Search found 509 matches

by James_The_Invisible
June 3rd, 2019, 3:57 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 129
Views: 28360

Re: Orcish Campaign: The Founding of Borstep

Basically, you will use a Wesnoth tool to generate a .pot file containing all the text from the campaign. Then you use an editor to add the translations, then save it as a .po file and send it to me in a PM. I've never done any of this before though, so you should look for help in the Translations ...
by James_The_Invisible
May 25th, 2019, 11:47 am
Forum: Users’ Forum
Topic: Poll: Best new campaign of 2018
Replies: 13
Views: 3860

Re: Poll: Best new campaign of 2018

Vilebeggar wrote:
May 25th, 2019, 10:41 am
Chieftan Granak was pretty good i vote that.
Thank you for your interest but the poll has ended: viewtopic.php?p=642619#p638276.
by James_The_Invisible
May 23rd, 2019, 6:34 pm
Forum: WML Workshop
Topic: Graziani WML Questions
Replies: 83
Views: 12114

Re: Graziani WML Questions

[set_recruit] side=1 recruit= [/set_recruit] Does it have the same effect ? I use it in my campaign and it does forbid the side from recruiting anything. For example, this code completely clears the recruit list for side 1. [disallow_recruit] side=1 [/disallow_recruit] Nope. disallow_recruit tag re...
by James_The_Invisible
May 23rd, 2019, 3:49 pm
Forum: WML Workshop
Topic: Graziani WML Questions
Replies: 83
Views: 12114

Re: Graziani WML Questions

For example, this code completely clears the recruit list for side 1. [disallow_recruit] side=1 [/disallow_recruit] Nope. disallow_recruit tag requires type attribute with list of unit types which the side no longer allowed to recruit. This way you would have to list all unit types which it current...
by James_The_Invisible
May 16th, 2019, 5:36 pm
Forum: Technical Support
Topic: is it detecting my own addon's version as 0.0.0 ?
Replies: 6
Views: 599

Re: is it detecting my own addon's version as 0.0.0 ?

Uhm, if you are making an add-on you should create _server.pbl, not _info.cfg.
by James_The_Invisible
April 18th, 2019, 4:27 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 458
Views: 75844

Re: For Power (0.6.5)

EarthCake wrote:
April 17th, 2019, 8:50 pm
Hey, when will you finish this campaign?
Hi. To be honest, I no longer actively develop this campaign anymore. I still occasionally do some minor changes/improvements but I do not really work on new scenarios nowadays.
by James_The_Invisible
April 18th, 2019, 4:22 pm
Forum: Scenario & Campaign Development
Topic: Defense of Elensefar - single-player scenario for 1.14
Replies: 12
Views: 1151

Re: Defense of Elensefar - single-scenario campaign for 1.14

EDIT 2: Lichs can't advance to Ancient Lichs, unlike the ones in SotA. To fix this, you need to add in your _main.cfg file this tag: {ENABLE_ANCIENT_LICH} In case you don't know. :D I think that this would actually cause an error as macro with that name is not defined. octalot needs to put extra_de...
by James_The_Invisible
April 10th, 2019, 7:18 pm
Forum: Scenario & Campaign Development
Topic: Peace Disturbance - My first campaign [v1.1 bêta]
Replies: 7
Views: 1381

Re: Peace Disturbance - My first campaign [v1.1 bêta]

Your translation does not work because you placed the files wrongly. Check my guide on translating UMC. Point 5 is most relevant for you now.
by James_The_Invisible
April 5th, 2019, 8:53 pm
Forum: Scenario & Campaign Development
Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
Replies: 31
Views: 4044

Re: The Garardine Ascendancy (SP campaign for BfW 1.14)

EarthCake wrote:
April 5th, 2019, 8:08 pm
I think Weldyn is too small in last scenario. Dan' Tonk is larger than Weldyn in campaign, but I don't think that should be the case.
According to wiki Dan'Tonk is Wesnoth's largest city.
by James_The_Invisible
March 18th, 2019, 1:33 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 22
Views: 2397

Re: [interface] Change "Defense" to "Evasion"

For the record, part 2 of tutorial mentions zone of control (at start of turn 3): Can’t we just move around the orcs? No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn. To move your troops onto that island without wading slowly through ...
by James_The_Invisible
March 8th, 2019, 9:40 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 458
Views: 75844

Re: For Power (0.6.5)

As a part of cleaning up my GitHub account, I just moved this add-on's git repository under an organization. The new url of the repository is https://github.com/irdyansages/For_Power.
by James_The_Invisible
February 28th, 2019, 4:47 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 37183

Re: Undead Campaign: Danse Macabre

I did some research and found out that both words are correct and have the same meaning but toward is American English while towards is British/Australian English. So I will probably keep the former here.
About "Turns run out", it was not released yet.
by James_The_Invisible
February 24th, 2019, 8:47 pm
Forum: Scenario & Campaign Development
Topic: Story of the Wose for Wesnoth 1.12/1.14
Replies: 20
Views: 3619

Re: Story of the Wose for Wesnoth 1.12/1.14

New version is out. Before I list the changes, I would like to say that unless a serious issue is discovered this is the last version for Wesnoth 1.12. Now for changes, one of the most important changes is that Wose Shaman finally uses new graphics. Other important improvement is that the campaign c...
by James_The_Invisible
February 23rd, 2019, 4:48 pm
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 61
Views: 24788

Re: Wesnoth's Unit Database

The bug is back. Is anyone testing things in production?
by James_The_Invisible
February 20th, 2019, 2:50 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 37183

Re: Undead Campaign: Danse Macabre

Are there any problems with the bonus if there is no turn limit? I have never looked deeply into it. No, it's just weird that it is being calculated. It's more like a small polishable detail? I will look closely at its consequences but I will probably change it. Fixed for Spelk, Pech, Gingly and Ne...