
- Topic: Orcish Campaign: The Founding of Borstep
- Replies: 129
- Views: 28360
Re: Orcish Campaign: The Founding of Borstep
Basically, you will use a Wesnoth tool to generate a .pot file containing all the text from the campaign. Then you use an editor to add the translations, then save it as a .po file and send it to me in a PM. I've never done any of this before though, so you should look for help in the Translations ...
- May 25th, 2019, 11:47 am
- Forum: Users’ Forum
- Topic: Poll: Best new campaign of 2018
- Replies: 13
- Views: 3860
Re: Poll: Best new campaign of 2018
Thank you for your interest but the poll has ended: viewtopic.php?p=642619#p638276.
- May 23rd, 2019, 6:34 pm
- Forum: WML Workshop
- Topic: Graziani WML Questions
- Replies: 83
- Views: 12114
Re: Graziani WML Questions
[set_recruit] side=1 recruit= [/set_recruit] Does it have the same effect ? I use it in my campaign and it does forbid the side from recruiting anything. For example, this code completely clears the recruit list for side 1. [disallow_recruit] side=1 [/disallow_recruit] Nope. disallow_recruit tag re...
- May 23rd, 2019, 3:49 pm
- Forum: WML Workshop
- Topic: Graziani WML Questions
- Replies: 83
- Views: 12114
Re: Graziani WML Questions
For example, this code completely clears the recruit list for side 1. [disallow_recruit] side=1 [/disallow_recruit] Nope. disallow_recruit tag requires type attribute with list of unit types which the side no longer allowed to recruit. This way you would have to list all unit types which it current...
- May 16th, 2019, 5:36 pm
- Forum: Technical Support
- Topic: is it detecting my own addon's version as 0.0.0 ?
- Replies: 6
- Views: 599
Re: is it detecting my own addon's version as 0.0.0 ?
Uhm, if you are making an add-on you should create _server.pbl, not _info.cfg.
- April 18th, 2019, 4:27 pm
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5)
- Replies: 458
- Views: 75844
- April 18th, 2019, 4:22 pm
- Forum: Scenario & Campaign Development
- Topic: Defense of Elensefar - single-player scenario for 1.14
- Replies: 12
- Views: 1151
Re: Defense of Elensefar - single-scenario campaign for 1.14
EDIT 2: Lichs can't advance to Ancient Lichs, unlike the ones in SotA. To fix this, you need to add in your _main.cfg file this tag: {ENABLE_ANCIENT_LICH} In case you don't know. :D I think that this would actually cause an error as macro with that name is not defined. octalot needs to put extra_de...
- April 10th, 2019, 7:18 pm
- Forum: Scenario & Campaign Development
- Topic: Peace Disturbance - My first campaign [v1.1 bêta]
- Replies: 7
- Views: 1381
Re: Peace Disturbance - My first campaign [v1.1 bêta]
Your translation does not work because you placed the files wrongly. Check my guide on translating UMC. Point 5 is most relevant for you now.
- April 5th, 2019, 8:53 pm
- Forum: Scenario & Campaign Development
- Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
- Replies: 31
- Views: 4044
- March 18th, 2019, 1:33 pm
- Forum: Ideas
- Topic: [interface] Change "Defense" to "Evasion"
- Replies: 22
- Views: 2397
Re: [interface] Change "Defense" to "Evasion"
For the record, part 2 of tutorial mentions zone of control (at start of turn 3): Can’t we just move around the orcs? No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn. To move your troops onto that island without wading slowly through ...
- March 8th, 2019, 9:40 pm
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5)
- Replies: 458
- Views: 75844
Re: For Power (0.6.5)
As a part of cleaning up my GitHub account, I just moved this add-on's git repository under an organization. The new url of the repository is https://github.com/irdyansages/For_Power.
- February 28th, 2019, 4:47 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 90
- Views: 37183
Re: Undead Campaign: Danse Macabre
I did some research and found out that both words are correct and have the same meaning but toward is American English while towards is British/Australian English. So I will probably keep the former here.
About "Turns run out", it was not released yet.
About "Turns run out", it was not released yet.
- February 24th, 2019, 8:47 pm
- Forum: Scenario & Campaign Development
- Topic: Story of the Wose for Wesnoth 1.12/1.14
- Replies: 20
- Views: 3619
Re: Story of the Wose for Wesnoth 1.12/1.14
New version is out. Before I list the changes, I would like to say that unless a serious issue is discovered this is the last version for Wesnoth 1.12. Now for changes, one of the most important changes is that Wose Shaman finally uses new graphics. Other important improvement is that the campaign c...
- February 23rd, 2019, 4:48 pm
- Forum: Website
- Topic: Wesnoth's Unit Database
- Replies: 61
- Views: 24788
Re: Wesnoth's Unit Database
The bug is back. Is anyone testing things in production?
- February 20th, 2019, 2:50 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 90
- Views: 37183
Re: Undead Campaign: Danse Macabre
Are there any problems with the bonus if there is no turn limit? I have never looked deeply into it. No, it's just weird that it is being calculated. It's more like a small polishable detail? I will look closely at its consequences but I will probably change it. Fixed for Spelk, Pech, Gingly and Ne...